Call to the community

Discussion related to the New Vision mod.

Moderator: DaveW

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DaveW
New Vision
New Vision
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Re: Call to the community

Post by DaveW »

Nameless Voice wrote:But in the one case where I tried that, it crashed.

There was only one trans texture in BatteryPark, and it was in both trans and the normal folder, and the files looked identical, so I just threw in the one from the normal folder with the 'masked' flag.
Ok. Well, tell me what the name of the file is and I'll do it myself when you upload the package. Might be Photoshop screwing up my saved files.
Ishindri
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Re: Call to the community

Post by Ishindri »

Oh, what the hell, one more before bed.

Constructor

This one I'm fairly sure I got all the drawscales right.
All is well. We are not like the others.
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DaveW
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Re: Call to the community

Post by DaveW »

You rock.

You all rock.
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Nameless Voice
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Re: Call to the community

Post by Nameless Voice »

I think you missed the post where I said which one it was:
Nameless Voice wrote:If I import the "pa_pde_sign.pcx" from TRANS\Catacombs\Glass, I get a general protection fault in UnrealEd
Might just be a corrupt file, maybe. In any case, it's too late now, I might look at it again tomorrow if someone else hasn't done it by then.
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DaveW
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Re: Call to the community

Post by DaveW »

Oh I see, sorry, completely missed that part. Just setting up a new basic site for the mod.
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