Re: Fallout 3 upgrade system as much fun as Deus Ex
Posted: Mon Nov 17, 2008 11:11 am
Hahah man, CP... your post looks like some sort of NSA document.
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I, too, feel like you're taking crazy pills.James T wrote:I FEEL LIKE I'M TAKING CRAZY PILLS!
James T wrote:I can understand why Bioshock got its excessive hype (crap game, but awesome decor!)
So you haaave... nothing?Jonas wrote:I, too, feel like you're taking crazy pills.James T wrote:I FEEL LIKE I'M TAKING CRAZY PILLS!
Yes, it's Doom 3 with open levels, upgradable weapons, character advancement, and a good story with political and philosophical overtones. Take that away, and sure - it's just Doom 3. But take that away from DX, and you got Unreal. Your point, my good man, is moot: You can easily reduce Bioshock to Doom 3 by removing things from it, in the same way that I can easily reduce you to a corpse by taking away your brain - that doesn't mean you're just a corpse plus a brain.James T wrote:(and yes, Bioshock has the best aesthetic bells & whistles in gaming, but take away the pretties and it's... Doom 3.
Or, you know, because they think they've created some really fantastic products and they want to do the best they can to make sure they sell well.Mr_Cyberpunk wrote:Bethesda over hype their games because they are unethical bastards.
Are you seriously saying that the entire game media profession was mass bribed in order to secure a good rating?Mr_Cyberpunk wrote:It was also suspected that Peter Hines bribed the reviewers with Holidays and free Hotel Rooms. They further more made some kind of agreement where the game would not score under a 9.0 or 90% on major game reviewer sites. They have done this before btw.
Really? What do you do?Mr_Cyberpunk wrote:I do it for a living Trestkon
'Open levels'? STALKER, Far Cry 2 (even bits of FC1, from memory), Thief 2, Deus Ex, these have 'open levels'. Bioshock was a series of tubes (like the internet!), occasionally with a hub or two so you could go down the 'objective C' tube rather than the 'objective B' tube. There are a maximum of two approach vectors to practically every situation in Bioshock -- go in guns blazing from one end of the tube, or go in guns blazing from the other end. It has absolutely anything but 'open levels'. In-universe it makes sense, Rapture being underwater and all, but if you're going to restrict player movement that far, the game's going to have to find its virtues elsewhere. You could 'open' the story instead with branching narrative paths/consequences, for example, or you could learn from Valve and dice the one path up with some puzzling (this would've required the least deviation from their apparently-chosen path, but they didn't do it -- yes, I remember Kyburz's office, that was a single room), or if you're not even going to spice up your shooter by that much then you've got Doom 3. just make it a really good shooter (see Valve again; balanced weapons, a variety of enemies that exercise the full spectrum of weapons, and a decent challenge) but...Jonas wrote:Yes, it's Doom 3 with open levels,James T wrote:(and yes, Bioshock has the best aesthetic bells & whistles in gaming, but take away the pretties and it's... Doom 3.
(for a tick there I thought 'What character advancement?!' but the gene tonics, I get it) ...as I was saying, Bioshock, even on the hardest level, is so hideously easy that gun tweaking and the offensive spells are meaningless (strictly speaking, you can specialise, but given that you can switch tonics and plasmids at regular intervals, and given how many slots are available to you, there's zero risk and therefore zero thought required). There are the brief difficulty spikes of the Big Daddies, but with Rapture's ankle-deep flood of ammo and Eve, my stocks are far too high for them to take me down unless I perversely offer my own neck.*upgradable weapons, character advancement