Conerting meshes for Ued2

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Neveos
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Conerting meshes for Ued2

Post by Neveos »

So custom meshes do not display correctly in Ued2, and I asked Veronika about this and she believes it is 'because they are not converted':

"Right. Because they are not converted. I have same trouble. But i still can work with own models in UED1 :) Of course, we can convert them... But in my case, i changing packages very often..."

Is this conversion something I can do to the models I want to import? I.e., the TNMVehicle Cars or TNM's coffee. When I place them they are a jumble. If I want these to appear correctly in the editor, is there something I can do to do this? I have milk-shape.
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
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