Cozmo's Rpg

A refuge for those migrating from the fallen DXEditing.com and a place for general discussion relating to Deus Ex editing (coding, mapping, etc).
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Rodewijk
Mole Person
Posts: 9
Joined: Sun Feb 06, 2011 8:49 pm

Cozmo's Rpg

Post by Rodewijk »

Cozmo wrote:I was supposed to post this before it was released, but I'm not really sure what happened to that plan. Yeah it's actually being hosted right now, and a lot more people than I expected to join have played, so to some of you this might be old news. Anyway...

This is something I've been working on for a while, mainly over the last year or so, when I wasn't at college or whatever. I finally managed to complete it, and it's being hosted atm (although you might prefer exploring it on LAN; idk). It's a sandbox RPG city thing, and almost everything is automated, including roles (cop, triads plus NPC equivalent etc), houses, shops and so on. Loads of features that I can't really list them like this. Anyway; download it and have a look around - it should be good for at least a few hours of fun.

ModDB page for images and information: http://www.moddb.com/mods/cozmo-rpg

Download link (includes readme): http://www.moddb.com/mods/cozmo-rpg/dow ... zmo-rpg-v1

Thanks a lot to the following people!

Beta hosting/testing:

Hasharin
WIKIWIKI
Scar
DJ

Helping me with/teaching me code (over the years, some through source code):

Alex
Dae
TheSheep
Allan
Nobody

EDIT: Actually, could someone with access to FGS forums post this there? My account never got authorised.

Also someone with a THC account repost this please? I already lurk there, but would hate to join just to plug this lmao.
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