Call to the community

Discussion related to the New Vision mod.

Moderator: DaveW

User avatar
Rocklobster
Mole Person
Posts: 8
Joined: Wed Mar 18, 2009 6:20 pm

Re: Call to the community

Post by Rocklobster »

I have moon and nycbar done, and I imported mobilecamp ,but was only able to edit one of the textures. Whenever I tried to edit one from the mobile camp group, the box would not pop up. The one that did work was from misc.

http://hosted.filefront.com/r0ckl0bster
User avatar
DaveW
New Vision
New Vision
Posts: 2351
Joined: Sat Nov 19, 2005 10:03 am

Re: Call to the community

Post by DaveW »

That's odd. I'll try do that one myself. Thanks for the packages - downloading now.

Edit: My fault. Subgroup should be Mobile_Camp. UnrealEd doesn't like spaces.
User avatar
Nameless Voice
UNATCO
Posts: 143
Joined: Fri May 11, 2007 12:39 pm
Contact:

Re: Call to the community

Post by Nameless Voice »

I'll ask a stupid question and enquire as to which version of UnrealEd I'd need to do this?
I can do mindless repetitive tasks but I have no experience with UnrealEd (other than possibly looking at it for 5-10 minutes once).
User avatar
DaveW
New Vision
New Vision
Posts: 2351
Joined: Sat Nov 19, 2005 10:03 am

Re: Call to the community

Post by DaveW »

Grab the Deus Ex SDK and it'll work. Or if you have Unreal/Unreal Tournament you can do it with those (Unreal Tournament is slightly different but it's the same idea).
User avatar
Nameless Voice
UNATCO
Posts: 143
Joined: Fri May 11, 2007 12:39 pm
Contact:

Re: Call to the community

Post by Nameless Voice »

All right, that seemed simple enough.

I just picked a very small package, CoreTexTiles.
I think it's done, uploading now.

Edit: CoreTexTile

Edit 2: Did this package while waiting for the other to upload. CoreTexTextile
Last edited by Nameless Voice on Thu Mar 19, 2009 2:06 am, edited 2 times in total.
User avatar
DaveW
New Vision
New Vision
Posts: 2351
Joined: Sat Nov 19, 2005 10:03 am

Re: Call to the community

Post by DaveW »

Very cool. Thanks.
User avatar
gamer0004
Illuminati
Posts: 1215
Joined: Sun Mar 09, 2008 4:53 pm

Re: Call to the community

Post by gamer0004 »

DaveW wrote:Updated the link. Have you tried just opening it with the Windows zip reader?
WinZip doesn't work either...

EDIT: I'm going to try Package 4. I'm busy doing Rocket now, so far there are no problems doing that. But I have only done some Metal, so...
User avatar
Nameless Voice
UNATCO
Posts: 143
Joined: Fri May 11, 2007 12:39 pm
Contact:

Re: Call to the community

Post by Nameless Voice »

Um DaveW, last night you said that we should hold off on doing any more for the moment because you wanted to redo some of the textures first, but now you seem to have edited that part out of your post?

So are we supposed to continue with these or not?
User avatar
DaveW
New Vision
New Vision
Posts: 2351
Joined: Sat Nov 19, 2005 10:03 am

Re: Call to the community

Post by DaveW »

No, please continue - I was being stupid :P

Still working on new textures, though.
User avatar
Nameless Voice
UNATCO
Posts: 143
Joined: Fri May 11, 2007 12:39 pm
Contact:

Re: Call to the community

Post by Nameless Voice »

Okay, I'll do a few more of the ones in Package 3 since no one seems to be working on those at the moment.
Were the ones I uploaded already okay? You haven't marked them in green in your list yet.

Edit: Also, some packages have textures that are not in a folder (e.g. HK_Helibase has Pipe_A.pcx, amongst others). What group should I put those into?

Edit 2:
CoreTexWater
Dockyard
G_Station
CoreTexWood
Last edited by Nameless Voice on Thu Mar 19, 2009 7:10 pm, edited 1 time in total.
User avatar
DaveW
New Vision
New Vision
Posts: 2351
Joined: Sat Nov 19, 2005 10:03 am

Re: Call to the community

Post by DaveW »

Don't put them in a group, they're just group-less.

I'll check out the packages you've uploaded a bit later, been busy today that's all.
User avatar
Nameless Voice
UNATCO
Posts: 143
Joined: Fri May 11, 2007 12:39 pm
Contact:

Re: Call to the community

Post by Nameless Voice »

So I just leave the group set to the default value of "None"? Or do I blank it?

CoreTexWallObj
steelle
Mole Person
Posts: 4
Joined: Sun Mar 15, 2009 5:07 am

Re: Call to the community

Post by steelle »

Wow, I wish I could help, but schools keeping me busy. How much is this process speeding it up?
User avatar
gamer0004
Illuminati
Posts: 1215
Joined: Sun Mar 09, 2008 4:53 pm

Re: Call to the community

Post by gamer0004 »

DaveW wrote:No, please continue - I was being stupid :P

Still working on new textures, though.
I have - again - one or two problems (but now with package 4 - I suggest you upload package 1 again to see whether I can succesfully unzip it then): some of the textures show only black (but they do work when I texture a wall).
Second problem is that I can't edit one of the textures. It's the one called "ClenLtan Adobe_.pcx" in "Earth" frome "CoreTexEarth". I can't select it except when I right-click on it, and I can't delete it because "Object not found"...

And I had finished two, but for some reason the SDK didn't save them. And then it did, but without the extension, and when I added it I still couldn't open the file. So I'll have to start over again. The SDK really does hate its users...
User avatar
DaveW
New Vision
New Vision
Posts: 2351
Joined: Sat Nov 19, 2005 10:03 am

Re: Call to the community

Post by DaveW »

Blank it and it should be fine.

Gamer..I think that again might be a problem of mine! I see the space in the filename. Add an underscore instead of the space - should fix it. Shame about the 2 bust packages. I've managed to do quite a lot of packages myself today, so I'm thinking this might be ready soon.
Locked