's what I'm here for. We're planning to monkey with Deusex.u ANYWAY, so why not?JC12 wrote:Only thing is, doesn't it require more coding?
While I'm on the subject, it would probably help if we kept multiskins[2] as the muzzleflash texture (as it is for all current dx weapon meshes), which I think should be material slot 3 if you had it in 3ds max..though to be honest, I've never really worked out quite how 3ds2de decides which material to assign to which multiskin. I bet Phas knows, though.
Anyway, yeah: if you can manage to get the muzzleflash as multiskins[2] that's double awesome, but at the end of the day, I can sort everything out with code anyway, so yay!
Just keep the total number of different materials/textures below 9, since DX can only cope with 8 multiskins. The bugger..