Re: TNM Walkthrough- a WIP
Posted: Tue Sep 29, 2009 11:44 am
11.3.0 WorldCorp Sewers & WorldCorp Basement, day 2
Like on day 1, the easiest way to enter the secret basement is through the vent in the garage. And yes; that is even true for PDX players, who have to battle many bots and WC personal just to be able to get in the garage.
So enter the sewers. Wait for the big spiderbot to pass the explosive barrels and shoot them. Go down, search the room (2x 10 mm ammo, it's hard to access though, you have to crouch inside and outside) and go right down the hall.
If you immediately go left, into the shaft, up, then right, then disable the bot and the beam, throw a grenade to the pipes on your left. Pass them on the side for 2x lockpick, EMP grenade, 2x sabot.
Otherwise go forward. The turret is easy to demolish if you do not have advanced computer skill. Disable the 3 spiderbots, then go through the doors behind them for 2x gas grenade, 2x tranq darts, 3x pepper spray and 3x prod charger.
You can go through the a vent to the left of the bots, but that's guarded by a Red Greasel(!). Your reward? Quad Rockets, a napalm launcher canister and a wrench. Definitely not worth the fight.
Go back to the Big Spiderbot area. You can use the lever to lower the ladder back up again, and on the lowest item difficulty you can find a Vortex Grenade lying here!
Open the grate with your key from day 1 and enter the basement.
The security setup is exactly the same as the first day (except for the MiB's missing if dead). You would think that if an entire base was murdered out they would reinforce their defenses. Guess not.
Jump of the box to your left again. Take the lockpick.
Disable the 2 bots, and search between the boxes for a repairbot. Now take the elevator up.
Walk down the walkway, and jump down towards the ladder. Look behind you for 30.06 ammo.
Get up and through the hole. Go left, down the stairs and open the door. Go back up through the door ahead and disable the bot.
Go forwards to the reception. Watch out for the guard, secretary and camera. Go throught the front door and left for 2x plasma clip and assault rifle ammo.
Search the offices to the right of the main hall for a multitool, lockpick, .45 ammo and shotgun ammo.
Go up the stairs to the left of the main hall and disable the bot. In the office to your right you can find some quad launcher rockets and napalm launcher ammo.
Go forwards. First office (ZeroPresence's) you can find 10mm ammo, 30.06 ammo, a multitool and some important information if you're on the WorldCorp side.
BUG: The important information is always there, and frobbing it adds a goal to your objectives. However, in certain cases (ZeroPresence dead, Kylie dead or/and OiNutter dead) you cannot complete the mission said, so it'll be stuck in your goals.
Also, you can hear a call from Kylie to ZP, unless one of the two (or both) is dead.
Search the second office (Kylie's) for WP Rockets. The locked locker has 768 credits, unless you already took them day 1, then it's empty.
In her locked desk locker you can find tech goggles and a Vortex Grenade! (on all difficulties)
Go back down, and right. Go inside the prisons to your right (clearance, multitool or blow up the doors).
Take down the guard and loot him for an EMP grenade.
CRASH BUG: Like the first day, dealing with this guy will lead the big elevator in the start to crash. So don't use it again from now on!
You can find a LAM on the right.
If you aided NVSHacker by doing the free subwaypass mission, and then didn't made him deceased, you can find him dead here in one of the cells.
Go back to the reception area, then right, halfway up the stairs through the doors. Take down the guard.
To the left you can find a medbot, medkit, hazmat suit and 2x biocell.
Here you can find the UC. However you cannot make a Quad Rocket Launcher this time, even if you had the schematics and not made it the day before.
Down besides the UC you can find a multitool.
Go back until you hit a locked door. Up the stairs is a red greasel(!). Pick up the clip weapon mod from the body, and the Lethal gloves if you didn't pick them up already.
Go right to the offices. Same stuff in the locker as the first day (and empty if you picked it then).
Go forward and down the elevator. Loot the lockers if you haven't done so yet the first day (aug, aug upgrade).
Not much else to do here (unless you have the Black ICE mission uncompleted). Near That Guy you can find some WP rockets and darts. Exit the compound.
11.4.0 Downtown, day 2
If you did the DXO Spyware mission in DXI Pimp-Jojo will contact you now with meeting information.
NOTE: If you're on the WorldCorp side all firewalls will be hostile towards you here!
Go left and jump in the water. Near the carwreck you can find a dead diver carrying a rebreather, with a crossbow nearby.
Go to the ship. Inside the hold you can find 30.06 ammo and 3x assault rifle ammo (who would have added stuff during the daychance there? No one knows...)
Get out of the water. In the bookshop you can find a biocell and shotgun ammo. Also, walton simons and Chris the Cynic got new conversation topics and you can find the remaining chapters of Twist and Unknown Motives.
Inside the coffee shop you can get coffee and a gas grenade.
Go back to the station.
Keep going forward to the "other" coffeeshop. Behind the counter you can find ricebag ammo and 2x chemicals. Open the safe (quickly disable the LAM or let it detonate in the closed safe) for a red biocell, Augmentation Upgrade Canister, 300 credits and a scope weapon mod.
Go the opposite side from the station now, where you got the n00bz mission before to overhear an argument between a cab driver and a firewall (probably impossible to hear if you're on WorldCorp).
Go left to the former n00bz hideout to find 2x flare darts, a rebreater and 2 multitools in a cardboard box.
Continue further down the wall to find Spot. He carries 100 credits, so if you need money...
Inside the building you see now, with the Goat billboard where you found the Llama hostage yesterday are the bombers who bombed Sol's (PDX side). For more info see 11.4.1.
Walk around the building to find Pimp-Jojo.
Talk to him and pick whatever augmentation you like. You'll get it, plus 1000 credits.
However, nothing is stopping you now from taking him out (knock out or kill) to acquire the other 2 canisters. So collect a Regeneration/Energy Shield Augmentation Canister, Targeting/Vision Enhancement Augmentation Canister and a Cloak/Radar Transparancy Augmentation Canister.
Exit the alley and head to the castle. Lockpicking the door will make the firewall guarding it hostile, however completely destroying the door (sword + combat strength) doesn't. Inside you can find 30.06 ammo.
Proceed down the way to the restaurant. On the counter you can find some ricebag ammo. In the toilet inside a box 20mm HE ammo.
Go further down the road. At the videoshop you can find some shotgun ammo.
11.4.1 The Bombing of Sol's Bar
NOTE: This section is for PDX players only.
NOTE: You can already kill the bombers before even talking to Alpha Operator or Winquman, but you are best off not doing that.
NOTE: If you kill Alpha Operator, the goal will remain stuck in your goals.
Go to Sol's bar. Talk to Alpha Operator, then go inside.
GENERAL WEIRDNESS: The "Trestkon! Watch out!" bar doesn't actually hurt when it falls on you. Actually, it doesn't even do any damage at all! I don't think that's the intention. Also, the little bar that falls on the chair and crushes it: stand on it, then select it (it's frobbable) and frob it. It will fly back up, keeping you on it .
Talk to Winquman. He will give you a mission to interview witnesses if you haven't killed the bombers yet, or after you talked to Jackie about DXO and Kevo-Sama. If Jackie is unconscious/dead and you have killed the bombers, there is no way you can get it.
NOTE: If you kill Winquman after getting it, it will remain stuck in your goals.
You can find 2 chemicals in the female toilet. Go through the door besides the bar.
Just before the turn, turn around and look up. Inside the destroyed room you find an Augmentation Upgrade Canister.
Go inside the lockerroom for 2x 10mm ammo, a gasmask, PHAT-Rifle ammo and 3x flare darts.
Inside Alpha's locker you can find shotgun ammo and a range weapon mod, inside Jackie's a medkid and riot prod with charger.
In Alpha's office you can find a biocell behind the office and a multitool in the remains of the safe (painting).
Get out of the bar and talk to Alpha and the witnesses.
Return back to Winquman for 100 Skill Points. After this you can talk to him about the PHAT-rifle. The conversation has a slightly different line for Trestkon if he has an Assault Rifle, however it doesn't take into account Kylie's Rifle for this. For your report you get 30.06 ammo. If you already maxed out that ammo he will give you sabot shotgun shells. If you already maxed those out as well, there is no reward given.
Get back outside, and go down the road to the building with the Goat sign (where the llama hostage was on day 1). Get up the stairs to overhear some thugs.
Kill them all for 500 Skill Points (note you get none if Alpha is dead). Loot the bodies, then return to Alpha for your reward.
You'll get 460 credits and a Gibinator Battery (one of two in the game).
11.5.0 The Llama Temple, day 2
When you near the Llama Temple, it's possible A2 (spiderbot) is there, causing a PM from That Guy or NVSHacker. You're put before the hard task of subduing it before Abom shoots it. If the convo starts, you're too late (unless you kill Abomination). Best use is an EMP grenade. Abomination will get pissed (no big deal if Goats, big deal if Llama), but hiding for a while should make him friendly again. Enter the temple.
If Beefman is hostile to you, destroy the four turrets to take down his personal shield. Alternatively, use a Vortex Grenade to kill him through his shield.
Go left to Abominations office and break or pick the door (apparently, you cannot use the key you got yesterday). Search around for a multitool, darts, flare darts, .45 ammo, quad launcher rockets and some assault rifle ammo.
In the first room to the right from the throne room you can find 2x assault rifle ammo, sabot shells, 2x shotgun shells, 10mm ammo and more quad launcher rockets.
The second door to the right holds a scrambler grenade, and a lockpick, gas grenade and 2x chemicals in the kitchen.
Go down the stairs to find a medkit, and proceed to the common halls for 2x darts, tranq. darts, .45 ammo, a lockpick, a firestaff mana potion and a biocell.
Finally, in the security room you can find a biocell, 10mm ammo and 30.06 ammo. In the locked cabinet you can find an EMP charger and PHAT-rifle ammo.
11.6.0 Goat City and Goat Templae(TM), day 2
BUG: If you're a PDX player and knocked down or killed ZeroPresence in DXI, then you'll get a goalupdate on a WorldCorp mission when entering this sector.
Go left to find the basement key in the grate. Search the alley nearby for 10mm ammo.
Enter the bank for a multitool and another bank account (140990/4043). You can find 75 credits on it.
Exit and go left and left. You can find 2 tranq. mines on a crate ahead. Enter the insurance company to your right for a medkit and .45 ammo.
Inside the wooden fenced area you can find a lockpick in the little swimming pool next to the fountain.
Enter the cafetaria (to the right of the entrance, ahead from the insurance company front gate) for 2x chemicals in the kitchen. You can lockpick the storage room for some consumables and a red biocell.
Exit and enter the garage. Pick up the chemicals and use the key from the first day to open all the lockers. Inside you'll find 2 rebreathers and 2 lockpicks (you might need to close and reopen a locker to be able to pick up both).
PDX players (if you want a multitool): Walk past "Sanitation". At the boxes take the firestaff potion and one crate. Place it under the ladder to the right, then climb up. Lockpick the grate at the end. WC players can just use the secret passage in the Corporate District.
Enter the small festhall for a funny conversation between 2 goats. Enter the secret compartment under the bridge connecting both structures to find a map, blowdarts, medkit and a silencer weapon mod, together with a sniperrifle and stealth pistol.
Enter the Templae(TM).
Walk to the sermon hall, then to the left. Here you'll find Dark Templar unless dead, or if you did the Holy Tablets missions for the Goats on day 1. If you knocked him out the previous day, he will attack you.
Press the button on the back of the fountain, then swim (use a rebreather when low on air!) all the way down for a key. Go back up.
At the small shrine you'll find Tina. She will sell you the code to the inner sanctum for 500 credits. You can't buy it if not allied to the goats, and don't need it if you did the Holy Tablets mission.
If you did the Holy tablets mission on day 1, the inner sanctum guard will give you the code for the keypad. So either enter there using the given/bought code (84591), or enter with the fountain key from the shrine.
From the shrine: Pass through the spikes, taking damage. Go left for some goodies (medkit, PHAT-rifle ammo, biocell) and right for the continuing path. In the upper left corner of the milk pool you can find 2x darts. Get out on the middle walkway, and be careful of the 2 guards.
From the main door: Enter, be careful of the 2 guards. You can fall in the pool for 2x darts, and then go left for some more goodies (medkit, PHAT-rifle ammo, biocell).
Everyone here will be friendly if you did the Holy tablets mission on day 1. If not, everyone is hostile. Proceed up the stairs, being careful of the camera and turrets.
At the top, get up the other stairs. Turn around and hug the wall to a prod charger. Go back down and into the vent on your right.
Go up the ladder and then continue down all the way (ignore the second ladder, climb the third). You'll enter the security room.
Take the 10mm ammo and hack the security computer to disable the camera's. You can also toggle the security lasers off for a short while.
You can hack the keypad of the storage room for darts, tranq. darts, a tripmine, quad rockets and a box that can permanently disable the lasers if hacked (if you reactivate them using the console, just click the box to turn them off again).
In the main hall you'll find Athena and Dark Templar if you're allied to the Goats and have done the Holy Tablets mission.
To the right are the toilets. Nothing there. To the left is Athena's room. You can either get the key from Athena, or break it open. Go right, then right and enter the kitchen. Here you'll find a lockpick and some wine (scarce compared to the chemicals on day 2).
Open the left microwave and push the button to reveal a secret room. Entering it gives you 50 Skill Points. Use the medbot if needed. If you press the button infront of you you can have a talk with Dark Templar if he's alive, conscious and allied to you (and even if he's right next to Athena in the main hall and should know it's not her!).
You can hack the security console (Advanced) to disable the camera in Athena's room, and hack her computer (Master) for some funny emails, and a login for the easier to hack security console... (AthenaAdmin/Melk1234). Hack the keypad on the forcefield for an Augmentation Upgrade Canister.
Go out of the kitchen and to the right. Under the stairs you can find some more wine and a biocell.
Go up the stairs, right and right, through her bedroom. Search the closet for 2x assault rifle ammo.
In your front of the main hall is Athena herself if she's hostile to you. In order to kill her you'll first need to turn all 4 valves on top of the stairs. After that, she will no longer respawn when killed.
Note that killing Athena makes the goats hate you. Alliances are set on mapentry however, so all inside the Templae(TM) are still friendly to you until you re-enter the map, but Goat City goats will attack you.
12.0.0 PDX, day 2
Visit Jonas lab. His locked lockers have a biocell and a gas grenade. On his desk you can find another biocell and a multitool. Talk to Jonas to get an Augmentation Upgrade Canister.
Visit the main hall. If you didn't do the free subwaypass mission way back, and NVS is alive, he can be found sitting here.
Go towards the armoury. Find a lockpick at the toilets. You can find PHAT-rifle ammo on Winquman's office. Enter the armoury (in case you forgot; 1987) and loot it from it's goods.
Enter the offices and talk to Slicer (unless dead). Be careful about damaging chairs here!
At Phasmatis station you can take 2x .45 ammo and a tranq. mine. At the medbot you can find a gas grenade and medkit. Slicer has 2x tranq. darts.
Proceed to lvl 2.
In the left office you can find 2 EMP grenades. In the right a medkit in the toilets.
Talk to Ghand again, and take the gas grenade and 2x blowdarts. You can find 2 napalm canisters in Despot's office.
Go Kashue's office. Take the plasma clip and rockets from the table. Get a lockpick from the male toilet and ricebag ammo and 3x chemicals at the holocom unit.
Talk to King Kashue.
You'll get 1000 credits for your work, and a next assignment. Notice how they mention Kylie even if you killed her. Bug? Or not?
Talk to Phasmatis to get a new goal. Despite what Phas says, it's perfectly possible to enter the WorldCorp compound. Just need some LAW's, a GEP gun or a scrambler grenade.
As soon as you leave the HQ Abomination or Dark Templar will contact you with a new mission if you joined one of their cults.
If you so desire enter the WorldCorp complex, otherwise go to the slums and the next whitespace. The security may look tough, but you can lead the guards so the firewalls, and a scrambler grenade on a milbot, or LAW on anything does some serious damage. Entering through the garage will have you face 2 guards and 2 large bots immediately, so it's easier to enter the main gate, where you only have to face 1 bot (scamble grenade does wonders again), and start a little covered. If you do don't forget to pick up the Rockets lying just before the entrance to WC.
You can enter the men's room for a lockpick, and the female's for a lockpick. Don't bother about the grate there, if you looted everything on day 1 there is nothing to find.
Inside the cantina you can find 3x Chemicals, a pepper cartridge, shotgun ammo, repairbot and some ricebag ammo.
Inside the security office you can find 2x 10mm, 2x EMP charger and a lockpick.
Traveling down to the garage wields a tripmine, and you can search Silver Dragon's former location for another LAW (useful for the bots guarding the garage exit), 2x blowdarts and a janitor which doesn't talk at all.
If you feel like it, travel to lvl 4 (oddly enough the clearance to lvl 2 and 3 is also revoked for intruders). You can pick the doors to the left of the elevator for assault rifle ammo and rockets. Not worth it. If you walk past Scara's office, he will hear you, and run to check out the sound, opening the INF/INF door (he's the only one who can, the guards cannot). Scara is unarmed so no risk from him, however he has aggressive defense, so be careful with using explosives taking down turrets and guards. As long as you do not kill Scara, you can loot his office (2x .45 ammo, medkit, 10mm ammo, 3x PHAT-Rifle in the secret compartment). Exit and proceed to the slums, or the basement (11.3.0) if desired.
In the slums, go forward from the station, towards the helipad. Go around the tower just before the heli to find Vavrek. Talk to him for your next target: Sol's bar (his reaction on Jackie's dead is pretty funny).
So go to Sol's bar. Talk to Jackie if she's alive. You have to enter the freezer, and you can't get there through the bar itself. So either blow up the alleydoor besides the bar (risky with so many firewalls) or press the left 3 button on the building besides it and use Aemer's fire-escape to get down to the door.
In the freezer take the ricebag ammo, open the box, then use the keypad. Go down.
In the lowest 2 difficulties, look below the wooden planks for a Vortex Grenade.
If you want you can lockpick the vent. Go to the left in the hallway to find a lockpick and an electric box. You can ignore it, since you will only take light damage. Proceed down the hallway, then get up the ladder, through the electricity and up another ladder. Open the desks locker for a LAM, EMP grenade and accuracy weapon mod.
NOTE: You will later get the code for this computer. However, it doesn't work!
When not going into the vent, or go back to it, proceed to the left and talk to Compudoc. After that, go into the first office right. Take the 30.06 ammo, and open the paiting. Listen to the recording and take the shotgun ammo.
Check the office for PHAT-ray ammo. Lockpick the locker for a code to TRM's computer (TRM/Gobbledygook).
In the next door to the left, take the key beyond the pipe and turn the 2 valve's.
Talk to Illuminate IIS and take the key from his office.
Lockpick Compudoc's office locker for a password (you don't need as PDX player) and a key, which is useful.
Take the door left of the office, up the stairs. Talk to Mole, then go left.
If you turned the valves downstairs you'll find Easter Egg #9 waiting for you here!
Left bedroom:
Madmax locker has soyfood. Not worth the lockpicks.
The unnamed one is empty.
Nice but Dim only got a note (but atleast it's unlocked).
Pimp-Jojo's locker has 2 biocells and an Augmentation Upgrade Canister. Key can be found downstairs.
Right bedroom:
CompuDoc's locker has 2 multitools. Key can be found in his desk.
Fender2K1's locker has a sniperrifle and a medkit.
Illuminate's locker has shotgun ammo, and is unlocked already.
Mole's locker has thermoptic camo.
Go right from Mole's location. Go through the lasers and talk to TRM.
Now it's time for a choice affecting the ending you get. Either you take down TRM and DXO and free Kevo by force, or you return to PDX. If you decide to free Kevo, be sure to visit PDX even if your goals point you to the helipad!
Loot the armoury. Inside the office locker you can find 20mm HE ammo and .45 ammo. However, TRM turns hostile if he sees you lockpicking it!
Return to PDX HQ.
Go to Evil's office. If you didn't do the free subwaypass mission for NVSHacker and he isn't killed, you'll find him here with Evil Invasion. However, if you destroyed too many chairs they might be too far from each other to start their conversations (and NVS cannot talk to you!), hence the not destroy chairs warning earlier.
Take the firestaff if desired.
If you killed all DXO people Evil Invasion will be angry at you.
Talk to NVS. He wants you to get him A2. You can find A2 either at Abomination in Downtown or at Jonas' office (I think it depends on wheter or not you asked him to be nicer to NVS. If so; Jonas. If not; Abom. Would be nice to have some certainty about this though).
After disabling A2 at any location talk to NVS. Notice how Evil mentions it knocking down Jonas, even if it was at Abomination when you knocked down Jonas yourself .
Go up and talk to King Kashue, who calls a meeting about TRM's proposal (unless you killed him). Notice he mentions Kylie yet again. Hmmm...
Get down to Jonas as Kashue suggests for a Cloak/Radar Transparancy Augmentation Canister (using the code 684061). Also if you ask how difficult it is to make augs you get a biocell. You can knock him down (again) if you want.
Return to the DXO hideout and talk to TRM. You'll get a key. Return to Compudoc, take the door next to him and go left down the stairs. Use the key on the door.
Talk to Kevo-Sama and you'll get 1000 Skill Points. If you "happen" to knock him down or kill him, search his body for his launch codes as Evil suggests. Your ride will be a little bumpy though.
NOTE: Killing Kevo will cause the cameras to go hostile on you!
You can find a medkit and 3 chemicals in this room as well.
Stock up on what you need at Raving's, then head for the Slums. Use the chopper, and fly off!
13.0.0 WorldCorp, day 2
Enter the WC compound (pick up the Rockets lying just before the entrance to WC).
You can enter the men's room for a lockpick, and the female's for a lockpick. Don't bother about the grate there, if you looted everything on day 1 there is nothing to find.
Inside the cantina you can find 3x Chemicals, a pepper cartridge, shotgun ammo, repairbot and some ricebag ammo.
Inside the security office you can find 2x 10mm, 2x EMP charger and a lockpick.
Traveling down to the garage wields a tripmine, and you can search Silver Dragon's former location for another LAW, 2x blowdarts and a janitor which doesn't talk at all.
Travel to Scara on level 4. You can pick the doors to the left of the elevator for assault rifle ammo and rockets. Not worth it.
Search Scara's office for 10mm ammo, 2x .45 ammo and a medkit, and 3x PHAT-Rifle ammo in the secret room, then talk to him to get 1000 credits and your next mission objective. If Kylie, ZeroPresence and OiNutter are all alive, Scara will also give you a submission of finding ZeroPresence. For more on this see 13.0.1.
Search the fireplace for 2x biocell and an Augmentation Upgrade Canister.
As you leave the WorldCorp complex Dark Templar or Abomination will contact you with a new mission if you joined either of those cults.
Proceed to the Slums.
Move forwards to the helipad. In the upper right corner you find Kevo-Sama. Knock him out (he's unarmed, so a tranq dart of blowdart works too). Drag him off to the right, right then left (to where Glottis was the first day). Knock on the doors to start a cutscene.
You'll get 250 Skill Points. Break the nearby crate for a clip weapon mod.
If you happen to have killed Kevo instead of knocking him down That Guy will send some guys to blow up the gate. Let them do their work. If you happen to kill them too the gate becomes destroyable and you can blow it up yourself (with a LAM for example). After that firewalls will attack you. Kill them to proceed. This will have you miss out on the skill points though.
Insert the code (9843 at the helipad (interrogation) or go to the metro station (blown gate) to talk to Midashand, who gives you your next assignment and the firestaff if desired.
If you have no space and talk again a goal updates, but that doesn't mess anything up so you can ignore it.
Also, if you want you can kill Kevo. You cannot knock him down though. This forces you to go back to the Slums after the ATC mission though.
Go left from the metro, right from the helipad and at the end right again. Walk towards the manhole. However, do not use it, but rather the door to the left of it.
13.1.0 Slum Sewers
NOTE: While you can pass blockades like the one you see to your left throughout the entire sewers, there is never anything behind it, but it can take some time on trial and error to get back on the road, so don't walk past them!
Go right and then forwards to find some 20mm HE ammo.
Go back and through the 2 holes in the wall. Disable and pick up the LAM on the right hole. Beware the patrolling guard behind it.
Disable the patrolling bot here.
Jump onto the red pipes to find a key, and there is also a napalm canister below the pipes.
Use the ladder to get back up and walk back to the bot. Walk towards the green door and use the key on it. Inside you'll find 3x chemicals, shotgun ammo, another key, a biocell and .45 ammo.
Go back outside and down the walkway. Beware for the patrolling guard. Alternatively you can swim through the water, although that does some damage. However, it's minor and to your legs, so with a few medkits or the regeneration aug that's no issue.
When not going through the water: The next 2 holes a LAM is on the left. Disable and take it.
Take care of the two patrolling guards.
At the lasers the flame turret hangs before the lasers. You can exploit this to blow it up and then simply walk through the lasers, or just use multitools to disable the lasers.
Under the stairs you can find PHAT-rifle ammo, a biocell and a lockpick.
To your left under the red pipe you can find 2x gas grenade. Go up the stairs and use the key you got before to open the door.
Beware the patrolling guard, and take the key you already have, 3x flare darts, a medkit and assault rifle ammo.
Go through the door, and disable the guard below (he has an EMP grenade). Inside the box in the water you can find a LAM.
Go up the ladder and disable the guard and the bot. Where the bot patrols you can find 3x plasma clip.
Go through the holes, no LAM this time and disable the last guard. Then go up the ladder, and frob the manhole exit.
13.2.0 Air-Traffic Control Tower (ATC)
This is generally considered the best level in TNM.
There are lots of different ways to finish this specific task, so it's a little hard to write a walkthrough. Also, even if 1.0.3 did a fine job of making sure you cannot get stuck, there are still some places where you can get yourself stuck unless cheating yourself out. I will make note of said locations here.
After That Guy's PM go left up the ladders, until you hit the roof. You'll have a perfect view for sniping from this location if your goal is to take everyone down.
STUCK: If you go right, then right on the walkway, then use speed to jump ontop of the building, go right and fall down there, you'll be stuck with no way out besides using the ghost cheat.
On the upper left corner go over the yellow pipe (50 Skill Points). Proceed until you see an opened window. Take down the guard and jump inside.
At number 10, frob the small rock on the floor and take the key. Use it to open the door.
Search the kitchen for a pepper cartridge, ricebag ammo and medkit.
Look at the note on the bed for a code, and open the closet for 10mm ammo and an ID card.
Now all bots and security guards around the ATC are friendly, unless your cover is blown. This can happen by the guards downstairs and on the roof, so leave through the window you came from and to the ATC tower. There is also an employee on lvl 2 of the ATC itself who can blow your cover, so ignore him!
Get back out the windown, and follow the yellow pipe to a ladder. Go down the ladder. Do down 2 more ladders.
Be careful not to be spotted by the firewalls. If they spot you, your cover will also be blown.
Go towards books & stuff and enter through the garage besides the main door (25 Skill Points). As long as your cover isn't blown, the camera will remain friendly to you.
Open the wooden door. Same here, the camera will not turn hostile. Pick up the two multitools, then hack the security console.
NOTE: Despite what the 1.0.3 bugfixnotes say, the first camera is still bound to no door. The second is correctly tied to the safe though.
Go back to the garage and loot the contents of the safe: a medkit, biocell and Cloak/Radar Transparancy Augmentation Canister.
Go back up all the way (crawl to the first ladder or you'll get spotted through the wall) to the opened window. If you do not care about all the sneaky stuff go inside and up the roof, through the garage. There, frob the hovercar .
For the stealthier players, let's proceed down to the ATC now. Return to the beginning of the level, then go right.
In the alley besides the entrance you can find a plasma clip. Go near the entrance to trigger a conversation, after which the gate opens. Inside the guard shack you can find a gas grenade. If you have advanced computerskill, hack the console and turn the turret your side, as it'll help later.
Walk around the guilding. Disable the lone guard here and open the vent. Inside you can find an EMP grenade, chemicals and 50 Skill Points.
Go up the ladder for more chemicals, .45 ammo, a multitool and a tranq. mine. Ignore the keypadded exit, it leads to the guy that blows your cover!
Go back down and outside. Further around the building you can find a LAW on some boxes, remember it. Also there is a crate nearby with an EMP grenade.
Go to the front. If you have Speed Enhancement (or stapple a lot of boxes) jump on the lower building between the ATC and the one with the antennas. Then jump on the structure with the antennas, and open the door. Inside you can find 10mm ammo, PHAT-rifle ammo and a tranq. mine. Alternatively, you can jump on it from the structure where you see the red pipes behind it going.
Proceed inside the ATC tower front entrance.
Enter the breakroom to the left with the password given earlier (59263). Take everything, especially not forgetting the Augmentation Upgrade Canister on the push-cart to the left.
Take the elevator. Level 1 you are on, level 2 only has an employee that breaks your cover, so ignore that level! Level 3 has nothing but a sole guard. Level 4 has some 30.06 ammo and a private elevator to level 5. But if you haven't blown your clearance, it makes no difference from using that or the main elevator.
So exit at level 5 now, go left and up the ladder (50 Skill Points). At the lowest two item difficulties you can find a Vortex Grenade here!
Go back down and to the console. Press the Kat LTD button.
Now you could just return to Midashand in the slums to take the chopper to ABI. However, this way you miss out on 750 skill points! So we decide here to go kill everyone, clearing the LZ. With style...
Take the LAW (do not worry about dropping stuff, we will return), then go back to the apartment where you got the ID, then up to the roof. Don't mind if your cover is blown (note that That Guy will not PM you saying this now that you have unlocked the chopper). Enter the garage (50 Skill Points) and go up till you find the hovercar. Frob it for a pretty neat cutscene.
STUCK: Do not jump over the ledge just before the garage, go all the way to the end, then fall down with lvl 4 Speed Enhancement. You'll survive, but without cheating wont get up...
Travel down to level 1 and prepare to be attacked. The firestaff does wonders here, as does an allied turret. If the Milbot passes by, use the LAW (should take care of the turret too if you didn't made it switch sides).
After you killed everyone downstairs, you also have to kill the guard remaining on level 3 of the ATC for some reason.
You'll get 750 Skill Points and Midashand will land.
Small bug: If you go inside the slum sewers at this point you will get a PM from Midas, but it uses the wrong voice-over.
Take the heli to ABI.
13.0.1 Finding ZeroPresence
NOTE: You'll only get this mission if ZeroPresence, Kylie and OiNutter are alive and well.
After talking to Scara to get the mission travel down to lvl 1 by the elevator. At the exit of the compound talk to Kylie to get a key and a code: 796355. Go back to the elevator and use the key on the hatch below the "D". Then insert the code, to get to the secret sublevel. For more info see 11.3.0.
Visit ZeroPresence's office (upstairs in the WCID section, first office), and search his desk for a datacube with important information. Exit the sublevel and go to the corporate district again.
Near the PDX HQ you'll find a door. Open it (not the one with the easter egg, it's left of it!), then use the code from the keypad on datacube on the keypad (79640). Go through the passage that reveals itself.
Press the button to open the wall, then walk up.
Talk to ZeroPresence.
Go down (use the vent to save lockpicks). If you're allied with the Goats this is a lot easier. But be sure to destroy the 2 alarm panels (melee weapon + combat strength should work) before you set off the alarm.
Then activate the alarm. Either by frobbing the alarm itself just before the door, or by hacking the electrical box to the right of the entrance to the Templae(TM).
Keep your distance and ZP will snipe OiNutter. If you're spotted, OiNutter will make a run for it. In this case, ZP wont help, you have to kill him yourself.
Return to ZP. Talk to him, and you'll get 250 credits and 300 Skill Points as a reward. You can also get a candybar from him if you killed Jonas earlier in the game, or 20 credits if you have no space for it.
If you don't really care for ZP you can kill or knock him down now for his excellent sniperrifle. Otherwise you can return to Scara for some additional fluff conversation.
14.0.0 The Goats, day 2
Talk to Dark Templar at the fountain or Athena in the Inner Sanctum (depending wheter or not you did the Holy Tablets mission) to get the mission.
If you want to skip it, with DT it's not possible (he doesn't drop the reward), with Athena you first need to turn all 4 valves and then kill her. If she respawns, she will not have her safe key.
If you already killed Beefman immediately get the reward. However it's advised to still visit the Llama temple for the skill points.
Proceed to the Llama temple (for more info see section 11.5.0) and there kill Beefman. In order to do so first destroy his 4 turrets, or just throw a Vortex Grenade to kill him through his forcefield. This will give you 750 Skill Points.
You can also exploit a little and enter the code 648011 to open the safe containing: Augmentation Upgrade Canister, recoil weapon mod and reload weapon mod.
Return to Dark Templar or Athena for your reward of 1000 credits, an Augmentation Upgrade Canister, silencer weapon mod and accuracy weapon mod, and an additional 500 credits if you killed Abomination.
14.0.1 The Llama's, day 2
Talk to Beefman to get your mission. Beware about his subsequents, once he hits the 0 he and all other llama's will attack you! So better head straight for the Goat City. For more on what you find there see 11.6.0.
Enter the inner sanctum, and go to Athena. Turn all the 4 valves on top of the stairs, then kill her. This will give you 750 Skill Points. Return to Beefman for your reward.
1000 credits, and the code 648011 to open the safe containing: Augmentation Upgrade Canister, recoil weapon mod and reload weapon mod.
Like on day 1, the easiest way to enter the secret basement is through the vent in the garage. And yes; that is even true for PDX players, who have to battle many bots and WC personal just to be able to get in the garage.
So enter the sewers. Wait for the big spiderbot to pass the explosive barrels and shoot them. Go down, search the room (2x 10 mm ammo, it's hard to access though, you have to crouch inside and outside) and go right down the hall.
If you immediately go left, into the shaft, up, then right, then disable the bot and the beam, throw a grenade to the pipes on your left. Pass them on the side for 2x lockpick, EMP grenade, 2x sabot.
Otherwise go forward. The turret is easy to demolish if you do not have advanced computer skill. Disable the 3 spiderbots, then go through the doors behind them for 2x gas grenade, 2x tranq darts, 3x pepper spray and 3x prod charger.
You can go through the a vent to the left of the bots, but that's guarded by a Red Greasel(!). Your reward? Quad Rockets, a napalm launcher canister and a wrench. Definitely not worth the fight.
Go back to the Big Spiderbot area. You can use the lever to lower the ladder back up again, and on the lowest item difficulty you can find a Vortex Grenade lying here!
Open the grate with your key from day 1 and enter the basement.
The security setup is exactly the same as the first day (except for the MiB's missing if dead). You would think that if an entire base was murdered out they would reinforce their defenses. Guess not.
Jump of the box to your left again. Take the lockpick.
Disable the 2 bots, and search between the boxes for a repairbot. Now take the elevator up.
Walk down the walkway, and jump down towards the ladder. Look behind you for 30.06 ammo.
Get up and through the hole. Go left, down the stairs and open the door. Go back up through the door ahead and disable the bot.
Go forwards to the reception. Watch out for the guard, secretary and camera. Go throught the front door and left for 2x plasma clip and assault rifle ammo.
Search the offices to the right of the main hall for a multitool, lockpick, .45 ammo and shotgun ammo.
Go up the stairs to the left of the main hall and disable the bot. In the office to your right you can find some quad launcher rockets and napalm launcher ammo.
Go forwards. First office (ZeroPresence's) you can find 10mm ammo, 30.06 ammo, a multitool and some important information if you're on the WorldCorp side.
BUG: The important information is always there, and frobbing it adds a goal to your objectives. However, in certain cases (ZeroPresence dead, Kylie dead or/and OiNutter dead) you cannot complete the mission said, so it'll be stuck in your goals.
Also, you can hear a call from Kylie to ZP, unless one of the two (or both) is dead.
Search the second office (Kylie's) for WP Rockets. The locked locker has 768 credits, unless you already took them day 1, then it's empty.
In her locked desk locker you can find tech goggles and a Vortex Grenade! (on all difficulties)
Go back down, and right. Go inside the prisons to your right (clearance, multitool or blow up the doors).
Take down the guard and loot him for an EMP grenade.
CRASH BUG: Like the first day, dealing with this guy will lead the big elevator in the start to crash. So don't use it again from now on!
You can find a LAM on the right.
If you aided NVSHacker by doing the free subwaypass mission, and then didn't made him deceased, you can find him dead here in one of the cells.
Go back to the reception area, then right, halfway up the stairs through the doors. Take down the guard.
To the left you can find a medbot, medkit, hazmat suit and 2x biocell.
Here you can find the UC. However you cannot make a Quad Rocket Launcher this time, even if you had the schematics and not made it the day before.
Down besides the UC you can find a multitool.
Go back until you hit a locked door. Up the stairs is a red greasel(!). Pick up the clip weapon mod from the body, and the Lethal gloves if you didn't pick them up already.
Go right to the offices. Same stuff in the locker as the first day (and empty if you picked it then).
Go forward and down the elevator. Loot the lockers if you haven't done so yet the first day (aug, aug upgrade).
Not much else to do here (unless you have the Black ICE mission uncompleted). Near That Guy you can find some WP rockets and darts. Exit the compound.
11.4.0 Downtown, day 2
If you did the DXO Spyware mission in DXI Pimp-Jojo will contact you now with meeting information.
NOTE: If you're on the WorldCorp side all firewalls will be hostile towards you here!
Go left and jump in the water. Near the carwreck you can find a dead diver carrying a rebreather, with a crossbow nearby.
Go to the ship. Inside the hold you can find 30.06 ammo and 3x assault rifle ammo (who would have added stuff during the daychance there? No one knows...)
Get out of the water. In the bookshop you can find a biocell and shotgun ammo. Also, walton simons and Chris the Cynic got new conversation topics and you can find the remaining chapters of Twist and Unknown Motives.
Inside the coffee shop you can get coffee and a gas grenade.
Go back to the station.
Keep going forward to the "other" coffeeshop. Behind the counter you can find ricebag ammo and 2x chemicals. Open the safe (quickly disable the LAM or let it detonate in the closed safe) for a red biocell, Augmentation Upgrade Canister, 300 credits and a scope weapon mod.
Go the opposite side from the station now, where you got the n00bz mission before to overhear an argument between a cab driver and a firewall (probably impossible to hear if you're on WorldCorp).
Go left to the former n00bz hideout to find 2x flare darts, a rebreater and 2 multitools in a cardboard box.
Continue further down the wall to find Spot. He carries 100 credits, so if you need money...
Inside the building you see now, with the Goat billboard where you found the Llama hostage yesterday are the bombers who bombed Sol's (PDX side). For more info see 11.4.1.
Walk around the building to find Pimp-Jojo.
Talk to him and pick whatever augmentation you like. You'll get it, plus 1000 credits.
However, nothing is stopping you now from taking him out (knock out or kill) to acquire the other 2 canisters. So collect a Regeneration/Energy Shield Augmentation Canister, Targeting/Vision Enhancement Augmentation Canister and a Cloak/Radar Transparancy Augmentation Canister.
Exit the alley and head to the castle. Lockpicking the door will make the firewall guarding it hostile, however completely destroying the door (sword + combat strength) doesn't. Inside you can find 30.06 ammo.
Proceed down the way to the restaurant. On the counter you can find some ricebag ammo. In the toilet inside a box 20mm HE ammo.
Go further down the road. At the videoshop you can find some shotgun ammo.
11.4.1 The Bombing of Sol's Bar
NOTE: This section is for PDX players only.
NOTE: You can already kill the bombers before even talking to Alpha Operator or Winquman, but you are best off not doing that.
NOTE: If you kill Alpha Operator, the goal will remain stuck in your goals.
Go to Sol's bar. Talk to Alpha Operator, then go inside.
GENERAL WEIRDNESS: The "Trestkon! Watch out!" bar doesn't actually hurt when it falls on you. Actually, it doesn't even do any damage at all! I don't think that's the intention. Also, the little bar that falls on the chair and crushes it: stand on it, then select it (it's frobbable) and frob it. It will fly back up, keeping you on it .
Talk to Winquman. He will give you a mission to interview witnesses if you haven't killed the bombers yet, or after you talked to Jackie about DXO and Kevo-Sama. If Jackie is unconscious/dead and you have killed the bombers, there is no way you can get it.
NOTE: If you kill Winquman after getting it, it will remain stuck in your goals.
You can find 2 chemicals in the female toilet. Go through the door besides the bar.
Just before the turn, turn around and look up. Inside the destroyed room you find an Augmentation Upgrade Canister.
Go inside the lockerroom for 2x 10mm ammo, a gasmask, PHAT-Rifle ammo and 3x flare darts.
Inside Alpha's locker you can find shotgun ammo and a range weapon mod, inside Jackie's a medkid and riot prod with charger.
In Alpha's office you can find a biocell behind the office and a multitool in the remains of the safe (painting).
Get out of the bar and talk to Alpha and the witnesses.
Return back to Winquman for 100 Skill Points. After this you can talk to him about the PHAT-rifle. The conversation has a slightly different line for Trestkon if he has an Assault Rifle, however it doesn't take into account Kylie's Rifle for this. For your report you get 30.06 ammo. If you already maxed out that ammo he will give you sabot shotgun shells. If you already maxed those out as well, there is no reward given.
Get back outside, and go down the road to the building with the Goat sign (where the llama hostage was on day 1). Get up the stairs to overhear some thugs.
Kill them all for 500 Skill Points (note you get none if Alpha is dead). Loot the bodies, then return to Alpha for your reward.
You'll get 460 credits and a Gibinator Battery (one of two in the game).
11.5.0 The Llama Temple, day 2
When you near the Llama Temple, it's possible A2 (spiderbot) is there, causing a PM from That Guy or NVSHacker. You're put before the hard task of subduing it before Abom shoots it. If the convo starts, you're too late (unless you kill Abomination). Best use is an EMP grenade. Abomination will get pissed (no big deal if Goats, big deal if Llama), but hiding for a while should make him friendly again. Enter the temple.
If Beefman is hostile to you, destroy the four turrets to take down his personal shield. Alternatively, use a Vortex Grenade to kill him through his shield.
Go left to Abominations office and break or pick the door (apparently, you cannot use the key you got yesterday). Search around for a multitool, darts, flare darts, .45 ammo, quad launcher rockets and some assault rifle ammo.
In the first room to the right from the throne room you can find 2x assault rifle ammo, sabot shells, 2x shotgun shells, 10mm ammo and more quad launcher rockets.
The second door to the right holds a scrambler grenade, and a lockpick, gas grenade and 2x chemicals in the kitchen.
Go down the stairs to find a medkit, and proceed to the common halls for 2x darts, tranq. darts, .45 ammo, a lockpick, a firestaff mana potion and a biocell.
Finally, in the security room you can find a biocell, 10mm ammo and 30.06 ammo. In the locked cabinet you can find an EMP charger and PHAT-rifle ammo.
11.6.0 Goat City and Goat Templae(TM), day 2
BUG: If you're a PDX player and knocked down or killed ZeroPresence in DXI, then you'll get a goalupdate on a WorldCorp mission when entering this sector.
Go left to find the basement key in the grate. Search the alley nearby for 10mm ammo.
Enter the bank for a multitool and another bank account (140990/4043). You can find 75 credits on it.
Exit and go left and left. You can find 2 tranq. mines on a crate ahead. Enter the insurance company to your right for a medkit and .45 ammo.
Inside the wooden fenced area you can find a lockpick in the little swimming pool next to the fountain.
Enter the cafetaria (to the right of the entrance, ahead from the insurance company front gate) for 2x chemicals in the kitchen. You can lockpick the storage room for some consumables and a red biocell.
Exit and enter the garage. Pick up the chemicals and use the key from the first day to open all the lockers. Inside you'll find 2 rebreathers and 2 lockpicks (you might need to close and reopen a locker to be able to pick up both).
PDX players (if you want a multitool): Walk past "Sanitation". At the boxes take the firestaff potion and one crate. Place it under the ladder to the right, then climb up. Lockpick the grate at the end. WC players can just use the secret passage in the Corporate District.
Enter the small festhall for a funny conversation between 2 goats. Enter the secret compartment under the bridge connecting both structures to find a map, blowdarts, medkit and a silencer weapon mod, together with a sniperrifle and stealth pistol.
Enter the Templae(TM).
Walk to the sermon hall, then to the left. Here you'll find Dark Templar unless dead, or if you did the Holy Tablets missions for the Goats on day 1. If you knocked him out the previous day, he will attack you.
Press the button on the back of the fountain, then swim (use a rebreather when low on air!) all the way down for a key. Go back up.
At the small shrine you'll find Tina. She will sell you the code to the inner sanctum for 500 credits. You can't buy it if not allied to the goats, and don't need it if you did the Holy Tablets mission.
If you did the Holy tablets mission on day 1, the inner sanctum guard will give you the code for the keypad. So either enter there using the given/bought code (84591), or enter with the fountain key from the shrine.
From the shrine: Pass through the spikes, taking damage. Go left for some goodies (medkit, PHAT-rifle ammo, biocell) and right for the continuing path. In the upper left corner of the milk pool you can find 2x darts. Get out on the middle walkway, and be careful of the 2 guards.
From the main door: Enter, be careful of the 2 guards. You can fall in the pool for 2x darts, and then go left for some more goodies (medkit, PHAT-rifle ammo, biocell).
Everyone here will be friendly if you did the Holy tablets mission on day 1. If not, everyone is hostile. Proceed up the stairs, being careful of the camera and turrets.
At the top, get up the other stairs. Turn around and hug the wall to a prod charger. Go back down and into the vent on your right.
Go up the ladder and then continue down all the way (ignore the second ladder, climb the third). You'll enter the security room.
Take the 10mm ammo and hack the security computer to disable the camera's. You can also toggle the security lasers off for a short while.
You can hack the keypad of the storage room for darts, tranq. darts, a tripmine, quad rockets and a box that can permanently disable the lasers if hacked (if you reactivate them using the console, just click the box to turn them off again).
In the main hall you'll find Athena and Dark Templar if you're allied to the Goats and have done the Holy Tablets mission.
To the right are the toilets. Nothing there. To the left is Athena's room. You can either get the key from Athena, or break it open. Go right, then right and enter the kitchen. Here you'll find a lockpick and some wine (scarce compared to the chemicals on day 2).
Open the left microwave and push the button to reveal a secret room. Entering it gives you 50 Skill Points. Use the medbot if needed. If you press the button infront of you you can have a talk with Dark Templar if he's alive, conscious and allied to you (and even if he's right next to Athena in the main hall and should know it's not her!).
You can hack the security console (Advanced) to disable the camera in Athena's room, and hack her computer (Master) for some funny emails, and a login for the easier to hack security console... (AthenaAdmin/Melk1234). Hack the keypad on the forcefield for an Augmentation Upgrade Canister.
Go out of the kitchen and to the right. Under the stairs you can find some more wine and a biocell.
Go up the stairs, right and right, through her bedroom. Search the closet for 2x assault rifle ammo.
In your front of the main hall is Athena herself if she's hostile to you. In order to kill her you'll first need to turn all 4 valves on top of the stairs. After that, she will no longer respawn when killed.
Note that killing Athena makes the goats hate you. Alliances are set on mapentry however, so all inside the Templae(TM) are still friendly to you until you re-enter the map, but Goat City goats will attack you.
12.0.0 PDX, day 2
Visit Jonas lab. His locked lockers have a biocell and a gas grenade. On his desk you can find another biocell and a multitool. Talk to Jonas to get an Augmentation Upgrade Canister.
Visit the main hall. If you didn't do the free subwaypass mission way back, and NVS is alive, he can be found sitting here.
Go towards the armoury. Find a lockpick at the toilets. You can find PHAT-rifle ammo on Winquman's office. Enter the armoury (in case you forgot; 1987) and loot it from it's goods.
Enter the offices and talk to Slicer (unless dead). Be careful about damaging chairs here!
At Phasmatis station you can take 2x .45 ammo and a tranq. mine. At the medbot you can find a gas grenade and medkit. Slicer has 2x tranq. darts.
Proceed to lvl 2.
In the left office you can find 2 EMP grenades. In the right a medkit in the toilets.
Talk to Ghand again, and take the gas grenade and 2x blowdarts. You can find 2 napalm canisters in Despot's office.
Go Kashue's office. Take the plasma clip and rockets from the table. Get a lockpick from the male toilet and ricebag ammo and 3x chemicals at the holocom unit.
Talk to King Kashue.
You'll get 1000 credits for your work, and a next assignment. Notice how they mention Kylie even if you killed her. Bug? Or not?
Talk to Phasmatis to get a new goal. Despite what Phas says, it's perfectly possible to enter the WorldCorp compound. Just need some LAW's, a GEP gun or a scrambler grenade.
As soon as you leave the HQ Abomination or Dark Templar will contact you with a new mission if you joined one of their cults.
If you so desire enter the WorldCorp complex, otherwise go to the slums and the next whitespace. The security may look tough, but you can lead the guards so the firewalls, and a scrambler grenade on a milbot, or LAW on anything does some serious damage. Entering through the garage will have you face 2 guards and 2 large bots immediately, so it's easier to enter the main gate, where you only have to face 1 bot (scamble grenade does wonders again), and start a little covered. If you do don't forget to pick up the Rockets lying just before the entrance to WC.
You can enter the men's room for a lockpick, and the female's for a lockpick. Don't bother about the grate there, if you looted everything on day 1 there is nothing to find.
Inside the cantina you can find 3x Chemicals, a pepper cartridge, shotgun ammo, repairbot and some ricebag ammo.
Inside the security office you can find 2x 10mm, 2x EMP charger and a lockpick.
Traveling down to the garage wields a tripmine, and you can search Silver Dragon's former location for another LAW (useful for the bots guarding the garage exit), 2x blowdarts and a janitor which doesn't talk at all.
If you feel like it, travel to lvl 4 (oddly enough the clearance to lvl 2 and 3 is also revoked for intruders). You can pick the doors to the left of the elevator for assault rifle ammo and rockets. Not worth it. If you walk past Scara's office, he will hear you, and run to check out the sound, opening the INF/INF door (he's the only one who can, the guards cannot). Scara is unarmed so no risk from him, however he has aggressive defense, so be careful with using explosives taking down turrets and guards. As long as you do not kill Scara, you can loot his office (2x .45 ammo, medkit, 10mm ammo, 3x PHAT-Rifle in the secret compartment). Exit and proceed to the slums, or the basement (11.3.0) if desired.
In the slums, go forward from the station, towards the helipad. Go around the tower just before the heli to find Vavrek. Talk to him for your next target: Sol's bar (his reaction on Jackie's dead is pretty funny).
So go to Sol's bar. Talk to Jackie if she's alive. You have to enter the freezer, and you can't get there through the bar itself. So either blow up the alleydoor besides the bar (risky with so many firewalls) or press the left 3 button on the building besides it and use Aemer's fire-escape to get down to the door.
In the freezer take the ricebag ammo, open the box, then use the keypad. Go down.
In the lowest 2 difficulties, look below the wooden planks for a Vortex Grenade.
If you want you can lockpick the vent. Go to the left in the hallway to find a lockpick and an electric box. You can ignore it, since you will only take light damage. Proceed down the hallway, then get up the ladder, through the electricity and up another ladder. Open the desks locker for a LAM, EMP grenade and accuracy weapon mod.
NOTE: You will later get the code for this computer. However, it doesn't work!
When not going into the vent, or go back to it, proceed to the left and talk to Compudoc. After that, go into the first office right. Take the 30.06 ammo, and open the paiting. Listen to the recording and take the shotgun ammo.
Check the office for PHAT-ray ammo. Lockpick the locker for a code to TRM's computer (TRM/Gobbledygook).
In the next door to the left, take the key beyond the pipe and turn the 2 valve's.
Talk to Illuminate IIS and take the key from his office.
Lockpick Compudoc's office locker for a password (you don't need as PDX player) and a key, which is useful.
Take the door left of the office, up the stairs. Talk to Mole, then go left.
If you turned the valves downstairs you'll find Easter Egg #9 waiting for you here!
Left bedroom:
Madmax locker has soyfood. Not worth the lockpicks.
The unnamed one is empty.
Nice but Dim only got a note (but atleast it's unlocked).
Pimp-Jojo's locker has 2 biocells and an Augmentation Upgrade Canister. Key can be found downstairs.
Right bedroom:
CompuDoc's locker has 2 multitools. Key can be found in his desk.
Fender2K1's locker has a sniperrifle and a medkit.
Illuminate's locker has shotgun ammo, and is unlocked already.
Mole's locker has thermoptic camo.
Go right from Mole's location. Go through the lasers and talk to TRM.
Now it's time for a choice affecting the ending you get. Either you take down TRM and DXO and free Kevo by force, or you return to PDX. If you decide to free Kevo, be sure to visit PDX even if your goals point you to the helipad!
Loot the armoury. Inside the office locker you can find 20mm HE ammo and .45 ammo. However, TRM turns hostile if he sees you lockpicking it!
Return to PDX HQ.
Go to Evil's office. If you didn't do the free subwaypass mission for NVSHacker and he isn't killed, you'll find him here with Evil Invasion. However, if you destroyed too many chairs they might be too far from each other to start their conversations (and NVS cannot talk to you!), hence the not destroy chairs warning earlier.
Take the firestaff if desired.
If you killed all DXO people Evil Invasion will be angry at you.
Talk to NVS. He wants you to get him A2. You can find A2 either at Abomination in Downtown or at Jonas' office (I think it depends on wheter or not you asked him to be nicer to NVS. If so; Jonas. If not; Abom. Would be nice to have some certainty about this though).
After disabling A2 at any location talk to NVS. Notice how Evil mentions it knocking down Jonas, even if it was at Abomination when you knocked down Jonas yourself .
Go up and talk to King Kashue, who calls a meeting about TRM's proposal (unless you killed him). Notice he mentions Kylie yet again. Hmmm...
Get down to Jonas as Kashue suggests for a Cloak/Radar Transparancy Augmentation Canister (using the code 684061). Also if you ask how difficult it is to make augs you get a biocell. You can knock him down (again) if you want.
Return to the DXO hideout and talk to TRM. You'll get a key. Return to Compudoc, take the door next to him and go left down the stairs. Use the key on the door.
Talk to Kevo-Sama and you'll get 1000 Skill Points. If you "happen" to knock him down or kill him, search his body for his launch codes as Evil suggests. Your ride will be a little bumpy though.
NOTE: Killing Kevo will cause the cameras to go hostile on you!
You can find a medkit and 3 chemicals in this room as well.
Stock up on what you need at Raving's, then head for the Slums. Use the chopper, and fly off!
13.0.0 WorldCorp, day 2
Enter the WC compound (pick up the Rockets lying just before the entrance to WC).
You can enter the men's room for a lockpick, and the female's for a lockpick. Don't bother about the grate there, if you looted everything on day 1 there is nothing to find.
Inside the cantina you can find 3x Chemicals, a pepper cartridge, shotgun ammo, repairbot and some ricebag ammo.
Inside the security office you can find 2x 10mm, 2x EMP charger and a lockpick.
Traveling down to the garage wields a tripmine, and you can search Silver Dragon's former location for another LAW, 2x blowdarts and a janitor which doesn't talk at all.
Travel to Scara on level 4. You can pick the doors to the left of the elevator for assault rifle ammo and rockets. Not worth it.
Search Scara's office for 10mm ammo, 2x .45 ammo and a medkit, and 3x PHAT-Rifle ammo in the secret room, then talk to him to get 1000 credits and your next mission objective. If Kylie, ZeroPresence and OiNutter are all alive, Scara will also give you a submission of finding ZeroPresence. For more on this see 13.0.1.
Search the fireplace for 2x biocell and an Augmentation Upgrade Canister.
As you leave the WorldCorp complex Dark Templar or Abomination will contact you with a new mission if you joined either of those cults.
Proceed to the Slums.
Move forwards to the helipad. In the upper right corner you find Kevo-Sama. Knock him out (he's unarmed, so a tranq dart of blowdart works too). Drag him off to the right, right then left (to where Glottis was the first day). Knock on the doors to start a cutscene.
You'll get 250 Skill Points. Break the nearby crate for a clip weapon mod.
If you happen to have killed Kevo instead of knocking him down That Guy will send some guys to blow up the gate. Let them do their work. If you happen to kill them too the gate becomes destroyable and you can blow it up yourself (with a LAM for example). After that firewalls will attack you. Kill them to proceed. This will have you miss out on the skill points though.
Insert the code (9843 at the helipad (interrogation) or go to the metro station (blown gate) to talk to Midashand, who gives you your next assignment and the firestaff if desired.
If you have no space and talk again a goal updates, but that doesn't mess anything up so you can ignore it.
Also, if you want you can kill Kevo. You cannot knock him down though. This forces you to go back to the Slums after the ATC mission though.
Go left from the metro, right from the helipad and at the end right again. Walk towards the manhole. However, do not use it, but rather the door to the left of it.
13.1.0 Slum Sewers
NOTE: While you can pass blockades like the one you see to your left throughout the entire sewers, there is never anything behind it, but it can take some time on trial and error to get back on the road, so don't walk past them!
Go right and then forwards to find some 20mm HE ammo.
Go back and through the 2 holes in the wall. Disable and pick up the LAM on the right hole. Beware the patrolling guard behind it.
Disable the patrolling bot here.
Jump onto the red pipes to find a key, and there is also a napalm canister below the pipes.
Use the ladder to get back up and walk back to the bot. Walk towards the green door and use the key on it. Inside you'll find 3x chemicals, shotgun ammo, another key, a biocell and .45 ammo.
Go back outside and down the walkway. Beware for the patrolling guard. Alternatively you can swim through the water, although that does some damage. However, it's minor and to your legs, so with a few medkits or the regeneration aug that's no issue.
When not going through the water: The next 2 holes a LAM is on the left. Disable and take it.
Take care of the two patrolling guards.
At the lasers the flame turret hangs before the lasers. You can exploit this to blow it up and then simply walk through the lasers, or just use multitools to disable the lasers.
Under the stairs you can find PHAT-rifle ammo, a biocell and a lockpick.
To your left under the red pipe you can find 2x gas grenade. Go up the stairs and use the key you got before to open the door.
Beware the patrolling guard, and take the key you already have, 3x flare darts, a medkit and assault rifle ammo.
Go through the door, and disable the guard below (he has an EMP grenade). Inside the box in the water you can find a LAM.
Go up the ladder and disable the guard and the bot. Where the bot patrols you can find 3x plasma clip.
Go through the holes, no LAM this time and disable the last guard. Then go up the ladder, and frob the manhole exit.
13.2.0 Air-Traffic Control Tower (ATC)
This is generally considered the best level in TNM.
There are lots of different ways to finish this specific task, so it's a little hard to write a walkthrough. Also, even if 1.0.3 did a fine job of making sure you cannot get stuck, there are still some places where you can get yourself stuck unless cheating yourself out. I will make note of said locations here.
After That Guy's PM go left up the ladders, until you hit the roof. You'll have a perfect view for sniping from this location if your goal is to take everyone down.
STUCK: If you go right, then right on the walkway, then use speed to jump ontop of the building, go right and fall down there, you'll be stuck with no way out besides using the ghost cheat.
On the upper left corner go over the yellow pipe (50 Skill Points). Proceed until you see an opened window. Take down the guard and jump inside.
At number 10, frob the small rock on the floor and take the key. Use it to open the door.
Search the kitchen for a pepper cartridge, ricebag ammo and medkit.
Look at the note on the bed for a code, and open the closet for 10mm ammo and an ID card.
Now all bots and security guards around the ATC are friendly, unless your cover is blown. This can happen by the guards downstairs and on the roof, so leave through the window you came from and to the ATC tower. There is also an employee on lvl 2 of the ATC itself who can blow your cover, so ignore him!
Get back out the windown, and follow the yellow pipe to a ladder. Go down the ladder. Do down 2 more ladders.
Be careful not to be spotted by the firewalls. If they spot you, your cover will also be blown.
Go towards books & stuff and enter through the garage besides the main door (25 Skill Points). As long as your cover isn't blown, the camera will remain friendly to you.
Open the wooden door. Same here, the camera will not turn hostile. Pick up the two multitools, then hack the security console.
NOTE: Despite what the 1.0.3 bugfixnotes say, the first camera is still bound to no door. The second is correctly tied to the safe though.
Go back to the garage and loot the contents of the safe: a medkit, biocell and Cloak/Radar Transparancy Augmentation Canister.
Go back up all the way (crawl to the first ladder or you'll get spotted through the wall) to the opened window. If you do not care about all the sneaky stuff go inside and up the roof, through the garage. There, frob the hovercar .
For the stealthier players, let's proceed down to the ATC now. Return to the beginning of the level, then go right.
In the alley besides the entrance you can find a plasma clip. Go near the entrance to trigger a conversation, after which the gate opens. Inside the guard shack you can find a gas grenade. If you have advanced computerskill, hack the console and turn the turret your side, as it'll help later.
Walk around the guilding. Disable the lone guard here and open the vent. Inside you can find an EMP grenade, chemicals and 50 Skill Points.
Go up the ladder for more chemicals, .45 ammo, a multitool and a tranq. mine. Ignore the keypadded exit, it leads to the guy that blows your cover!
Go back down and outside. Further around the building you can find a LAW on some boxes, remember it. Also there is a crate nearby with an EMP grenade.
Go to the front. If you have Speed Enhancement (or stapple a lot of boxes) jump on the lower building between the ATC and the one with the antennas. Then jump on the structure with the antennas, and open the door. Inside you can find 10mm ammo, PHAT-rifle ammo and a tranq. mine. Alternatively, you can jump on it from the structure where you see the red pipes behind it going.
Proceed inside the ATC tower front entrance.
Enter the breakroom to the left with the password given earlier (59263). Take everything, especially not forgetting the Augmentation Upgrade Canister on the push-cart to the left.
Take the elevator. Level 1 you are on, level 2 only has an employee that breaks your cover, so ignore that level! Level 3 has nothing but a sole guard. Level 4 has some 30.06 ammo and a private elevator to level 5. But if you haven't blown your clearance, it makes no difference from using that or the main elevator.
So exit at level 5 now, go left and up the ladder (50 Skill Points). At the lowest two item difficulties you can find a Vortex Grenade here!
Go back down and to the console. Press the Kat LTD button.
Now you could just return to Midashand in the slums to take the chopper to ABI. However, this way you miss out on 750 skill points! So we decide here to go kill everyone, clearing the LZ. With style...
Take the LAW (do not worry about dropping stuff, we will return), then go back to the apartment where you got the ID, then up to the roof. Don't mind if your cover is blown (note that That Guy will not PM you saying this now that you have unlocked the chopper). Enter the garage (50 Skill Points) and go up till you find the hovercar. Frob it for a pretty neat cutscene.
STUCK: Do not jump over the ledge just before the garage, go all the way to the end, then fall down with lvl 4 Speed Enhancement. You'll survive, but without cheating wont get up...
Travel down to level 1 and prepare to be attacked. The firestaff does wonders here, as does an allied turret. If the Milbot passes by, use the LAW (should take care of the turret too if you didn't made it switch sides).
After you killed everyone downstairs, you also have to kill the guard remaining on level 3 of the ATC for some reason.
You'll get 750 Skill Points and Midashand will land.
Small bug: If you go inside the slum sewers at this point you will get a PM from Midas, but it uses the wrong voice-over.
Take the heli to ABI.
13.0.1 Finding ZeroPresence
NOTE: You'll only get this mission if ZeroPresence, Kylie and OiNutter are alive and well.
After talking to Scara to get the mission travel down to lvl 1 by the elevator. At the exit of the compound talk to Kylie to get a key and a code: 796355. Go back to the elevator and use the key on the hatch below the "D". Then insert the code, to get to the secret sublevel. For more info see 11.3.0.
Visit ZeroPresence's office (upstairs in the WCID section, first office), and search his desk for a datacube with important information. Exit the sublevel and go to the corporate district again.
Near the PDX HQ you'll find a door. Open it (not the one with the easter egg, it's left of it!), then use the code from the keypad on datacube on the keypad (79640). Go through the passage that reveals itself.
Press the button to open the wall, then walk up.
Talk to ZeroPresence.
Go down (use the vent to save lockpicks). If you're allied with the Goats this is a lot easier. But be sure to destroy the 2 alarm panels (melee weapon + combat strength should work) before you set off the alarm.
Then activate the alarm. Either by frobbing the alarm itself just before the door, or by hacking the electrical box to the right of the entrance to the Templae(TM).
Keep your distance and ZP will snipe OiNutter. If you're spotted, OiNutter will make a run for it. In this case, ZP wont help, you have to kill him yourself.
Return to ZP. Talk to him, and you'll get 250 credits and 300 Skill Points as a reward. You can also get a candybar from him if you killed Jonas earlier in the game, or 20 credits if you have no space for it.
If you don't really care for ZP you can kill or knock him down now for his excellent sniperrifle. Otherwise you can return to Scara for some additional fluff conversation.
14.0.0 The Goats, day 2
Talk to Dark Templar at the fountain or Athena in the Inner Sanctum (depending wheter or not you did the Holy Tablets mission) to get the mission.
If you want to skip it, with DT it's not possible (he doesn't drop the reward), with Athena you first need to turn all 4 valves and then kill her. If she respawns, she will not have her safe key.
If you already killed Beefman immediately get the reward. However it's advised to still visit the Llama temple for the skill points.
Proceed to the Llama temple (for more info see section 11.5.0) and there kill Beefman. In order to do so first destroy his 4 turrets, or just throw a Vortex Grenade to kill him through his forcefield. This will give you 750 Skill Points.
You can also exploit a little and enter the code 648011 to open the safe containing: Augmentation Upgrade Canister, recoil weapon mod and reload weapon mod.
Return to Dark Templar or Athena for your reward of 1000 credits, an Augmentation Upgrade Canister, silencer weapon mod and accuracy weapon mod, and an additional 500 credits if you killed Abomination.
14.0.1 The Llama's, day 2
Talk to Beefman to get your mission. Beware about his subsequents, once he hits the 0 he and all other llama's will attack you! So better head straight for the Goat City. For more on what you find there see 11.6.0.
Enter the inner sanctum, and go to Athena. Turn all the 4 valves on top of the stairs, then kill her. This will give you 750 Skill Points. Return to Beefman for your reward.
1000 credits, and the code 648011 to open the safe containing: Augmentation Upgrade Canister, recoil weapon mod and reload weapon mod.