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OpenGL Renderer Problem

Posted: Sat Aug 20, 2011 12:43 am
by drkissinger1
I was excited to learn about the New Vision texture pack for Deus Ex, and I promptly downloaded and attempted to install it today. I have an ATI ASUS EAH6950 and am running Windows XP, so I was left with no choice but to use the included OpenGL renderer instead of the DX10 version. After overwriting the opengl dll file in the system folder, I open the game (which runs fine using the default direct3D), go to display options -> change rendering device, display all options, and choose OpenGL support. However, when the game attempts to run with OpenGL, the game crashes, and I receive the following error:

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General protection fault!

History: UWindowsViewport::TryRenderDevice <-
UWindowsViewport::OpenWindow <- UGameEngine::Init <-
XGameEngineExt::Init <- DDeusExGameEngine::Init <- InitEngine

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I tried adding the "UseS3TC=True" line in the appropriate section of the .ini file as the next step suggests, but I still receive the same crash error.

Re: OpenGL Renderer Problem

Posted: Sat Aug 20, 2011 1:48 am
by m3rc1l3ss
Just to check, are you using the improved EXE file?

I have no clue what that error is or how to fix it, but you can also try the D3D9 renderer found here http://www.cwdohnal.com/utglr/.

Re: OpenGL Renderer Problem

Posted: Sat Aug 20, 2011 3:16 am
by drkissinger1
Improved exe? Not sure what that means. I'm just using the Steam version of the game, v. 1112fm.

Re: OpenGL Renderer Problem

Posted: Sat Aug 20, 2011 3:43 am
by bobby 55
That's your problem. The Steam Exe doesn't support OpenGL. Replace it with this http://kentie.net/article/dxguide/

Re: OpenGL Renderer Problem

Posted: Sat Aug 20, 2011 6:58 pm
by drkissinger1
That seems to have done it! Much thanks!