ENB Series and Specular Maps
ENB Series and Specular Maps
Does anybody know how the ENB Series handles specular maps? Is there any way to assign manually created specular maps to textures or something? Like, say I wanted to make a street look all shiny from rain, with puddles in the corners and all that, would there be a reasonably approachable way to set that up?
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine