ENB Series and Specular Maps

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Jonas
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ENB Series and Specular Maps

Post by Jonas »

Does anybody know how the ENB Series handles specular maps? Is there any way to assign manually created specular maps to textures or something? Like, say I wanted to make a street look all shiny from rain, with puddles in the corners and all that, would there be a reasonably approachable way to set that up?
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
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