TNM SDK and UnrealEd

A refuge for those migrating from the fallen DXEditing.com and a place for general discussion relating to Deus Ex editing (coding, mapping, etc).
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Suvlaco
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TNM SDK and UnrealEd

Post by Suvlaco »

Righteo, so to cut right to the chase... I've been slowly chipping away at my own mod for a while, and recently dled the TNM SDK as there are assets I'd like to use in my Mod. Now the thing I'm having trouble with is... how to I actually set up the UED to make the assets available to use? I've tried a few "ideas" but they didn't really work, so if anyone has an A, B, C step style outline on how to do it that'd be great..
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