UED2

A refuge for those migrating from the fallen DXEditing.com and a place for general discussion relating to Deus Ex editing (coding, mapping, etc).
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Neveos
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Re: UED2

Post by Neveos »

Alright... English time:

Your old editor will not be screwed up.

To get it, you download it here: http://veronika-and.nm.ru/flashcard/DXE ... CK_1_8.zip

If you have Vista, at the end of the install, Vista might try to dissuade you after it can't register the program... which you'll just have to ignore.

Then, because she forgot something, you have to download this: http://veronika-and.nm.ru/FIX.zip

That "fix" is simply a folder containing 3 files you have to place in the "Ued2" folder, which shows up in your "DeusEx" folder once you install the first one.

Now, if you want to load TNM maps, we'll have to copy over all the "packages" which is detailed here:

http://www.offtopicproductions.com/foru ... 32&t=10334

I haven't done this part yet, so I'll have to figure it out.
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
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Neveos
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Re: UED2

Post by Neveos »

TPN wrote:This looks GREAT. UEd2 from this package works fine, and loads normal DX maps fine. How do I use my own packages, however, since I have a lot of custom content.

EDIT: Solved! It turns out I didn't need to recompile my package. I have a custom playerclass, which depends on DeusExML. For some reason, the version of DeusEx.u which comes with UED2 doesn't work with DeusExML. I took some lines of out DeusExML, recompiled it, and now both it and my package seem to work.
I'm running into this problem. How do I add these TNM packages?

EditPackages=UWindow
EditPackages=UMenu
EditPackages=TNMNative
EditPackages=TNM
EditPackages=TNMItems
EditPackages=TNMDeco
EditPackages=TNMCharacters
EditPackages=TNMText
EditPackages=TNMTNMConvos1
EditPackages=TNMTNMConvos2
EditPackages=TNMDataVault
EditPackages=CaroneElevatorSet
EditPackages=Precipitation
EditPackages=DXOgg
EditPackages=TNMGUI

-EDIT- Ok, its all good. Basically I can copy over geometry from TNM regardless of whether i can load the packages. I just need to switch back and forth when i want something. The biggest problem I'm experiencing now is that I cannot "autoplay" in UE2 when I press "crtl-p".

And, yes, Unreal Ed 2 is much better. The way it treats the grid is much more predictable, and it actually scales in all directions with the grid, which the other one doesn't. Also, all the "buttons" have a balloon text which lets you know what they do. The other editor does not have this feature, which left me referencing an online key. If you are just getting into this old mapping crap, Unreal Editor 2 is probably easier for a newbie altogether. Can't wait to start editing with this thing.
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
justanotherfan
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Re: UED2

Post by justanotherfan »

Neveos wrote:Alright... English time:
Creo que ingles es tu idioma primero. Pero no hablo UScript.
DDL
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Re: UED2

Post by DDL »

Neveos wrote:I'm running into this problem. How do I add these TNM packages?

EditPackages=UWindow
EditPackages=UMenu
EditPackages=TNMNative
EditPackages=TNM
EditPackages=TNMItems
EditPackages=TNMDeco
EditPackages=TNMCharacters
EditPackages=TNMText
EditPackages=TNMTNMConvos1
EditPackages=TNMTNMConvos2
EditPackages=TNMDataVault
EditPackages=CaroneElevatorSet
EditPackages=Precipitation
EditPackages=DXOgg
EditPackages=TNMGUI
Open (I believe) unrealtournament.ini in the ued2 folder and add them to the Editpackages list.

This may not, however, work. This Ued2 is a hack, and is not actually 100% code compatible with the uscript used to write DX. If you were to decompile the packages in the ued2 folder, you'd find that all the uc files are very very small, consisting purely of variables and defaultproperties: any actual code has been stripped out. The editor doesn't run any code on decorations or triggers or whatever, so this is fine...but it means you may need to make your own code-stripped versions of TNM packages, which may not be possible (a lot of them have mesh and texture dependencies, and I'm not sure if they opensourced those assets).

CaroneElevatorSet should actually be there by default, anyway, if you're using veronika's ued2.

Also, you can load packages manually from the classes browser in Ued2: just hit the "open" button and look for them. You usually need to add them in a specific order, if they have cross dependencies (i.e. TNM might need TNMitems to work, etc). And again, might not actually work, for the above reasons.

The biggest problem I'm experiencing now is that I cannot "autoplay" in UE2 when I press "crtl-p".
Download ued2play: http://tda.mikwae.net/forum/viewtopic.php?t=87

It's a nifty little app that simply hijacks the autoplay function and makes it point in the right direction. :)
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Jonas
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Re: UED2

Post by Jonas »

DDL wrote:you may need to make your own code-stripped versions of TNM packages, which may not be possible (a lot of them have mesh and texture dependencies, and I'm not sure if they opensourced those assets).
We released everything.
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
DDL
Traditional Evil Scientist
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Re: UED2

Post by DDL »

Even the devs from their cages?

Awww..you guys are the best.
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Jonas
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Re: UED2

Post by Jonas »

Yeah the ones were weren't needing anymore, we released into the lion pit below. Poor kitties were getting hungry.
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
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Neveos
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Re: UED2

Post by Neveos »

DDL wrote:
The biggest problem I'm experiencing now is that I cannot "autoplay" in UE2 when I press "crtl-p".
Download ued2play: http://tda.mikwae.net/forum/viewtopic.php?t=87

It's a nifty little app that simply hijacks the autoplay function and makes it point in the right direction. :)
Ugh! This would be awesome except it is failing to rename the file. Probably has to do with Windows Vista. I am coming into this too late.
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
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