Hey guys,
If I switch to Chris Dohnal's DX9 1.3 renderer, I have problems with enabling 32 bit textures. The game will start, play music but show a black screen. It seems to "deep cycle" like that for a few minutes, then pops up with an error about looping 10 million times or so and exits to desktop. The log refers to a console.keyevent error. Any easy fixes, besides using a different renderer? I just switched to OpenGL, but at some point I'd like to mess around with ENBseries, so I'm still wanting to fix it.
I will try to reproduce it...ofc now that it's time to post, it's not cooperating with generating the error.
Infinite loop error with 32 bit textures enabled on DX9
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Re: Infinite loop error with 32 bit textures enabled on DX9
Kentie does DX10, not 9, iirc. In fact, on his page. he refers folks to cdohnal for DX9 users. I am running XP.Boltersdriveer wrote:Use the one from kentie. Kthxnbai.