Call to the community
Moderator: DaveW
- Rocklobster
- Mole Person
- Posts: 8
- Joined: Wed Mar 18, 2009 6:20 pm
Re: Call to the community
I'm downloading Package 5 right now. I'll do as many as I can, starting with Area 51 and going from there.
All is well. We are not like the others.
Re: Call to the community
Awsome stuff guys, keep it up At this rate we'll be done way quicker than I thought.
- Nameless Voice
- UNATCO
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- Joined: Fri May 11, 2007 12:39 pm
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Re: Call to the community
I think you missed the CoreTexWood package that I linked earlier, as it's not green in your list.
I'd do more but I'm not quite sure which ones are currently "checked out" by others.
I'd do more but I'm not quite sure which ones are currently "checked out" by others.
Re: Call to the community
I'm uploading Hangar 18 and the Free Clinic right now. I'll edit this post when it's done.
EDIT: Shit, disregard that. I may have accidentally applied the new drawscale to all textures, new or no. I'll reupload this when I've checked through it.
EDIT: Shit, disregard that. I may have accidentally applied the new drawscale to all textures, new or no. I'll reupload this when I've checked through it.
Last edited by Ishindri on Fri Mar 20, 2009 12:29 am, edited 2 times in total.
All is well. We are not like the others.
- Nameless Voice
- UNATCO
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Re: Call to the community
Okay, I'm confused about the masked textures.
Catacombs has a 'Glass' category, and there's a 'Catacombs\Glass' folder in TRANS. If I import the "pa_pde_sign.pcx" from TRANS\Catacombs\Glass, I get a general protection fault in UnrealEd:
Catacombs has a 'Glass' category, and there's a 'Catacombs\Glass' folder in TRANS. If I import the "pa_pde_sign.pcx" from TRANS\Catacombs\Glass, I get a general protection fault in UnrealEd:
However, if I try to import the file with the same name in the non-Trans Catacombs\Glass folder, it works fine. What am I doing wrong here?History: UTextureFactory::FactoryCreate <- UFactory::StaticImportObject <- UEditorEngine::SafeExec <- (TEXTURE IMPORT FILE="C:\Desktop\New Vision\TRANS\Catacombs\Glass\pa_pde_sign.pcx" NAME="pa_pde_sign" PACKAGE="Catacombs" GROUP="Glass" MIPS=on FLAGS=0 TEXFLAGS=0) <- UEditorEngine::Exec <- (TEXTURE IMPORT FILE="C:\Desktop\New Vision\TRANS\Catacombs\Glass\pa_pde_sign.p).. <- WM_USER_EXEC <- VbWindowProc <- MessagePump <- MainLoop
- Rocklobster
- Mole Person
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- Joined: Wed Mar 18, 2009 6:20 pm
Re: Call to the community
The trans folder just tells you which textures from the packages need to be masked.
- Nameless Voice
- UNATCO
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Re: Call to the community
But... there's a file TRANS\Catacombs\Glass\bulltprftrans_a.pcx, but that image isn't in the non-trans folder.
- Rocklobster
- Mole Person
- Posts: 8
- Joined: Wed Mar 18, 2009 6:20 pm
Re: Call to the community
Wow, not sure then. Maybe it was accidentally left out.
- Nameless Voice
- UNATCO
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Re: Call to the community
I'll just leave that one alone, then. I've done BatteryPark now instead.
Uploading that 57mb monster now...
Uploading that 57mb monster now...
Re: Call to the community
I've finished Area 51, but I need to go through it again - I missed the part in the first post about only applying the new drawscale to new textures somehow. Shouldn't take too long, hopefully, but I need to do the same thing with Hangar 18 and the Free Clinic.
All is well. We are not like the others.
- Nameless Voice
- UNATCO
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Re: Call to the community
BatteryPark
... wait, what? I wasn't supposed to set the drawscale to 0.125 for all the textures, just the new ones?
I'd assumed they were all going to be replaced anyway so they should all be set to 0.125?
... wait, what? I wasn't supposed to set the drawscale to 0.125 for all the textures, just the new ones?
I'd assumed they were all going to be replaced anyway so they should all be set to 0.125?
Re: Call to the community
Don't worry, I can fix that. I'm setting a tentative release date for next Friday, giving people the chance to play over the weekend. Plenty of time to fix stuff, and most of the packages are predominantly new textures.
Trans images aren't in the non-trans folders because you don't need them. Just import the image from the Trans folder as masked.
Trans images aren't in the non-trans folders because you don't need them. Just import the image from the Trans folder as masked.
- Nameless Voice
- UNATCO
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Re: Call to the community
But in the one case where I tried that, it crashed.
There was only one trans texture in BatteryPark, and it was in both trans and the normal folder, and the files looked identical, so I just threw in the one from the normal folder with the 'masked' flag.
There was only one trans texture in BatteryPark, and it was in both trans and the normal folder, and the files looked identical, so I just threw in the one from the normal folder with the 'masked' flag.
Re: Call to the community
Well, if you're sure it's no problem:
Free Clinic and Hangar 18
Area 51
I'd do more, but I really ought to go to sleep.
Free Clinic and Hangar 18
Area 51
I'd do more, but I really ought to go to sleep.
All is well. We are not like the others.