How do increase the max # of items you can carry? like instead of 20 lockpicks hold 100?
Thanks!
How To Increase Item Quantity?
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- Mole Person
- Posts: 2
- Joined: Wed Jun 02, 2010 10:34 am
Re: How To Increase Item Quantity?
you could try entering this at the talk prompt (delete the 'say' first, of course)
set lockpick maxcopies 999
..might work, though I suspect you'd have to enter in manually for each type of item, since they all have different default properties.
set lockpick maxcopies 999
..might work, though I suspect you'd have to enter in manually for each type of item, since they all have different default properties.
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- Mole Person
- Posts: 2
- Joined: Wed Jun 02, 2010 10:34 am
Re: How To Increase Item Quantity?
hmm, theirs gotta be away to do it though the sdk but there is only a few things i want increased so it could work.DDL wrote:you could try entering this at the talk prompt (delete the 'say' first, of course)
set lockpick maxcopies 999
..might work, though I suspect you'd have to enter in manually for each type of item, since they all have different default properties.
Thanks!
- CorinthMaxwell
- NSF
- Posts: 79
- Joined: Sat Oct 04, 2008 1:28 am
Re: How To Increase Item Quantity?
Do you know how to edit *.uc files? You can change the maximum amount of items available to you within the files themselves.
Code: Select all
//=============================================================================
// Lockpick.
//=============================================================================
class Lockpick expands SkilledTool;
simulated function PreBeginPlay()
{
Super.PreBeginPlay();
// If this is a netgame, then override defaults
if ( Level.NetMode != NM_StandAlone )
MaxCopies = 5;
}
// ----------------------------------------------------------------------
// TestMPBeltSpot()
// Returns true if the suggested belt location is ok for the object in mp.
// ----------------------------------------------------------------------
simulated function bool TestMPBeltSpot(int BeltSpot)
{
return (BeltSpot == 7);
}
defaultproperties
{
UseSound=Sound'DeusExSounds.Generic.LockpickRattling'
maxCopies=20
(Change this to whatever number you want)
bCanHaveMultipleCopies=True
ItemName="Lockpick"
PlayerViewOffset=(X=16.000000,Y=8.000000,Z=-16.000000)
PlayerViewMesh=LodMesh'DeusExItems.LockpickPOV'
PickupViewMesh=LodMesh'DeusExItems.Lockpick'
ThirdPersonMesh=LodMesh'DeusExItems.Lockpick3rd'
LandSound=Sound'DeusExSounds.Generic.PlasticHit2'
Icon=Texture'DeusExUI.Icons.BeltIconLockPick'
largeIcon=Texture'DeusExUI.Icons.LargeIconLockPick'
largeIconWidth=45
largeIconHeight=44
Description="A disposable lockpick. The tension wrench is steel, but appropriate needles are formed from fast congealing polymers.|n|n<UNATCO OPS FILE NOTE AJ006-BLACK> Here's what they don't tell you: despite the product literature, you can use a standard lockpick to bypass all but the most high-class nanolocks. -- Alex Jacobson <END NOTE>"
beltDescription="LOCKPICK"
Mesh=LodMesh'DeusExItems.Lockpick'
CollisionRadius=11.750000
CollisionHeight=1.900000
Mass=20.000000
Buoyancy=10.000000
}
Robin: "Holy flying snotburgers, Batman!"
Batman: o_0 O_0 o.0 O.0
Batman: o_0 O_0 o.0 O.0