[RELEASE] MoreTriggers compiled

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bjorn98009_91
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[RELEASE] MoreTriggers compiled

Post by bjorn98009_91 »

Hi everyone!

Just wanted to provide the community with the source & compiled version of the triggers posted in this thread, for everyone to use. Can be handy for those not that familiar with compiling packages and just want to use it out-of-the-box. Just drop the .u file in your systems folder and add EditPackages=MoreTriggers to your DeusEx.ini file.

In addition to just compiling the package, I've added the PhysicsTrigger I got from the old DXE forum which can be useful if you want to change some actors physics setting with just a trigger. I've also made some other modifications (see ReadMe) and added UED2 source and compiled file.



Edit: Updated package. Version 1.2 now.
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MoreTriggers.rar
Compiled .u and source for both normal and UED2 versions of the MoreTriggers package.
(45.16 KiB) Downloaded 821 times
Last edited by bjorn98009_91 on Thu Jan 16, 2014 2:45 am, edited 3 times in total.
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Cybernetic pig
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Re: MoreTriggers compiled [RELEASE]

Post by Cybernetic pig »

Thanks for these :smile:
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Neveos
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Re: MoreTriggers compiled [RELEASE]

Post by Neveos »

Does anyone have (or know how to make) a trigger which could disarm the player's inventory similar to when you go into the club in 2027, and you have to re-equip the spawned equipment in another location?
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Re: MoreTriggers compiled [RELEASE]

Post by Andrievskaya Veronika »

Check the DeusEx/Mission05.uc, function FirstFrame(), starting from
// remove the player's inventory and put it in a room
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Re: MoreTriggers compiled [RELEASE]

Post by bjorn98009_91 »

I've made a small update to the package. From the changelog:

Code: Select all

Version 1.1 -
		Added DDL's descriptions.
		Fixed some indentation issues in some of the Triggers.
		Rewrote the PhysicsTrigger to use MoreTriggers "BeenTriggered" function, and made it possible to select what physics you want set (it will default to Falling though).
		Added source and compiled version for UED2.
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Re: MoreTriggers compiled [RELEASE]

Post by DDL »

Nice work!

In a possibly flagrant abuse of moderator powerz, I'm stickying this, since I feel that helpful modding resources should not be allowed to drop out of sight.


....like the entirety of DXE....*sobs*
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Re: MoreTriggers compiled [RELEASE]

Post by bjorn98009_91 »

Thanks! :)

If someone else finds some triggers laying around I'd be happy to include them in a new release.

Also, I actually have some old DXE tutorials I've been able to access through Wayback Machine, I'll compile them and put them up.
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Re: MoreTriggers compiled [RELEASE]

Post by G-Flex »

I was working on a trigger that gets triggered when the player (or a pawn of a given class or with a given tag, or whatever) can "see" it, with various options defining "see" (direct LOS without world geometry blocking, or AI sight routines, or in the player's case, including the spy drone or security cameras).

I mostly created it to better implement stuff in the vanilla game that already tries to replicate that behavior, like the firefights in Battery Park or Hell's Kitchen.

It still needs to be tested, but I'm sure it would be useful to someone.
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Re: MoreTriggers compiled [RELEASE]

Post by bjorn98009_91 »

Great!

It might not be compatible with MoreTriggers BeenTriggered function, but it could at least be a subclass of MoreTriggers so it gets its fancy icon. Or it could just be incorporated in the package anyway :)

I was working on a ToggleFlagTrigger today, but ultimately scrapped it when I realized I could solve my problem without it. Although it would be handy to have.
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Re: MoreTriggers compiled [RELEASE]

Post by G-Flex »

Yeah, my SightTrigger only extends Trigger, not MoreTriggers.

Apparently I also added functionality so you can have it trigger when something can no longer be seen, which I guess would be useful if you want to track when something is in view and when it isn't.
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Re: MoreTriggers compiled [RELEASE]

Post by Neveos »

heh, I used triggertrigger to frob a pool ball for dramatic effect during a convo. Pool ball simply ejects away from player's location.
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Re: MoreTriggers compiled [RELEASE]

Post by bjorn98009_91 »

I've made a small update to the package. From the changelog:

Code: Select all

Version 1.2 -
	Fixed a bug where DamageTriggerDirect continued doing damage to actors that was outside the damage radius.
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