I think it only works with unique NPCs. Like in Normal DX, you might kill a specific bum that had important info. You can't then just say summon bum1 and have a lookalike tell you everything you needed to know, because that was a guy using the "bum1" model but it's used by lot's of people so he's special in the sense that the game assigned specfic dialogue to him alone but it's not related solely to that model so summoning a new one wouldn't work.
Then again, I have no idea what I'm talking about.
Phasmatis.
Moderator: TNM Team
Re: Phasmatis.
Well, it depends on whether the convos are bound to the pawn's default bindname or not. For unique characters this'll usually be the case, but for genericbusinessman07 who just happens to have a unique convo, his bindname will probably be something else in the actual map, so summoning a replacement won't get his conevents.
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- Mole Person
- Posts: 9
- Joined: Wed Mar 25, 2009 8:25 pm
Re: Phasmatis.
Maybe he is a unique character
anyone feel like decompiling and looking at the classes?
If i wasnt going on holiday in 5 minutes then I'd have a look myself!
anyone feel like decompiling and looking at the classes?
If i wasnt going on holiday in 5 minutes then I'd have a look myself!
Re: Phasmatis.
Mr Clark isnt unique, no. Sorry.
Re: Phasmatis.
Not to mention you'd also have to invoke the conversation since Mr. Clark already has dialogue for if a non WC, non PDX player gets to him.
Re: Phasmatis.
You know what I was wondering? Whether there was special dialog for if you had the lethal gloves and the skill to use them when Phas teleported all your items away.
Re: Phasmatis.
I love how backwards that is.JMAN wrote:If I destroy the security guard bodies think he might go easy on me?
Shoot my friends? RAWR! - I kill you!
Butcher them and spread their remains around the floor? - ...you can go, but I'm keeping my eye on you...
Well, Phas does like a bit of the ol' ultraviolence, after all.