There is no such thing as unreliable variable replication, so reliable and unreliable on variables have the same effect, but i won't post every unreliable variable replication statement here.
First of all: Actor.uc
BlendAnimSequence, SimBlendAnim and BlendAnimMinRate are not replicated at all.
AnimSequence, SimAnim, AnimMinRate and bAnimNotify replication conditions are:
Code: Select all
// Animation. reliable if( DrawType==DT_Mesh && ((RemoteRole<=ROLE_SimulatedProxy && (!bNetOwner || !bClientAnim)) || bDemoRecording) ) AnimSequence, SimAnim, AnimMinRate, bAnimNotify;