Isn't there a custom show/hide actor trigger around somewhere (or something like this that could do what is needed)? need sleep so don't have time to check on hereFor the case of Sandra I prefer using a new trigger because otherwise Janey would potentially know that Sandra was safe before she got into the bar, it seems better to have her wait until Sandra is within sight.
I'll post my custom zoneinfo tomorrow, just have to test it....it only changes music when you enter a zone and changes start up text for that zone (can be set to come on each time you enter the zone or once only) would there be anything else the zoneinfo would need?
Yeah local URL is the map name. If zones did work for each area, if it were possible, you could change the local URL to the name of the zone (using zones tag) and that could fix that problem I think, but I am not great with mission script though.3 Every single mission script I see is specific to a given map. I'm looking at the mission script for the second mission, every single bit of code begins with something along the lines of: if (localURL == "02_NYC_HOTEL")
Based on the names, I'm guessing "localURL" means "Map Name" and that would be a problem. If there's a way to have multiple different localURLs within a map then all we'd need to would be to assign each submap with a localURL the same as it had when it was its own map. If there isn't, then the code needs to be overhauled. And it wouldn't be as simple sticking all of the scripts under 02_NYC_STREET (or some such). For an example of why, the way the game checks to see if you've killed anyone in the bar is to see if any carcasses are spawned. Either a completely different kill counting method would be needed, or a way to have the script only be running in the bar area.