Playing DX in TNM

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Delta2501
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Playing DX in TNM

Post by Delta2501 »

I was wondering what I would need to do in order to play Deus Ex with the advantages of all the lovely new weapons of TNM (except PHAT rays IIRC). Is there anything else I need to do besides moving the DX maps into the TNM/Maps folder?

I ask because I tried this a moment ago with the training halls and the face-pics in PMs were missing, though this may be because my copy of DX is acting up. I've been putting off a full reinstall as I'll have to reinstall and repatch TNM too, though that is more laziness than anything.

Also is it possible to carry over my appearence, skills and equipment from a TNM file to a DX map? I always start with default Trestkon and no equipment, and I'd at least like to have the coat and shades version of Trestkon if he's going to sound like JC. Kudos for having Phas comment if Trest wears a JC-style coat by the way.
chris the cynic
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Re: Playing DX in TNM

Post by chris the cynic »

I don't think you need to move the maps. As for getting the PMs without PM images, that isn't just you. I get that too.

What I would do is start up TNM, customize your character as you desire, grab the equipment you want, and then open the legend menu (enter the code "legend") and travel to whatever Deus Ex map you want (the first one if you want to play through the whole thing) using that.

I'll check to see what's going on with coats and such.
bobby 55
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Re: Playing DX in TNM

Post by bobby 55 »

chris the cynic wrote:I don't think you need to move the maps. As for getting the PMs without PM images, that isn't just you. I get that too.

What I would do is start up TNM, customize your character as you desire, grab the equipment you want, and then open the legend menu (enter the code "legend") and travel to whatever Deus Ex map you want (the first one if you want to play through the whole thing) using that.

I'll check to see what's going on with coats and such.
Yes, can we direct delta to the thread in TNM general discussions. Playing TNM weapons in DX I believe. There's some stuff very much related to this there. Also you look like Tres but you have JC's voice.
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chris the cynic
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Re: Playing DX in TNM

Post by chris the cynic »

Ok, if you travel using the legend menu you do indeed get to keep your coat and eyewear.

The thread bobby 55 is talking about is here.
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Delta2501
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Re: Playing DX in TNM

Post by Delta2501 »

Thanks guys, I didn't know about the legend or phasrox menus (I'm guessing those are what you get for finding easter eggs and beating radish adventure) but they're going to be a lot of fun (makes spawning items much easier). Thanks again.

Edit: Just tested running DX through the legend menu. No problems so far, apart from the face pics not appearing in messages.
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Jonas
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Re: Playing DX in TNM

Post by Jonas »

Delta2501 wrote:Thanks guys, I didn't know about the legend or phasrox menus (I'm guessing those are what you get for finding easter eggs and beating radish adventure) but they're going to be a lot of fun (makes spawning items much easier). Thanks again.
No it's what you get for hanging around here and picking up a few tricks from DX modders :P
Edit: Just tested running DX through the legend menu. No problems so far, apart from the face pics not appearing in messages.
The only way to fix that would be to start DX instead and just summon TNM weapons.
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Delta2501
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Re: Playing DX in TNM

Post by Delta2501 »

Speaking of summoning weapons, how does one spawn the customised weapons (Alpha's pistol etc.)? They don't appear on the phasrox menu so I assume you'd need their game name so you can use "summon weapon_______".
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Jaedar
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Re: Playing DX in TNM

Post by Jaedar »

Delta2501 wrote:Speaking of summoning weapons, how does one spawn the customised weapons (Alpha's pistol etc.)? They don't appear on the phasrox menu so I assume you'd need their game name so you can use "summon weaponuniqueao".
There is a list somewhere on these forums, I just can't find it right now.
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Delta2501
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Re: Playing DX in TNM

Post by Delta2501 »

After hearing from Jaedar that "summon weaponuniqueao" worked for Alpha's pistol I was able to work out the others with a little guesswork. If anyone is interested:
ZP's Rifle is "weaponuniquezp"
Kylie's rifle is "weaponuniquekylie"

I didn't bother working out what the code for NVSHacker's Screwdriver was but I'm guessing its just uniqueweaponnvs.
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heliosentity101
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Re: Playing DX in TNM

Post by heliosentity101 »

I asked this question in a totaly diffrent thread , but anyways . I know you can play dx through the cassandra mod too, but have no idea what the weapon summon codes are for that mod :(

anyone help me out ?
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Re: Playing DX in TNM

Post by ggrotz »

heliosentity101 wrote:I asked this question in a totaly diffrent thread , but anyways . I know you can play dx through the cassandra mod too, but have no idea what the weapon summon codes are for that mod :(
Here's what I have written down from the notes I made - I think originally copied from the TCP site?:

Code: Select all

What was to happen in The Cassandra Project

http://www.ttlg.com/forums/showthread.php?t=90463

Cassandra guns and ammo:

When using the Summon command on these when using TCPPlayerCharlotte, the package name TCPCore.TCP* can be dropped. However, when summoning objects from DX, the package name DeusEx.* has to be added to the front, and spawnmass doesn't work for DX objects at all. 
Note: Some of the weapons do take DX weapon modifications, so experiment.

Weapons:

Low tech:
TCPWeaponBaton
TCPWeaponKnife
TCPWeaponPepperGun
TCPWeaponThrowingKnives
TCPWeaponProd

Pistols:
TCPWeaponSigAnna - Anna's weapon (not used)
TCPWeaponSigP228 - standard Sig P228
TCPWeaponSigP2282 - additional Sig (not used)
TCPWeaponSigP228A - automatic (not used)
TCPWeaponSigP228E - extended clip (not used)
TCPWeaponSigP228L - laser sight (not used)
TCPWeaponSigP228SD1 - silenced
TCPWeaponSigP228X - scope (not used)

TCPWeaponDartGun
TCPWeaponNeedlePistol

Rifles:
TCPWeaponG36CCombo
TCPWeaponG36Sniper
TCPWeaponSPAS12

Heavy:
TCPWeaponClockworkLauncher
TCPWeaponUberKanon
TCPWeaponPimpGun

Demolitions:
TCPWeaponCigsExplode
TCPWeaponHAM
TCPWeaponLAM
TCPWeaponKOGasGrenade
TCPWeaponNanoGasGrenade
TCPWeaponNapalmGrenade
TCPWeaponNerveGasGrenade
TCPWeaponSonicGrenade
TCPWeaponTearGasGrenade

Ammunition: 

TCPWeaponClockworkLauncher:
TCPAmmo35mmFrag
TCPAmmo35mmHE
TCPAmmo35mmKOGas - Doesn't appear to have made it past the final cut
TCPAmmo35mmTearGas

TCPWeaponG36*:
TCPAmmo556mm
TCPAmmo556mmFlechette
TCPAmmo40mm (*CCombo only)
TCPAmmo556mmDU (*Sniper only)

TCPWeaponSig*:
TCPAmmo9mm
TCPAmmo9mmHoming

TCPWeaponDartGun:
TCPAmmoDart
TCPAmmoDartFlare - Doesn't appear to have made it past the final cut
TCPAmmoDartTaser
TCPAmmoDartTranq

TCPWeaponSPAS12:
TCPAmmoHotShot
TCPAmmoRubberBullets
TCPAmmoShells

TCPWeaponProd:
TCPAmmoProdCharger

TCPWeaponNeedlePistol:
TCPAmmoNanites

TCPWeaponPimpGun:
TCPAmmoPimp1
TCPAmmoPimp2

TCPWeaponUberKanon:
TCPAmmoRokkit

Augmentations:

TCPAugDatalink*
TCPAugHyper*
TCPAugPhysio*
TCPAugLight*
TCPAugSpeed*
TCPAugStrength*
TCPAugArmour
TCPAugProtection
TCPAugVision

Augmentations marked with an asterix are default, while those in italics are purely decorative. They are included out of completeness.

Miscellaneous:

TCPKeyCards
TCPLockpick
TCPMultitool

The Cassandra Project Members & Test Dummies:

TCPMemberAnna
TCPMemberCasino
TCPMemberCharlotte - Her Non-Stunt Double
TCPMemberDebbie
TCPMemberEmily
TCPMemberGuard
TCPMemberJames
TCPMemberJo
TCPMemberNicholas
TCPMemberNurse
TCPMemberStuart

TCPEnemyDummy

That ought to do it. If you really want some fun, edit out this from TCPPlayerCharlotte:

shotTheFoodDamage = -700;
bShotTheFood = true;

If you actually want the killswitch to work, set -700 to 700 (the point you actually die in mine is the point that it gets so high DX laps it round to a negative number, gibbing you. Hehe.)

Secret weapon room code: 123456789
YMMV as always.
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