Grammatolatry wrote:Has anyone played DLC and if so what did you think of it? There's definitely going to be another game or series of DLCs and I bet they're going to revolve around this Janus person/computer. Do you think eventually they'll make a game where Paul meets old (but tough like tong si hung) Adam through Tracer, and is recruited to the NSF?
As much as I'd
love to play as Adam again, especially in a time closer to the first game, it would completely obliterate the strongest and IMO more overlooked aspect of HR's story; it's a
tragedy. Adam's dead at the end not because he can't exist in Deus Ex (I sincerely doubt Simons was being literal when he said that Navarre and Hermann were the last mechs), but because Adam's own story is deliberately linked to the myth of Daedalus and Icarus, in which Icarus crashes into the sea after his wings melted from the sun.
To go on a tangent about the bossfights and their place in the story, I find them out of place not just because of their dated mechanics, but because the idea of having a "boss" in this game works against the thrust of the game's narrative. HR portrays the crystallization of the Illuminati's power through Adam's eyes, and while Adam's tech tree is seemingly OP compared to Deus Ex, the player and Adam slowly realize that while he may have begun to transcend his human limitations and is on the road to transhumanism, nothing he can accomplish in the world can stop the events that Darrow, Page and Everett put into motion. Despite being a "greater" being that those he opposes, Adam is powerless to change the course of events in a traditional way.
To summarize: "You can't fight ideas with bullets."
In this light, the Ending-Tron-3000 makes much more sense, as Adam's real struggle is what to make of his experiences, not only to himself, but to the rest of the world. (I don't believe for a second that PICUS broadcasting any of the three stories would really shift public option beyond what the Illuminati could ever control, with or without Eliza's consent. The fact that the world's largest media source IS a centralized tool of Illuminati propaganda does, however, lend more credence to Tracer's ending, which otherwise seems incredibly ham-handed and drastic otherwise.) In both game, it's repeated and implied over and over that the body can only evolve so far without the mind. Although not spelled out in so many words, it's evident that even at the end of his life, Adam's mind makes the first steps in this direction with each of the four ending branches.
That culmination of themes and presentation seals the deal on why I end up loving Human Revolution, even with it's laundry list of flaws (One that's not really all that much longer than Deus Ex, to be entirely fair. ;p).
It's not structurally the same animal as Deus Ex in terms of multiple story paths, but to not call this a Deus Ex game only illustrates a shallow understanding of what made the original great. I rarely disagree with Yahtzee's reviews, and in a way I'm not departing too much from his take, but to say that HR's story isn't as deep isn't true. There's worlds of depth in the story, but it's a more personal, more narrowly focused story. Different, not dumber.
Speaking of "dumber", The Missing Link, while technically brilliant, actually comes close to undermining the story of HR because it misunderstood that entire scene of Adam turning himself into a piece of cargo to follow a lead. It's true that it's overtly a nod and commentary on human trafficking in our time and what it could mean in the future, but it takes on a new meaning when Adam literally turns himself
off in order to do it. That's a scary prospect, given that he could easily never wake up, or wake up months or even
years after he climbs in. This isn't something that a normal human can experience, and it's a demonstration of the risks augs face.
Why couldn't they have just added that content as an extra mission? It's not like fans aren't already replaying it several times.