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Re: Call to the community

Posted: Thu Mar 19, 2009 12:59 am
by Rocklobster
I have moon and nycbar done, and I imported mobilecamp ,but was only able to edit one of the textures. Whenever I tried to edit one from the mobile camp group, the box would not pop up. The one that did work was from misc.

http://hosted.filefront.com/r0ckl0bster

Re: Call to the community

Posted: Thu Mar 19, 2009 1:02 am
by DaveW
That's odd. I'll try do that one myself. Thanks for the packages - downloading now.

Edit: My fault. Subgroup should be Mobile_Camp. UnrealEd doesn't like spaces.

Re: Call to the community

Posted: Thu Mar 19, 2009 1:24 am
by Nameless Voice
I'll ask a stupid question and enquire as to which version of UnrealEd I'd need to do this?
I can do mindless repetitive tasks but I have no experience with UnrealEd (other than possibly looking at it for 5-10 minutes once).

Re: Call to the community

Posted: Thu Mar 19, 2009 1:27 am
by DaveW
Grab the Deus Ex SDK and it'll work. Or if you have Unreal/Unreal Tournament you can do it with those (Unreal Tournament is slightly different but it's the same idea).

Re: Call to the community

Posted: Thu Mar 19, 2009 2:02 am
by Nameless Voice
All right, that seemed simple enough.

I just picked a very small package, CoreTexTiles.
I think it's done, uploading now.

Edit: CoreTexTile

Edit 2: Did this package while waiting for the other to upload. CoreTexTextile

Re: Call to the community

Posted: Thu Mar 19, 2009 2:04 am
by DaveW
Very cool. Thanks.

Re: Call to the community

Posted: Thu Mar 19, 2009 6:59 am
by gamer0004
DaveW wrote:Updated the link. Have you tried just opening it with the Windows zip reader?
WinZip doesn't work either...

EDIT: I'm going to try Package 4. I'm busy doing Rocket now, so far there are no problems doing that. But I have only done some Metal, so...

Re: Call to the community

Posted: Thu Mar 19, 2009 3:00 pm
by Nameless Voice
Um DaveW, last night you said that we should hold off on doing any more for the moment because you wanted to redo some of the textures first, but now you seem to have edited that part out of your post?

So are we supposed to continue with these or not?

Re: Call to the community

Posted: Thu Mar 19, 2009 5:23 pm
by DaveW
No, please continue - I was being stupid :P

Still working on new textures, though.

Re: Call to the community

Posted: Thu Mar 19, 2009 6:10 pm
by Nameless Voice
Okay, I'll do a few more of the ones in Package 3 since no one seems to be working on those at the moment.
Were the ones I uploaded already okay? You haven't marked them in green in your list yet.

Edit: Also, some packages have textures that are not in a folder (e.g. HK_Helibase has Pipe_A.pcx, amongst others). What group should I put those into?

Edit 2:
CoreTexWater
Dockyard
G_Station
CoreTexWood

Re: Call to the community

Posted: Thu Mar 19, 2009 7:08 pm
by DaveW
Don't put them in a group, they're just group-less.

I'll check out the packages you've uploaded a bit later, been busy today that's all.

Re: Call to the community

Posted: Thu Mar 19, 2009 7:28 pm
by Nameless Voice
So I just leave the group set to the default value of "None"? Or do I blank it?

CoreTexWallObj

Re: Call to the community

Posted: Thu Mar 19, 2009 8:22 pm
by steelle
Wow, I wish I could help, but schools keeping me busy. How much is this process speeding it up?

Re: Call to the community

Posted: Thu Mar 19, 2009 8:51 pm
by gamer0004
DaveW wrote:No, please continue - I was being stupid :P

Still working on new textures, though.
I have - again - one or two problems (but now with package 4 - I suggest you upload package 1 again to see whether I can succesfully unzip it then): some of the textures show only black (but they do work when I texture a wall).
Second problem is that I can't edit one of the textures. It's the one called "ClenLtan Adobe_.pcx" in "Earth" frome "CoreTexEarth". I can't select it except when I right-click on it, and I can't delete it because "Object not found"...

And I had finished two, but for some reason the SDK didn't save them. And then it did, but without the extension, and when I added it I still couldn't open the file. So I'll have to start over again. The SDK really does hate its users...

Re: Call to the community

Posted: Thu Mar 19, 2009 10:09 pm
by DaveW
Blank it and it should be fine.

Gamer..I think that again might be a problem of mine! I see the space in the filename. Add an underscore instead of the space - should fix it. Shame about the 2 bust packages. I've managed to do quite a lot of packages myself today, so I'm thinking this might be ready soon.