TNM 2.0 fails to launch with "can't bind to native class" error
Posted: Thu Sep 08, 2022 2:17 pm
Hi. I heard about the new TDM 2.0 release and wanted to try out the new redesigned maps. I downloaded it from the ModDB page (Sep 3 2022) and installed it on top of my standard DX install. The install was successful but when I try launching the mod I get this error on startup:
It's worth mentioning I use Linux (Manjaro KDE) so I run DX and mods via WINE. Other mods work fine (GMDX, Nihilum, etc) and I know I successfully played TNM 1.4 on Linux in the past: It's only the new TNM version that does this.
Could it be related to how I'm launching the mod? I even tried the following command which was required by other mods to detect the proper configs, but neither that nor simply launching TNM.exe normally will work:
It's worth mentioning I use Linux (Manjaro KDE) so I run DX and mods via WINE. Other mods work fine (GMDX, Nihilum, etc) and I know I successfully played TNM 1.4 on Linux in the past: It's only the new TNM version that does this.
Could it be related to how I'm launching the mod? I even tried the following command which was required by other mods to detect the proper configs, but neither that nor simply launching TNM.exe normally will work:
Code: Select all
wine ./TNM.exe INI="TNMDefault.ini" USERINI="TNMDefUser.ini"