Tricorder help

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Morpheus
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Tricorder help

Post by Morpheus »

For my Star Trek mod, I was wanting to have a tricorder since its an important part of Star trek, and would be useful in my mod. Basically what I would like to do is for moment, use the multitool mesh (and have it use the mutitool animation when using it) and have it active when you press fire button and deactive but still equipped when you let go of the button.

I have been thinking how to do this, and the best method would be to use some of the "Show class" code from the Legend menu. Basically this:

ShowHealth, ShowDist, ShowState, ShowData, ShowVisibility, ShowMesh, ShowEyes, ShowMass and ShowVelocity

so when you hold down the fire button and you move the tricorder around, it will scan the decoration/ your crosshair is on and show these states, BUT if you move the tricorder away from the actor, it should automatically stop showing these even when the fire button is pressed, for obvious reasons. I have sounds for scanning around and when scanning an decoration/pawn. Would it be possible to pick up an decoration/pawn through a wall if brush wasn't too thick?

I was thinking of making the tricorder have a charge so that after a period of time like 40 seconds, it would go off and say "Have to wait %seconds for tricorder to recharge"

I tried doing this myself but didn't get far. Anyone know how I would do this?
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