TNM OpenGl

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SelfishAl
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Re: TNM OpenGl

Post by SelfishAl »

is there a listing of special options for the DX9 renderer like there is with the enhance opengl renderer?

or some kind of example for making the game look the best?
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Jonas
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Re: TNM OpenGl

Post by Jonas »

Uh I posted my own D3D9 settings around here somewhere once, but I just got them from the Deus Ex Ultra High Quality mod, which is basically HDTP, ENBSeries, and the D3D9 renderer in one package with the ini settings preset. I recommend googling that and copying its ini settings into your own ini :)

I also recommend downloading the New Vision beta if you haven't already, it will work terrifically with the D3D9 renderer.
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SelfishAl
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Re: TNM OpenGl

Post by SelfishAl »

thanks

I just tried the D3D9 renderer with your settings; I didn't notice a difference and there was a problem with moving my mouse towards the right of the screen. I think I'll stick with opengl :D
SMP Dev
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Re: TNM OpenGl

Post by SMP Dev »

Most of the D3D9 renderer options control same or similar functionality as in the OpenGL renderer. D3D9 and D3D8 were based on the OpenGL renderer code and kept fairly closely in sync thus far. With D3D9 v1.2, the shader code starts to diverge a bit.

Never added paletted texture support to D3D9, so should be using OpenGL for GeForce 1 - 4 series hardware. That's fairly old hardware now though, and hardware paletted texture support pretty much gone after that.
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