Idea for a small mod - Diablo Style for DX

A refuge for those migrating from the fallen DXEditing.com and a place for general discussion relating to Deus Ex editing (coding, mapping, etc).
Morpheus
X-51
Posts: 967
Joined: Thu Jan 27, 2005 9:56 am
Location: A planet near mars

Re: Idea for a small mod - Diablo Style for DX

Post by Morpheus »

Ok, could you tell me how to do this with a conversation? I am only good with basic conversations and don't know how to do stuff with options, especially when it comes to triggering teleporters
My nature videos: http://www.youtube.com/user/DynamixWarePro
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
User avatar
Hassat Hunter
Illuminati
Posts: 2182
Joined: Fri Apr 10, 2009 1:20 pm

Re: Idea for a small mod - Diablo Style for DX

Post by Hassat Hunter »

Should look something like these examples (it gets a little more complicated when more options are added, but the basis is the same).
Make sure you remember to set the "Only display once" option off though (when creating a new conversation).

It depends on how you want to add the flags (like this, or when entering a new area?) on how I would handle "next". Either just have it have a flag check with the same value of the first location of "next" (which would be the easiest) or have multiple convo's to the same actor, and use flag checks wheter or not to load which one (which gets needlessly complicated and messy, so I prefer option #1).

The triggers it calls are obviously placed on the map, and it also shouldn't be too difficult to add the flags on the maps per trigger (using the Flag Trigger) just after the entry point (OnlyRunOnce=True) to prevent having to do that in ConEdit (or add it by script, whatever floats your boat), even if done so in the example.

*Waits for Jonas to tell me I done something horribly horribly wrong 0_0*
Attachments
ConExample2.JPG
ConExample1.JPG
Can somebody tell me how I can get a custom avatar?
Oh wait, I already got one...
Boltersdriveer
UNATCO
Posts: 128
Joined: Mon Dec 28, 2009 5:05 am

Re: Idea for a small mod - Diablo Style for DX

Post by Boltersdriveer »

CorinthMaxwell wrote:
Kee715 wrote:What is Diablo?
Oh, dear God..........#-o

Don't worry.......I don't blame you for asking that particular question. Diablo is, much like Deus Ex, one of those few extremely obscure, yet still great PC games that only the most devout fans of the series still play. It was topped by an even better sequel in "Diablo II", and then topped AGAIN with the expansion "Diablo II: Lord of Destruction". These games have received their fair share of modding, although unlike with Deus Ex, it's frowned upon heavily by the developers.
Add the butcher! I played Diablo since i was 3 years old and i never had the courage to face the goddamn butcher.
Image
Morpheus
X-51
Posts: 967
Joined: Thu Jan 27, 2005 9:56 am
Location: A planet near mars

Re: Idea for a small mod - Diablo Style for DX

Post by Morpheus »

Thanks Hassat Hunter, will try that when I have a chance, but seems easy enough. It was more when choosing an option figuring out how to actually teleport the player to another map at a specific teleoprter on the next map using options in the conversation. I'll let you know how I get on
My nature videos: http://www.youtube.com/user/DynamixWarePro
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
DDL
Traditional Evil Scientist
Traditional Evil Scientist
Posts: 3791
Joined: Mon Oct 17, 2005 10:03 am

Re: Idea for a small mod - Diablo Style for DX

Post by DDL »

You might have trouble triggering a teleporter direct from a convo, since it'd interrupt the convo: might be better off with a dispatcher with a 2 sec delay or so, THEN a teleporter. Otherwise Hassat is spot on.
User avatar
Hassat Hunter
Illuminati
Posts: 2182
Joined: Fri Apr 10, 2009 1:20 pm

Re: Idea for a small mod - Diablo Style for DX

Post by Hassat Hunter »

True, but seeing how it really isn't a conversation (it is *meant* to go directly to a mapload when selecting the destination option) I didn't figure that would be needed here at all...
(or do you mean it would skip 'end' and thus get you stuck in dialogue mode?)
Can somebody tell me how I can get a custom avatar?
Oh wait, I already got one...
Morpheus
X-51
Posts: 967
Joined: Thu Jan 27, 2005 9:56 am
Location: A planet near mars

Re: Idea for a small mod - Diablo Style for DX

Post by Morpheus »

Right here is what is meant to happen:

1) You press button, the conversation is activated. Options in the conversation will appear when a flag is triggered to true for each option.
2) When you choose an option like "Blood Field" the conversation ends and that map loads and you start at the waypoint on that map where the teleporter is with tag "waypoint".

Also more than four choices appear on conversation, I'd need a next option when you trigger a certian flag, but this takes you to another conversation, same as this one, with the new options on it.
My nature videos: http://www.youtube.com/user/DynamixWarePro
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
User avatar
Hassat Hunter
Illuminati
Posts: 2182
Joined: Fri Apr 10, 2009 1:20 pm

Re: Idea for a small mod - Diablo Style for DX

Post by Hassat Hunter »

Morpheus wrote:2) When you choose an option like "Blood Field" the conversation ends and that map loads and you start at the waypoint on that map where the teleporter is with tag "waypoint".
Just check any DX or TNM map how it's done.
For example, Sol's back entrance has:
20_FCDowntown#SolsBackEntrance
It'll load 20_FCDowntown, and places you on the location with the teleporter with the Tag "SolsBackEntrance".
So for your own have the convo trigger a teleporter without collision (to prevent a player from running into it and getting to another map) with an eventname matched to the one which you set to in ConEdit, and a Destination of where you wish to go.
For example 95_BloodField#Waypoint, which will load 95_BloodField and places you at the teleporter with the tag "Waypoint".
Also more than four choices appear on conversation, I'd need a next option when you trigger a certian flag, but this takes you to another conversation, same as this one, with the new options on it.
Just jump to the next "choice" event, like happens with Chris the Cynic/Narcissus in TNM. If you want to fit in more options I would suggest having the exit link only on the first choice, and having it be [PREVIOUS] on the other end-lines, so you don't waste 3 lines with [NEXT], [PREVIOUS], [END CONVO] (or whatever name you make up for them).
Can somebody tell me how I can get a custom avatar?
Oh wait, I already got one...
~DJ~
UNATCO
Posts: 277
Joined: Thu Sep 13, 2007 4:15 pm

Re: Idea for a small mod - Diablo Style for DX

Post by ~DJ~ »

OR you could check Burden Of 80's Proof, it has the conversation like "Where do you want to go nao?"
Morpheus
X-51
Posts: 967
Joined: Thu Jan 27, 2005 9:56 am
Location: A planet near mars

Re: Idea for a small mod - Diablo Style for DX

Post by Morpheus »

Thanks again Hassat Hunter, yeah I'll do that. Currently working on the town map, which is not going well, my mapping skills are not the best. Anyone able to help me make a town map if I tell you exactly what I want? Its nothing complicated, just something like this: http://www.mulefactory.com/files/maps/R ... mpment.jpg except the area that is a field just beyond the town is a bit longer (the grassy bit north and east at the end of the image)

I am working on a demo of the mod, which will include 5 different areas (Town, a cave and three other locations) to start, but if someone can help by creating the town map, this will save a lot of time, bit busy at moment, the other maps won't be so hard to do once this one is complete.

At the bottom right of the town, where Akara is in Diablo II, this is where a healer is going to be, you talk to him and receive healing, plus you revive a quest from him (same as a mission goal in Deus Ex, just called a quest) and when you complete a quest, like Diablo II, you'll get others from other NPCs within the camp.

Modified augmentations to be "Spells" but to use one when you find a "spell cannister" (same as augmentation cannister), not sure yet as it would not seem right to have a medical bot in the game. Also, Energy level is now the mana level. Working on my own music too.
My nature videos: http://www.youtube.com/user/DynamixWarePro
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
Post Reply