That was fine until after I saved in the NYC clinic on the first NYC mission. I'd rather not have to restart the play through again, but there could be a glitch as the two guys (bums) that sit on the seats beside the doorway into the main area of the clinic, are not there (the doctors and receptionist at the computer were gone after I saved, but reappeared after I loaded the game) and when I try to leave the clinic, it says "loading" and then the game crashes with no error. Here is my DeusEx log. I am using Kenties launcher if that makes any difference. It shouldn't as I used it many times without issues.
I can't reinstall the game as this is a copy of the game I have on my HDD. Anyway here is the log. I wondered if it could have been the OpenAL audio, so as I had it, so I changed it back to GalaxyAudio in the ini and it still crashed. Anyone know what is wrong? I'd rather not restart the game again as I have got this far (I know its not far into the game, but still):
Log: Log file open, 01/15/15 03:08:31
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.1 (Build: 7601)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line:
Init: Base directory: H:\DeusEx\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Log: Cd Path: ..\
Init: Computer:
Init: User: David
Init: Memory total: Phys=4194303K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=3193.055087 MHz
Init: CPU Page size=4096, Processors=8
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Log: Bound to DeusEx.dll
Log: Bound to Extension.dll
Log: Bound to ConSys.dll
Log: Loading: Package DeusEx
Log: Loading: Package Core
Log: Loading: Package Engine
Log: Loading: Package Extension
Log: Loading: Package DeusExCharacters
Log: Loading: Package DeusExUI
Log: Loading: Package DeusExItems
Log: Loading: Package Effects
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package ConSys
Log: Loading: Package DeusExSounds
Log: Loading: Package HDTPItems
Log: Loading: Package DeusExDeco
Log: Loading: Package HDTPanim
Log: Loading: Package HDTPDecos
Log: Loading: Package HDTPCharacters
Log: Loading: Package UBrowser
Log: Loading: Package UWindow
Log: Bound to IpDrv.dll
Log: Loading: Package IpDrv
Log: Bound to DeusExText.dll
Log: Loading: Package DeusExText
Log: Loading: Package Ambient
Log: Loading: Package MoverSFX
Log: Loading: Package IpServer
Log: Loading: Package MPCharacters
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: entry.dx
Log: Loading: Package Entry
Log: Loading: Package Title_Music
Log: Game class is 'DeusExGameInfo'
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: DX.dx?Name=Player?Class=DeusEx.JCDentonMale
Log: Doing load, not loadgame
Log: Current mission number is -1, next is -1
Log: LoadMap: DX.dx?Name=Player?Class=DeusEx.JCDentonMale
Log: Loading: Package DX
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Render
Log: Garbage: objects: 34123->34122; refs: 378973
Log: Game class is 'DeusExGameInfo'
Log: Bringing Level DX.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale
ScriptLog: Base Mutator is DX.Mutator1
Init: Initialized moving brush tracker for Level DX.MyLevel
ScriptLog: Login: Player
Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm ***
Log: Possessed PlayerPawn: JCDentonMale DX.JCDentonMale0
ScriptLog: All inventory from Player is accepted
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to D3D9Drv.dll
Log: Initializing D3D9Drv...
Log: Enter SetRes()
Init: Depth bits: 24
Log: 8 Texture Mapping Units found
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 14
Log: Bound to ALAudio.dll
Log: OpenAL: ALDEVICES found 1:OpenALSoft
Log: Loading: Package ALAudio
Log: OpenAL: ALDevice 1, OutputRate Enum 5
DevAudio: OpenAL: rate 44100
Init: OpenAL: Selected ALDevice is: 1
DevAudio: OpenAL: Trying to use ALDevice: OpenAL Soft
Log: OpenAL: We are using OpenAL device: OpenAL Soft
Log: OpenAL: ALURE successfully initialized using OpenAL Soft.
Log: OpenAL: EFX Extensions found
Log: OpenAL: Check for EFX Version - OK
Init: OpenAL: EFX initialized.
Init: OpenAL: Version 1.1 ALSOFT 1.15.1 found
Init: OpenAL: Audio subsystem initialized.
Init: Game engine initialized
DevMusic: OpenAL: Transiting to Title_Music with MTRAN 3
DevMusic: RegisterMusic Title_Music
Log: OpenAL: playing Title_Music Deus Ex (Impulse Tracker 2.14v5 IT 1.00)
Log: Loading: Package DXFonts
Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.JCDentonMale0.DeusExRootWindow0.MenuMain0.MenuUIClientWindow0.MenuUIMenuButtonWindow9
Log: Assigning Last Button Window to MenuUIMessageBoxWindow DX.JCDentonMale0.DeusExRootWindow0.MenuUIMessageBoxWindow0
Log: Assigning Last Button Window to MenuUIActionButtonWindow DX.JCDentonMale0.DeusExRootWindow0.MenuUIMessageBoxWindow0.MenuUIActionButtonBarWindow1.MenuUIActionButtonWindow4
Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow DX.JCDentonMale0.DeusExRootWindow0.MenuUIMessageBoxWindow0.MenuUIActionButtonBarWindow1.MenuUIActionButtonWindow4
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Window.dll
Log: Unbound to Core.dll
Log: Unbound to Engine.dll
Log: Unbound to DeusEx.dll
Log: Unbound to Extension.dll
Log: Unbound to ConSys.dll
Log: Unloading: Package DeusEx
Log: Unloading: Package Core
Log: Unloading: Package Engine
Log: Unloading: Package Extension
Log: Unloading: Package DeusExCharacters
Log: Unloading: Package DeusExUI
Log: Unloading: Package DeusExItems
Log: Unloading: Package Effects
Log: Unbound to Fire.dll
Log: Unloading: Package Fire
Log: Unloading: Package ConSys
Log: Unloading: Package DeusExSounds
Log: Unloading: Package HDTPItems
Log: Unloading: Package DeusExDeco
Log: Unloading: Package HDTPanim
Log: Unloading: Package HDTPDecos
Log: Unloading: Package HDTPCharacters
Log: Unloading: Package UBrowser
Log: Unloading: Package UWindow
Log: Unbound to IpDrv.dll
Log: Unloading: Package IpDrv
Log: Unbound to DeusExText.dll
Log: Unloading: Package DeusExText
Log: Unloading: Package Ambient
Log: Unloading: Package MoverSFX
Log: Unloading: Package IpServer
Log: Unloading: Package MPCharacters
Exit: Game engine shut down
Log: Unbound to WinDrv.dll
Log: DirectDraw End Mode
Log: Flushing cache
Exit: DirectDraw released
Exit: Windows client shut down
Log: Unbound to Render.dll
Exit: Lighting subsystem shut down
Exit: Rendering shut down
Log: Unloading: Package Entry
Log: Unloading: Package Title_Music
DevMusic: OpenAL: Unregister music: Music Title_Music.Title_Music
Log: Unloading: Package DX
Init: Shut down moving brush tracker for Level DX.MyLevel
Log: Unbound to D3D9Drv.dll
Log: Unbound to ALAudio.dll
Log: Unloading: Package ALAudio
Exit: OpenAL: libxmp subsystem shut down.
Exit: OpenAL: Audio subsystem shut down.
Log: Unloading: Package DXFonts
Log: Garbage: objects: 34586->0; refs: 378973
Exit: Object subsystem successfully closed.
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory 0.070M / 2.059M
Uninitialized: Peak Memory 182.659M / 184.367M
Uninitialized: Allocs 154 Current / 242184 Total
Uninitialized: Log file closed, 01/15/15 03:08:49