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Re: TNM 1.0.4+

Posted: Thu Apr 28, 2011 8:48 pm
by Azzo
Even though it isn't an 'official' release, it'd be cool to mention 1.0.4+ on the main downloads page http://thenamelessmod.com/downloads/

I wouldn't have known it existed except that I ended up at at wiki when trying to upgrade renderers, and it was mentioned there.

Re: TNM 1.0.4+

Posted: Mon Jun 20, 2011 9:00 pm
by Hassat Hunter
Maybe a bit late but I updated the first post to point to Moddb instead of the dead link.

And yeah, wouldn't that be nice. But we're still waiting for the 1.0.4 ISO too, so no rush... :mrgreen:

Re: TNM 1.0.4+

Posted: Sat Sep 03, 2011 2:41 am
by Thehotdogman
Hi, i'm replaying TNM in celebration of having beaten DX:HR, and i'm with WorldCorp. I killed Kylie and now i wanna kill ZP and take his rifle. Now, i remember he's supposed to offer some kind of help during a mission and i'm supposed to meet him by the train station, but that hasn't triggered and i'm about to infiltrate DXI about now. So, i figure either some trigger didn't drop, or it was patched out of the game. Any ideas?

I don't remember doing anything that might upset the game aside from maybe grenclimbing that fence near that one insane hobo that's always talking to Teddy.

Re: TNM 1.0.4+

Posted: Sat Sep 03, 2011 5:40 am
by bobby 55
Thehotdogman wrote:Hi, i'm replaying TNM in celebration of having beaten DX:HR, and i'm with WorldCorp. I killed Kylie and now i wanna kill ZP and take his rifle. Now, i remember he's supposed to offer some kind of help during a mission and i'm supposed to meet him by the train station, but that hasn't triggered and i'm about to infiltrate DXI about now. So, i figure either some trigger didn't drop, or it was patched out of the game. Any ideas?

I don't remember doing anything that might upset the game aside from maybe grenclimbing that fence near that one insane hobo that's always talking to Teddy.
Yeah, he meets you at the top of the stairs or shortly after in any case IIRC. Has Scara given you his orders yet?

Re: TNM 1.0.4+

Posted: Sat Sep 03, 2011 12:12 pm
by Jonas
Zero should who up and offer to help you out with infiltrating PDX, if you're past that point and you didn't get it, it's too late. I don't remember if there are any flag checks that disable that whole thing, could be ZP doesn't show up because you killed Kylie, I'm not sure.

Re: TNM 1.0.4+

Posted: Sun Sep 04, 2011 5:26 am
by Thehotdogman
Yeah, i'm way past the point. I figure i'll try again from near the beginning of the game and see what happens.

Re: TNM 1.0.4+

Posted: Wed Sep 28, 2011 6:38 pm
by Morpheus
Something I noticed wasn't fixed, minor though so not important.

I talked to one of the Goat worshippers in the goat temple (a female) and the text said "Oh dear, I hope I didn't forget to turn the melk(tm) off" but the audio was "It is written, greet the unfrobbed frobber with words of the goat"

Also the two female goat worshippers sitting beside eachother seem to be "floating" above the bench rather than sitting on it like the other templars.
Goat worshippers
Goat worshippers
Another. Not sure if its to do with higher skill level, but when I used the blowpipe, the dart seems to hit before the blow animation and blow sound starts which looks a bit odd.

Re: TNM 1.0.4+

Posted: Wed Sep 28, 2011 11:57 pm
by Jonas
Wait one second. What version of the game are you playing with? Those benches aren't in 1.0.4, they were replaced with regular wooden chairs because they were causing precisely that sort of problem.

Re: TNM 1.0.4+

Posted: Thu Sep 29, 2011 6:34 am
by Morpheus
Jonas wrote:Wait one second. What version of the game are you playing with? Those benches aren't in 1.0.4, they were replaced with regular wooden chairs because they were causing precisely that sort of problem.
I have the 1.0.4+ patch. Maybe it was because I was already on that map when I installed the patch and it didn't update the area? Should it be different if I go back again now?

Re: TNM 1.0.4+

Posted: Thu Sep 29, 2011 8:49 am
by Jonas
When you enter an area, it saves a copy of it to your savegames. You should know that as a DX modder ;)

The patch will only affect the "template" of the map, not the copies in your savegames.

Re: TNM 1.0.4+

Posted: Thu Sep 29, 2011 10:18 am
by Hassat Hunter
All were already fixed with "official" patches though... so did you run 1.0 before entering the temple?

Re: TNM 1.0.4+

Posted: Thu Sep 29, 2011 3:05 pm
by bobby 55
Is it possible to install the 1.04+ patch without the 1.04 patch already installed? Weird as it may be, it kinda sounds as if that might be Morpheus' problem.

Re: TNM 1.0.4+

Posted: Thu Sep 29, 2011 10:13 pm
by Morpheus
I had 1.0.4 prior to doing this play through as my previous save was messed up and only had 1.0.3 patch installed so installed 1.0.4 patch, started new game and then got the 1.0.4+

I was in the temple before getting the 1.0.4+ (only had 1.0.4 then) and after getting this last patch, I thought going out and coming back into the temple map would fix it, so I left, then came back and was still the same. (I thought this because of HDTP models not updating themselves when I got the HDTP until I left a map and went back to it)

Re: TNM 1.0.4+

Posted: Thu Sep 29, 2011 11:44 pm
by bobby 55
Aha, thanks Morpheus, I was starting to worry that the Wild Wasteland perk from New Vegas had infiltrated TNM. :P

Re: TNM 1.0.4+

Posted: Fri Sep 30, 2011 9:27 pm
by Morpheus
Blowpipe was fine, the animation was just the reloading one I was seeing, not it firing then showing fire animation.

Another, when you complete the goal for Wolfy in DXEditing and go and talk to him to get your reward money, Trestkon says (audio) "Can't believe I went through all that for a damn poster!" but text says "Can't believe I went through all that for a bloody poster!"