Finding what textures are used in a map...
Moderator: DaveW
Finding what textures are used in a map...
Does anyone here know how I could find out what texture is used on a specific face in a map? I'm trying to finish off a screenshot but there's 2 major textures that aren't done, but I can't find them in the texture packages...
Couple of suggestions:
1) Alt + right-click on the texture and then right-click anywhere else to see the name of the texture at the bottom of the pop-up menu.
2) If you open the map right after opening UEd, only the textures used in the level will be loaded into the texture browser, making it easier to find the one you're looking for (and if you do as I suggested above, the texture will be highlighted in the texture browser so it's easier to spot).
3) Ask and you shall receive (help).
1) Alt + right-click on the texture and then right-click anywhere else to see the name of the texture at the bottom of the pop-up menu.
2) If you open the map right after opening UEd, only the textures used in the level will be loaded into the texture browser, making it easier to find the one you're looking for (and if you do as I suggested above, the texture will be highlighted in the texture browser so it's easier to spot).
3) Ask and you shall receive (help).
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
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- Illuminati
- Posts: 3441
- Joined: Tue Oct 18, 2005 3:57 am
- Location: Adelaide, South Australia
- Contact:
What I meant is if you find the name of the texture you can ask about it on the forums and we'll help you find it.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
-
- NSF
- Posts: 86
- Joined: Wed May 30, 2007 2:10 pm
duplicates are good right?
So you have less to do when you find a duplicate in another utx file.
Unless you wanted to change it to fit the atmosphere/locale that it is being reused in.
What are you working on this week?
Cyberpunk wrote,
Unless you wanted to change it to fit the atmosphere/locale that it is being reused in.
What are you working on this week?
Cyberpunk wrote,
-.- CP don't make Dave carry the whole load. lol, show us some NYC/bar goodness"Let me know which one it is so that I can cross it off my list Snipa Wink "
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- Illuminati
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- Joined: Tue Oct 18, 2005 3:57 am
- Location: Adelaide, South Australia
- Contact:
DDL wrote:if you right click on any given geometric face, and select surface properties, the box that appears tells you both the utx it's in and also the texture group
I didn't know that. I wish UEd1 had that functionality.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
-
- Illuminati
- Posts: 3441
- Joined: Tue Oct 18, 2005 3:57 am
- Location: Adelaide, South Australia
- Contact:
Thank you very much for your support.
Also:
Me:
14% at last \o/
Cyberpunk:
want it to be 15%? cause I think I could do it
Me:
Oh, also, it's 343 from 336. I forgot to upload some
...
337 even
...
Jesus christ I fail at counting
...
Wait, 339...forgot another two
Cyberpunk:
/fail
Me:
Tell you what, I'll tell you what the number is in a few minutes
...
Right, we're AT 15%.
Also:
Me:
14% at last \o/
Cyberpunk:
want it to be 15%? cause I think I could do it
Me:
Oh, also, it's 343 from 336. I forgot to upload some
...
337 even
...
Jesus christ I fail at counting
...
Wait, 339...forgot another two
Cyberpunk:
/fail
Me:
Tell you what, I'll tell you what the number is in a few minutes
...
Right, we're AT 15%.