I will try to keep this simple and well layed out so that I don't bore you guys with a long pointless review. So I'll just go ahead and list the points.
Negative Points:
*Way To hard: This is a problem that I started to noticed on the Shadow Code map where in some situations it was imposable to complete aspects of the game without taking damage. The new enemy class on that map (The flying robot thing) was also another way to hard enemy class that got way too many spawns then it should have. I soon found myself cheating through parts of the game because the difficulty was to hard on normal and I was getting vary tired of trying something only to die over and over and over again. Mix that in with bugs and the game becomes a nightmare. In the future OTP should decrease the difficulty so that at lest above average players can beat the game and not just !337 haxk0rs.
*Bugs: This is not so much a problem with TNM and more a problem with Deus Ex. After you die if you try and reload a game before the game loads the menu screen it will work but the second time you do that the game will always crash. Mix that in with random freezing and the game was too buggy to keep me entertained. My guess is that the bugs have something to do with assignment of memory issues.
*The entity's lake of screen time: The idea to introduce an aspect that barks the 4th wall is cool however this aspect of the game got too little screen time. If you play the game and kill S.B. King you will meet the entity for the first time in a fun sort of game over. However considering this is optional you only meet the entity once and that is far too little to be fun for me.
*Killing the goat leader: This was more a player error I think but it was still a problem I encountered. I killed Athena but was unable to confirm her as the leader of the goats. This meant that the mission was unfulfilled and I was unable to complete it. At the end of the game she somehow survived. This might be a bug but I felt that because I was unable to confirm the identity of the goat leader, until after the credits, that is what lead to the error. I think in the future it should be vary easy to confirm the identity of someone you killed after you kill them in situation where you are ordered to kill them.
*Edit: Jonas was right. This is not a fair negative point.
Positive Points:
*The entity: I was not surprised to find the 4th wall braking aspect but I still liked it. Especially after killing King.
*Game Spy is the enemy: Wait your telling me that something I hate in real life is the enemy in the game? I think this is the first game to do something like this and might I say right on!
![Applause =D>](./images/smilies/eusa_clap.gif)
*Setting: Vary cool setting and vary original in a vary unique kind of way. Really I think finding a original setting in this day in age should give you some super points.
Natural Points:
*Voice Acting: This is sadly something I can't put in the positive aspect. Although the voice acting is vary good, maybe even better then Deus Ex, it was again something completely overshadowed by the poor old engine that constantly reminded me how old it was. Also because this is sort of this mods signature move it's already been advertised as a key selling point. So to sum this comment up "It was hyped and I can't put hyped things in the positive section" although it was still vary good.
*Characters: I don't know about this aspect the characters where OK better then any character in DX:IW yet there still seemed to be some aspects missing. I didn't really fall in love with Trestkon maybe because his whole past thing or the resign he left FourmCity in the first place was never brought to the light. I did find it funny that Jonas portrayed himself as a smart ass. It's always good when the writers can make fun of themselves. Still this aspect should have a little more depth but all around it was OK.
*Graphics/Game Engine: This is again not the fault of TNM but more a fault with the game industry in general. The games graphics are of course identical to Deus Ex. This is sad only because the unreal engine is still a engine that limits the creative talents of the people who use it. As I was playing the game everything that was cool about the game was overshadowed by the old clunky engine's feel. I mean it's a mod so you can't ask the team to make there own render engine but it's sad that I could not enjoy the game to it's fullest because of this factor. If only unreal didn't cost half a million or there was an actual good alternative.
Summery:
To sum everything up I would say that this gets a %96 for a mod and for a game this gets a %80 rating from me. Edit: All in all there is vary little wrong with this game compared to commercial products. I would vary much like to see a sequel maybe one set in a new engine based of a forum closer to home with a larger role for the entity. (I.E. OTP City?)