EER wrote:Functionality has not been impaired, the workflow has been altered to not upload all textures to that webspace (hosting that many data is expensive and makes no sense except for backup).eternalightwithin wrote:The counter was fixed but now has to be ticked off manually....
Since when has function regression been a patch?
So the new feature is that except 'finding all files that have been uploaded and counting those towards progress', you can now also mark files as 'I've done this, even though there is no physical evidence provided on the server'
OPEN BETA - NEVER! Hahahahahahahaahaha..ha
Moderator: DaveW
-
- NSF
- Posts: 86
- Joined: Wed May 30, 2007 2:10 pm
I know, just giving you a hard time
-
- NSF
- Posts: 86
- Joined: Wed May 30, 2007 2:10 pm
Riiight.
I am still making textures. I'm not bothering to update the texture counter presently, as it's only me working on the project at the moment (Thijs has offered to make some, but I need to tell him which ones first which I still have to get around to doing). It's main use was to communicate who's doing what between the team, but since I am the team, it's presently kind of pointless. Don't bother checking it until you see a new thread here saying it's been updated
Things are moving a tad slowly at the moment I'll admit. I just got back from holiday in Ukraine, and I'm moving into Uni next week - but I'm still aiming for the same release time as before - sort of Q3/Q4 2009. We're probably at 56% now, as a rough guess.
I am still making textures. I'm not bothering to update the texture counter presently, as it's only me working on the project at the moment (Thijs has offered to make some, but I need to tell him which ones first which I still have to get around to doing). It's main use was to communicate who's doing what between the team, but since I am the team, it's presently kind of pointless. Don't bother checking it until you see a new thread here saying it's been updated
Things are moving a tad slowly at the moment I'll admit. I just got back from holiday in Ukraine, and I'm moving into Uni next week - but I'm still aiming for the same release time as before - sort of Q3/Q4 2009. We're probably at 56% now, as a rough guess.
And also you're being pestered by TNM and HDTP at every turnDaveW wrote:Things are moving a tad slowly at the moment I'll admit. I just got back from holiday in Ukraine, and I'm moving into Uni next week
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Compatibility is still an issue, but we'll figure something out.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- bjorn98009_91
- Silhouette
- Posts: 688
- Joined: Thu May 08, 2008 8:17 am
- Location: Hufvudstaden, Sweden
- Contact:
Any luck with the beta?
Have you got around to giving Thijs some work? And roughly what is the percentage?
Have you got around to giving Thijs some work? And roughly what is the percentage?
Producer and Quality Assurance Manager for Deus Ex: Revision.
-
- Illuminati
- Posts: 3441
- Joined: Tue Oct 18, 2005 3:57 am
- Location: Adelaide, South Australia
- Contact:
Yes. Loads.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine