A couple of tips to help for changes to dxloader.ini if you have interest in running GMDX or Kentie's new DX 11 renderer through this loader. As I've indicated repeatedly, you can support a variety of new things by simply adding the proper lines.
The DX Renderer
To support that after you copy the files to DeusEx\System, you need to add a number of lines, but are pretty straight forward. Line changes along with sections they are in (I just copied the DX10 settings and renamed a few things for the DX11 section):
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[RenderFiles]
D3D11Drv.D3D11RenderDevice=d3d11drv.dll
[Detects]
D3D11Drv.D3D11RenderDevice=DirectX 11
[D3D11Drv.D3D11RenderDevice]
Coronas=True
DetailTextures=True
ShinySurfaces=True
HighDetailActors=True
VolumetricLighting=True
Precache=False
Antialiasing=8
Anisotropy=8
VSync=True
ParallaxOcclusionMapping=False
LODBias=0
BumpMapping=True
ClassicLighting=True
AlphaToCoverage=False
AutoFOV=False
FPSLimit=60
simulateMultipassTexturing=False
unlimitedViewDistance=False
DescFlags=0
Description=D3D11
GMDX
This one is a little more complicated, since the instructions given in the package are for a destructive install of this mod. However, you can set it up to run like any other mod in a non-destructive install. First you copy the GMDX files into its own folder under \DeusEx, and then move *.U to a System folder. Then go to \DeusEx\System and copy DEUSEX.EXE to GMDX.EXE. Then copy deusex.ini and user.ini to GMDX\System and rename those to gmdx.ini and gmdxuser.ini. If you've followed my instructions, you should end up with this:
- Screen shot of what my GMDX folder looks like.
- gmdx_ss01.jpg (3.76 KiB) Viewed 17043 times
Then, in the copied gmdx.ini, you modify it as follows (observing your path names you've given everything):
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[Core.System]
PurgeCacheDays=30
SavePath=C:\DeusEx\GMDX\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\GMDX\System\*.u
Paths=..\HDTP\System\*.u
Paths=..\System\*.u
Paths=..\GMDX\Maps\*.dx
Paths=..\New Vision\Maps\*.dx
Paths=..\Maps\*.dx
Paths=..\New Vision\Textures\*.utx
Paths=..\HDTP\Textures\*.utx
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\GMDX\Music\*.umx
Paths=..\Music\*.umx
Now in your dxloader.ini you add (in the sections):
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[Detects]
GMDX.EXE=Deus Ex: GMDX
[GMDX.EXE]
IniFileName=GMDX\System\gmdx.ini
UserIniName=GMDX\System\gmdxUser.ini
LogFileName=GMDX\System\gmdx.log
SaveGamePath=GMDX\Save
Then you should be able to get it to run in the loader. I realize that all these cumulative changes might be overwhelming, so I included a copy of my current dxloader.ini and gmdx.ini with this post. Hope it helps.