Let us help you solve any problems you might have with TNM. This forum should remain spoiler-free - if your problem is spoilery in nature, please post in the forum above.
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Please only use this forum for problems of a technical nature. If you're stuck somewhere in the game, post in the TNM Spoiler Zone forum. If the game crashes, you can't load a savegame, or something just plain isn't working, this is the place to post.
Faulting application TNM.exe, version 0.0.0.0, time stamp 0x472d0b7a, faulting module unknown, version 0.0.0.0, time stamp 0x00000000, exception code 0xc0000005, fault offset 0x00000000, process id 0x930, application start time 0x01c9a812d36bc1b0.
With the previous dll the error was as below:
Faulting application TNM.exe, version 0.0.0.0, time stamp 0x472d0b7a, faulting module DXOgg.dll, version 0.0.0.0, time stamp 0x493c75bc, exception code 0xc000000d, fault offset 0x0001dbe5, process id 0xa38, application start time 0x01c9a80b36ded690.
I've just had another quickload crash.
It's the first time that the error message is different. Usually, it's always the same since my very first crash:
We think we've fixed the quickload crash for Patch 1. Could you guys please put your crashes relating to the new DXOgg (not the quick save/load ones) in the testing thread? It'll help us keep things organized.
Um, okay. I believed that the new DXOgg.dll was supposed to fix that kind of crashes. I guess they aren't related since there's still no mention of DXOgg.dll by Windows on my end. My mistake.
xcomcmdr wrote:Um, okay. I believed that the new DXOgg.dll was supposed to fix that kind of crashes. I guess they aren't related since there's still no mention of DXOgg.dll by Windows on my end. My mistake.
I... think Trestkon is mistaken. You guys are using the new DXogg that Jim uploaded for you, right? In that case yes, this is still a bug, but please still post your issues in the announcement thread at the top of this forum.