Rendering issue

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m3rc1l3ss
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Joined: Thu Jul 10, 2008 6:06 am

Rendering issue

Post by m3rc1l3ss »

I just re-installed DX to get ready for NV and I was trying to figure out a rendering issue I have never been able to fix...

Image

I have dxglr 21 installed

Code: Select all

[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
UseTNT=1
MinDepthBits=16
MaxLogUOverV=8
MaxLogVOverU=8
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=False
ShareLists=False
AlwaysMipmap=0
DoPrecache=0
UseTrilinear=True
MaxAnisotropy=0
SupportsLazyTextures=0
ZRangeHack=False
NoAATiles=False
NumAASamples=4
UseAA=True
MaskedTextureHack=True
SmoothMaskedTextures=False
SceneNodeHack=True
FrameRateLimit=0
SwapInterval=-1
UseFragmentProgram=False
UseMultiDrawArrays=False
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=False
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=False
DetailMax=0
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
Use16BitTextures=False
UseS3TC=False
UsePrecache=False
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=12
MinLogTextureSize=0
OneXBlending=True
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DescFlags=0
Description=

Anyone have ideas?
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DaveW
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Re: Rendering issue

Post by DaveW »

If your graphics card supports DX10, Kentie's DX10 renderer fixes this issue. It's just bad depth perception by the renderer - though, I'm not sure why it's so extreme at a short distance.
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m3rc1l3ss
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Re: Rendering issue

Post by m3rc1l3ss »

kk I guess I will just have to live with it then. Even the DX9 renderer seems to be too much #-o


Edit apparently the current D3d editor does work on my computer and the error disappeared so I am guessing the renderer (or my settings for it) were to blame
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Jonas
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Re: Rendering issue

Post by Jonas »

Yep, dxglr is the Glide renderer which is made for Voodoo cards. It's shit.
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ggrotz
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Re: Rendering issue

Post by ggrotz »

FWIW, I got this problem to clear up on the DX9 renderer by using 32-bit textures (probably OpenGL as well since I notice it there as well using NV+HDTP). Unfortunately this requires a lot of horsepower on the video card, so YMMV on it.
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