OpenGL Renderer Problem
Posted: Sat Aug 20, 2011 12:43 am
I was excited to learn about the New Vision texture pack for Deus Ex, and I promptly downloaded and attempted to install it today. I have an ATI ASUS EAH6950 and am running Windows XP, so I was left with no choice but to use the included OpenGL renderer instead of the DX10 version. After overwriting the opengl dll file in the system folder, I open the game (which runs fine using the default direct3D), go to display options -> change rendering device, display all options, and choose OpenGL support. However, when the game attempts to run with OpenGL, the game crashes, and I receive the following error:
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General protection fault!
History: UWindowsViewport::TryRenderDevice <-
UWindowsViewport::OpenWindow <- UGameEngine::Init <-
XGameEngineExt::Init <- DDeusExGameEngine::Init <- InitEngine
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I tried adding the "UseS3TC=True" line in the appropriate section of the .ini file as the next step suggests, but I still receive the same crash error.
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General protection fault!
History: UWindowsViewport::TryRenderDevice <-
UWindowsViewport::OpenWindow <- UGameEngine::Init <-
XGameEngineExt::Init <- DDeusExGameEngine::Init <- InitEngine
---
I tried adding the "UseS3TC=True" line in the appropriate section of the .ini file as the next step suggests, but I still receive the same crash error.