Hey, first of all I just wanted to say I'm a complete noob when it comes to modding
All I wanted to do was to be able to use tnm weapons in regular DX. I tried using the EditPackages= in deusex.ini to import all the weapons, but it wouldn't work. I searched here and the only solutions I found was to either use the SDK, or load the regular DX maps from TNM, which is something I really wouldn't like to do.
I tried messing with the SDK, but I'm having real trouble getting a class to work (For example, I compile the weapons from the SDK and all of them appear to have no models ingame).
So, I'm begging someone here to do me a favor: I wanted a class with the fireblade, blowgun (and darts) and digital ronins katana I could use in DX vanilla. If someone could upload a .u class of those weapons I'd be extremely grateful [-o< [-o<.
Thank you in advance
Need help using TNM weapons on vanilla Deus Ex
Re: Need help using TNM weapons on vanilla Deus Ex
One problem would be that the weapons frequently assume they're damaging TNMpawns, while being wielded by a Trestkon Playerclass: putting them in the hands of a JCDentonMale playerclass and firing at plain old vanilla ScriptedPawns might not really work terribly well. You should be ok with those particular weapons, mind you...I think.
Anyway, you were doing it correctly the first time: you need to add all the requisite code packages to your editpackages section of deusex.ini, and make sure the actual packages are in your system folder (they might be in Deusex/TNM/System rather than Deusex/System).
Then to summon them in game you need to specifically reference the code package they're stored in (as the summon cheat assumes Deusex.u unless specifically told otherwise).
So it might require something like "summon TNMItems.TNMWeaponBlowpipe" or similar. I'll check the actual class names and so on when I get home (if nobody else does so in the interim).
Anyway, you were doing it correctly the first time: you need to add all the requisite code packages to your editpackages section of deusex.ini, and make sure the actual packages are in your system folder (they might be in Deusex/TNM/System rather than Deusex/System).
Then to summon them in game you need to specifically reference the code package they're stored in (as the summon cheat assumes Deusex.u unless specifically told otherwise).
So it might require something like "summon TNMItems.TNMWeaponBlowpipe" or similar. I'll check the actual class names and so on when I get home (if nobody else does so in the interim).
Re: Need help using TNM weapons on vanilla Deus Ex
Since it's 10 pm in DDL-land, I'm going to assume he got eaten by a landshark on the way home from work, so these are the classes you want to summon (and as DDL mentioned, remember the "TNMItems." prefix):
WeaponFireBlade
WeaponKatanaRonin
WeaponBlowPipe
AmmoBlowDart
WeaponFireBlade
WeaponKatanaRonin
WeaponBlowPipe
AmmoBlowDart
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Re: Need help using TNM weapons on vanilla Deus Ex
Heee, yes. A badass landshark, too.
Cheers Jonas!
Cheers Jonas!