Unofficial: Suggestions, Gameplay Help, and Questions topic.

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Jonas
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Jonas »

Yeah I've been thinking about just making all of those four-piece doors in the space station never close once open.
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Skilgannon »

Hassat Hunter wrote:Okay, now I know better, even if it sounds... whacky indeed.
Jonas wrote:Just put it down to the Unreal Engine and move on...
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Bulzeeb »

Made in China wrote:
Chris Rosenkreutz wrote:Does the fist skill actually increase damage like it claims to or just allow you to use gloves?
Last time I checked, it increased damage quite a lot, but that's also due to the fact that the fists' base damage sucks.
Not that you need the damage increase anyway. Stun gloves = instant win. Every other glove sucks pretty bad.
Actually, increased levels do not increase damage as of 1.0.2; the only ways you can increase damage with fists is to use the Targeting and Combat Strength augs. But yes, you're right about most of the time not needing to do more damage with stun gloves, though sometimes it's advantageous to be able to knock someone out quickly before being discovered.
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Hassat Hunter »

Oh, I do.

The third (and last) sudden death moment I had besides the Llama TNT or HTTP Doors was in DXI. I stole the Aug and swam, and pressed that button, lowering the bodies (oops). So, running out of air, I press it again and swim up quickly... to die suddenly and unexpected.

The worst thing was... my last savegame was before jumping over the lava :(
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Odysseus »

I've found a dead end situation that might have to be fixed. In the DXI ruins you need the password that Beeblequix gives you to get the firestaff, but what about trigger-happy psychos who kill Beeblequix before speaking with him?
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Hassat Hunter »

They need to hack.

Same with triggerhappy idiots who kill MIB before he can grant you access to the elevators of the NSC. If you have no computerskill you are stuck right there too then.

Morale of the story: If you want to be triggerhappy, max out the computer-skill! :D
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by JeniSkunk »

Hassat Hunter wrote:Same with triggerhappy idiots who kill MIB before he can grant you access to the elevators of the NSC. If you have no computerskill you are stuck right there too then.
Actually MIB is a weird NPC.
AFAIK, MIB is the only non-mech NPC in the game that can be made hostile by being shot by the EMP pistol. MIB cannot be deactivated by the EMP pistol.

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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Hassat Hunter »

But it'll drain his bio-electricity.
Sure that doesn't happen either when you zap other augmented people (Kashue, Phas, Abom, Scara etc.)?
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Heft »

So I'm playing through World Corp now, and I just got to Despot, and just tried to bribe him for the DXO news script and whatnot. The convo with Despot got kind of funky about halfway through. All of despot's lines are fine, but at one point Trestkon repeats one of the first lines, even as it shows the line he should be saying (and which Despot responds to) in the subtitles. Then, Trestkon's next line is the....the line that showed up for the previous line. So basically for the rest of the conversation (the audio anyway) Despot is responding to what Trestkon says next. If that makes sense.
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Jonas »

Yep it's a 1.0.2 bug, it's been fixed for the next patch.
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by MICROSHAFT »

I heard y'all are fixing the PHAT rifle's ability to KO people who normally can't be KOed...too bad! I think this is the major selling point of the weapon. It's always fun to get that fireplace mod while playing as PDX by looting Scara's unconscious body for the key.

Oh, I just noticed the Gibinator never gibs anymore! What irony! Was this intentional or a bug?

Here's another question I didn't want to make a new topic for: how do you get Raving Nutter's dudes to approach you in the subway? I only did this once on my very first TNM playthrough. Every time since then I've stolen from his shop, his dudes never confront me. How do I make this happen?

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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Hassat Hunter »

Switch of the alarm (with the console) on day 1 and don't kill Raving.
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Jonas »

MICROSHAFT wrote:Oh, I just noticed the Gibinator never gibs anymore! What irony! Was this intentional or a bug?
Are you sure you're just not getting close enough? It has a pretty short range.
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by ThisIsMyUsername »

I think that AI Packet puzzles should be made optional via the Custom difficulty menu. They could just be swapped out with a special option button or something...
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Jaedar »

ThisIsMyUsername wrote:I think that AI Packet puzzles should be made optional via the Custom difficulty menu. They could just be swapped out with a special option button or something...
They are optional, invest in computer skill and you can hack your way past them.
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