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Re: New Vision- Bug Reports

Posted: Wed Aug 10, 2011 6:40 pm
by ggrotz
Hassat Hunter wrote: Really marks how well New Vision improves textures... but probably shouldn't happen.
(watch full-screen, otherwise you won't see the issue!)
Yes, found another example in the Versalife building. If you go around towards the data entry side, the pillars are still low-res.

Re: New Vision- Bug Reports

Posted: Wed Aug 10, 2011 8:07 pm
by DaveW
ggrotz wrote:
Hassat Hunter wrote: Really marks how well New Vision improves textures... but probably shouldn't happen.
(watch full-screen, otherwise you won't see the issue!)
Yes, found another example in the Versalife building. If you go around towards the data entry side, the pillars are still low-res.
There's a hotfix for a reason ;)

Re: New Vision- Bug Reports

Posted: Thu Aug 11, 2011 3:42 am
by ggrotz
DaveW wrote: There's a hotfix for a reason ;)
Which I just found today (after that post).

Re: New Vision- Bug Reports

Posted: Thu Aug 11, 2011 9:55 am
by Hassat Hunter
Doesn't solve the 2_NYC map textures.

And I have no idea how to "replace the low-res brick with high-res bricks" :(
(well, okay, I do... but it's so much work I don't really want to do, so I'll just live with it :P )

Re: New Vision- Bug Reports

Posted: Thu Aug 11, 2011 9:03 pm
by ggrotz
I haven't loaded up an old save of the Versalife building or the NSF Warehouse level to check, but something else I found that was odd:
Shot0000.jpg

Re: New Vision- Bug Reports

Posted: Thu Aug 11, 2011 10:31 pm
by nerdenstein
I have no idea what I'm looking at dude. :?

Btw, Fixed low res chimney texture on the NYC Warehouse Roof. Just used the 'Select all Same Texture' tool and changing it.
One extra thing out the way. What's next? :mrgreen:

Re: New Vision- Bug Reports

Posted: Thu Aug 11, 2011 10:49 pm
by DaveW
nerdenstein wrote:I have no idea what I'm looking at dude. :?

Btw, Fixed low res chimney texture on the NYC Warehouse Roof. Just used the 'Select all Same Texture' tool and changing it.
One extra thing out the way. What's next? :mrgreen:
There's not really a need to 'fix' that, I can just do that texture when we release the map pack.

Re: New Vision- Bug Reports

Posted: Fri Aug 12, 2011 1:13 am
by ggrotz
nerdenstein wrote:I have no idea what I'm looking at dude. :?
Yeah it was more of a WTF thing myself when I looked at it. It's a picture of one of the grates in the Paris club where you find Nicolette. For example, near the floor to the right of the guy that wants the 300 credits for admission. That was pretty much my reaction to that picture.

Re: New Vision- Bug Reports

Posted: Fri Aug 12, 2011 2:49 am
by DaveW
It's a mis-scaled texture:
Image

Re: New Vision- Bug Reports

Posted: Fri Aug 12, 2011 3:40 am
by ggrotz
DaveW wrote:It's a mis-scaled texture:
Okay, so, it's a mis-assigned texture as it relates to the Paris nightclub map, since it really isn't supposed to be a small grate that you open and climb through into a ventilation pipe?

Re: New Vision- Bug Reports

Posted: Fri Aug 12, 2011 4:44 am
by DaveW
Not mis-assigned, no, it's from CoreTexMetal and it's supposed to be a square grate texture. But the drawscale must not have been set right so it shows up as very large.

Re: New Vision- Bug Reports

Posted: Fri Aug 12, 2011 5:05 am
by ggrotz
DaveW wrote:Not mis-assigned, no, it's from CoreTexMetal and it's supposed to be a square grate texture. But the drawscale must not have been set right so it shows up as very large.
Ah, I see. Especially since I unloaded NV and looked at it again, I understand what's going on now. Thanks!

Re: New Vision- Bug Reports

Posted: Fri Aug 12, 2011 9:25 am
by nerdenstein
Right, so that Paris picture is what it's supposed to look like and the picture you posted previously is from Versalife and it's scaled badly. I suspect that it's a fucking mover and I hate movers. :so:

@Dave: Easy fix. I'll get right on that one when I get home.

Re: New Vision- Bug Reports

Posted: Fri Aug 12, 2011 11:35 am
by DaveW
No need to fix that, I'll fix it in the texture files.

Re: New Vision- Bug Reports

Posted: Fri Aug 12, 2011 11:49 am
by nerdenstein
Oh! Okay Dokie. :smile: