Infinite loop error with 32 bit textures enabled on DX9

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Hal900x
Mole Person
Posts: 6
Joined: Wed Aug 18, 2010 3:46 am

Infinite loop error with 32 bit textures enabled on DX9

Post by Hal900x »

Hey guys,

If I switch to Chris Dohnal's DX9 1.3 renderer, I have problems with enabling 32 bit textures. The game will start, play music but show a black screen. It seems to "deep cycle" like that for a few minutes, then pops up with an error about looping 10 million times or so and exits to desktop. The log refers to a console.keyevent error. Any easy fixes, besides using a different renderer? I just switched to OpenGL, but at some point I'd like to mess around with ENBseries, so I'm still wanting to fix it.

I will try to reproduce it...ofc now that it's time to post, it's not cooperating with generating the error.
Boltersdriveer
UNATCO
Posts: 128
Joined: Mon Dec 28, 2009 5:05 am

Re: Infinite loop error with 32 bit textures enabled on DX9

Post by Boltersdriveer »

Use the one from kentie. Kthxnbai.
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Hal900x
Mole Person
Posts: 6
Joined: Wed Aug 18, 2010 3:46 am

Re: Infinite loop error with 32 bit textures enabled on DX9

Post by Hal900x »

Boltersdriveer wrote:Use the one from kentie. Kthxnbai.
Kentie does DX10, not 9, iirc. In fact, on his page. he refers folks to cdohnal for DX9 users. I am running XP.
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