Fixes for omited alpha value for drawing Tiles

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Hanfling
MJ12
Posts: 406
Joined: Sun Oct 04, 2009 6:54 pm

Fixes for omited alpha value for drawing Tiles

Post by Hanfling »

Typically RenDevs ignore any given alpha values for drawing Tiles and implicit assuming them to be 1.0, because in script and other parts like config files, maybe some C++ code these are plain ignored, undefined or set to zero.

So let me collect script/config fixable alpha value for Tiles here, so these may actually end up getting a useful feature down the road...
Last edited by Hanfling on Thu Sep 17, 2020 9:48 pm, edited 1 time in total.
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Hanfling
MJ12
Posts: 406
Joined: Sun Oct 04, 2009 6:54 pm

Re: Fixes for omited alpha value for drawing Tiles

Post by Hanfling »

Attached is a patch against GOTY DeusEx package source, which sets alpha value to 255 for the colorthemes. It also moves the color values which are the same for all datavaultimages into the DatavaultImage class, and a few other minor changes.
Attachments
DeusEx-AddMissingAlpha.patch.zip
(8.86 KiB) Downloaded 252 times
I demand my DXE User ID back. Launcher for DeusEx, Rune, Nerf, Unreal & Botpack. HX on Mod DB. Revision on Steam.
Jack90
UNATCO
Posts: 113
Joined: Sat Mar 18, 2023 11:55 am

Re: Fixes for omited alpha value for drawing Tiles

Post by Jack90 »

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