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Re: TNM Walkthrough- a WIP

Posted: Mon Jan 04, 2010 12:00 pm
by Jonas
Security room -> safe.

Re: TNM Walkthrough- a WIP

Posted: Mon Jan 04, 2010 2:43 pm
by Hassat Hunter
The safe of the security center, level 2.

EDIT: Jonas! (or I didn't notice there being another page)

Re: TNM Walkthrough- a WIP

Posted: Mon Jan 04, 2010 3:21 pm
by AgentSmithereens
Wow I never knew there was a security room in that map. Must have missed that first time I played. Ok, where do you find the key for the security room?

Re: TNM Walkthrough- a WIP

Posted: Mon Jan 04, 2010 3:42 pm
by Hassat Hunter
No idea.

But you can lure an alien to open it for you, that's what I do if I don't want to spend lockpicks.

Re: TNM Walkthrough- a WIP

Posted: Mon Jan 04, 2010 6:29 pm
by AgentSmithereens
I used the editor to search all over the maps for a nanokey, but could find no trace of one, so unless it's hidden on someone and can only be received via a conversation, I'll have to settle for the luring technique.

Re: TNM Walkthrough- a WIP

Posted: Wed Feb 10, 2010 5:30 pm
by Rex
I bothered myself to read that fucki.. no no, it's nice. But there is an error just at the end of 'going to dxi'
Alternatively, you can use the LAMs you found before to blow up the terminals. Then terminate or knock down the MIBs/WIBs. Once all 3 are knocked down or dead, the elevator will be powered up.
You can just .. shoot them, yap?
At least you could in 1.0.0, 1.0.1, 1.0.2, 1.0.3, 1.0.4, not sure about 1.0.4+ But you always mention everything and here nothing about shooting.
You can make one of these xxx says for meee from bold text.. so I feel niceee.. :mrgreen: .. Unless my game is bugged that I can shoot terminals. :?

Just at the begining:
however I do my best to mention any changes to to more special items like spider canister ammo or Vortex Grenades.
Double 'to'

Re: TNM Walkthrough- a WIP

Posted: Wed Feb 10, 2010 11:21 pm
by Hassat Hunter
Rex wrote:You can just .. shoot them, yap?
At least you could in 1.0.0, 1.0.1, 1.0.2, 1.0.3, 1.0.4, not sure about 1.0.4+ But you always mention everything and here nothing about shooting.
You can make one of these xxx says for meee from bold text.. so I feel niceee.. :mrgreen: .. Unless my game is bugged that I can shoot terminals. :?
*Checks up the terminals in the DX Editor.*
Hahah, they have a damage threshold of 20. Meaning any weapon that does 20 damage (a lot, including the DTS) can just break them. Who needs shooting when you can do slashing?
Maybe I'll change that in 1.0.4+...
Just at the begining:
however I do my best to mention any changes to to more special items like spider canister ammo or Vortex Grenades.
Double 'to'
That's supposed to be "to the" obviously.

Re: TNM Walkthrough- a WIP

Posted: Thu Feb 11, 2010 8:35 pm
by Rex
*Checks up the terminals in the DX Editor.*
Hahah, they have a damage threshold of 20. Meaning any weapon that does 20 damage (a lot, including the DTS) can just break them. Who needs shooting when you can do slashing?
Maybe I'll change that in 1.0.4+...
Oh yeaa.. when you build an underground base to handle the program of elevator control, and it is hidden behind blast doors, you ALWAYS make a panzer case for each computer... :roll:
Hahaha.. add my quote : <

Re: TNM Walkthrough- a WIP

Posted: Thu Feb 11, 2010 9:16 pm
by Hassat Hunter
They are easier to break than a wooden door for crying out loud!
Rex wrote:Hahaha.. add my quote : <
Maybe if you'll apologize :P.

EDIT: All this door talk reminded me of a steel door in the OSC that broke as a wooden door. And now it doesn't. Sneaky Jonas, sneaky, was that in 1.0.4?

Re: TNM Walkthrough- a WIP

Posted: Thu Feb 11, 2010 10:10 pm
by Rex
They are easier to break than a wooden door for crying out loud!
Blast doors or terminals?
Maybe if you'll apologize :P.
For what?
I add this sentence so not all of my sentences end with '?'.

Re: TNM Walkthrough- a WIP

Posted: Thu Feb 11, 2010 10:22 pm
by Hassat Hunter
Rex wrote:Blast doors or terminals?
The terminals.
For what?
Whatever... :P

Re: TNM Walkthrough- a WIP

Posted: Thu Feb 11, 2010 10:35 pm
by Rex
Whatever... :P
I apologize for him, although I don't have anything to do with that song: http://www.youtube.com/watch?v=Xz7_3n7xyDg

Re: TNM Walkthrough- a WIP

Posted: Thu Feb 11, 2010 11:10 pm
by Hassat Hunter
Good enough. Both are done. But you realize it's a Wiki and you might have well done it yourself, right?

Re: TNM Walkthrough- a WIP

Posted: Fri Feb 12, 2010 9:09 am
by Jonas
Hassat Hunter wrote:They are easier to break than a wooden door for crying out loud!
Well, what do you think would break more easily if you hit it with a sword: a 5 cm plank of solid wood or a thin metal or plastic cabinet packed with sensitive electronics? Personally, I have no idea, but I wouldn't be surprised if servers are easier to break than doors.
EDIT: All this door talk reminded me of a steel door in the OSC that broke as a wooden door. And now it doesn't. Sneaky Jonas, sneaky, was that in 1.0.4?
Fucked if I know, there are too many movers in this game for me to remember every last one ;)

Re: TNM Walkthrough- a WIP

Posted: Fri Feb 12, 2010 12:44 pm
by Rex
Hassat Hunter wrote:Good enough. Both are done. But you realize it's a Wiki and you might have well done it yourself, right?
Well.. fuck.. it's not secured from bitchers who will shit over it? My bad.. it's second time I make you do wiki edit for me. :lol:
Altho that's not my quote so I might change it:
Rex wrote: You don't have to use LAMs. Any weapon that does 20 or more damage can destroy the terminals as well.
To:
Rex wrote: You can just .. shoot them. Or use any weapon with 20 or more damage.
So the nice style of my original post is remained(DON'T laugh) and it's still informative.