In no way is Cthuhlu a generic FPS. Its the most unique non Looking Glass First Person Shooter out there.DaveW wrote: Yes, it's definitely downhill from there. You get guns in the police station and it turns into a generic puzzle-FPS in the vein of Half Life, rather than the sort of detective-mystery it was up to that point (albeit with a tonne of jumping puzzles). Sanity failures only happen with the monsters you encounter later.
There are more stealth sections further in, the detective-mystery elements remain throughout, its just not the main focus as it is in the beginning, and the storytelling remains strong throughout too. Also it has lean. In my opinion variety (randomly generated doesn't count) is the spice of gaming. If the 20 hour campaign was just a detective mystery throughout that would have bored the shit out of me.
Depends on how you look at it. For me it really adds to the gameplay, yet the game still creeped me the fuck out regardless. I do not think it was their intention for it to be telling you how you should feel (at least not primarily), I think thier goal was for it to add to the gameplay, which it does. Your hands shake when aim down the sights if Jack is scared. He can take his own life. He gets vertigo if you look over high edges and then his vision blurs a little. then you can jack up on morphine if under serious pressure.DaveW wrote: The problem with the sanity system, in both Cthulu and Amnesia (although I wasn't aware the Amnesia one doesn't kill you - I thought it did) is that it's a cheap and artificial "horror" mechanic. If the game developers have done their job properly I should be feeling scared myself, the game shouldn't have to tell me "oh, by the way - what you're seeing right now should be scaring you." By making you play according to the sanity system, I think it makes you play it as a game rather than an experience which isn't the point.
There are tons of events that add to your total sanity (an unseen number) that you the player determine, being fully healed and avoiding stressful situations reduces it though I think. Then there is the head fuck effects like jack talking to himself when he is losing it or his teeth chattering. The best thing about the sanity system is it is not scripted, its up to the player to keep Jack sane.
NEVER! It also wants YOU to have a sanity failure tooDaveW wrote:Just let me fucking quicksave.
Quicksave can be abused, save points are a forced challenge. You have to play the game as if you were Jack yourself, get immersed, if not you'll be punished.
Its the one sure thing about console gaming I prefer over PC (well old-school console gaming anyway).
It does seem like Cthulhu is a crappy console port though, since there is significantly less bugs on the console version too.