What are you playing?
Moderators: Master_Kale, TNM Team
Re: What are you playing?
Is 3 hours even enough to make it through the commercial area? You must've stopped somewhere before fighting the plastic surgeon? Later levels take you through the wharves where actual value is produced, the greenhouse where they grow food, an entertainment district with a theatre and clubs, an apartment area where people actually live, and a power plant. You kinda start to see how it all comes together.
I think the main problem is that Rapture is supposed to be a very structured and artificial place - in real life, cities are constructed very gradually and generally not following a detailed plan, so they end up with industry, residence, and commerce intermingled. If you were to build a whole city in one go, it's fair to assume you'd put the industry in one area, the residence in another area, and commerce somewhere else (though preferably close to the residence area, heh). That's how it is in BioShock. Since you don't really move freely between these areas, you don't experience it as one whole city, but rather one area at a time, and you don't really get a sense of how it all works together.
I think the main problem is that Rapture is supposed to be a very structured and artificial place - in real life, cities are constructed very gradually and generally not following a detailed plan, so they end up with industry, residence, and commerce intermingled. If you were to build a whole city in one go, it's fair to assume you'd put the industry in one area, the residence in another area, and commerce somewhere else (though preferably close to the residence area, heh). That's how it is in BioShock. Since you don't really move freely between these areas, you don't experience it as one whole city, but rather one area at a time, and you don't really get a sense of how it all works together.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Re: What are you playing?
So how long would it be to complete the game? Sounds like it may be 15 to 20 hours, and for $20 that's bang for your buck.
Growing old is inevitable.......Growing up is optional
Re: What are you playing?
The city would be really structured, and therefore it shouldn't be very linear. Cities that have evolved from a small town into a city where 200,000 people live often have huge infrastructural problems. Take Nijmegen, a small city I live quite close to. There are 3 main roads, and they all meet at one square. The results are endless traffic jams.Jonas wrote:Is 3 hours even enough to make it through the commercial area? You must've stopped somewhere before fighting the plastic surgeon? Later levels take you through the wharves where actual value is produced, the greenhouse where they grow food, an entertainment district with a theatre and clubs, an apartment area where people actually live, and a power plant. You kinda start to see how it all comes together.
I think the main problem is that Rapture is supposed to be a very structured and artificial place - in real life, cities are constructed very gradually and generally not following a detailed plan, so they end up with industry, residence, and commerce intermingled. If you were to build a whole city in one go, it's fair to assume you'd put the industry in one area, the residence in another area, and commerce somewhere else (though preferably close to the residence area, heh). That's how it is in BioShock. Since you don't really move freely between these areas, you don't experience it as one whole city, but rather one area at a time, and you don't really get a sense of how it all works together.
Now, compare New York. A rather artificial city. Most roads are straight and parallel.
Rapture has only ONE way to get to another area. That's even worse than 'natural' cities.
Re: What are you playing?
Sounds about right. Like Deus Ex, it varies substantially depending on how thoroughly you explore.bobby 55 wrote:So how long would it be to complete the game? Sounds like it may be 15 to 20 hours, and for $20 that's bang for your buck.
A valid point, though it could be argued that Ryan has a vested interest in designing transportation chokepoints to give him more power over the city. Indeed he does shut down the bathysphere network when the riots break out before the start of the game. It's also worth noting that comparing Rapture directly to real cities is problematic, since most - if not all - real cities are not built on the bottom of the ocean.gamer0004 wrote:The city would be really structured, and therefore it shouldn't be very linear. Cities that have evolved from a small town into a city where 200,000 people live often have huge infrastructural problems. Take Nijmegen, a small city I live quite close to. There are 3 main roads, and they all meet at one square. The results are endless traffic jams.
Now, compare New York. A rather artificial city. Most roads are straight and parallel.
Rapture has only ONE way to get to another area. That's even worse than 'natural' cities.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Re: What are you playing?
Oh, one more thing actually. How many ways does New York City have to get around? Roads and a metro, right? So that's two, they're just used to connect quite a lot of locations. Look at Rapture, then: it has the bathyspheres and it has "skywalks" (waterwalks?) between buildings. Every bathysphere station connects you to every other bathysphere station, so it's quite comparable to NYC's metro. The only thing Rapture is missing is walkways connecting the major areas, but as I mentioned, Ryan might have ulterior motives with that design: the bathyspheres are easier to shut down than walkways would be.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Re: What are you playing?
Thanks, I don't know how immersive the game will play, but by the debate it (Rapture) will be a cool place to visitJonas wrote:Sounds about right. Like Deus Ex, it varies substantially depending on how thoroughly you explore.bobby 55 wrote:So how long would it be to complete the game? Sounds like it may be 15 to 20 hours, and for $20 that's bang for your buck.
Growing old is inevitable.......Growing up is optional
Re: What are you playing?
BioShock is structured a lot like Deus Ex: large, fairly open levels with multiple objectives that can usually be done in the order you choose, connected in a linear sequence. Unlike in Deus Ex, you can travel back to previous levels in BioShock at any time, but there's not really any reason to do so, unless you want to see if you missed anything your first time through.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Re: What are you playing?
OMG! I better make that 30 plus then.
Growing old is inevitable.......Growing up is optional
Re: What are you playing?
They are not nearly as open as the Deus Ex ones, at least not during the first 2/3 of the game. Bioshock is an immersive game though, and I rather like the ghosts. I mean I can totally see the logic in why the city is created as it is. Plus the splicers fit perfectly in the game, and so do their vocal remarks.Jonas wrote:BioShock is structured a lot like Deus Ex: large, fairly open levels with multiple objectives that can usually be done in the order you choose, connected in a linear sequence. Unlike in Deus Ex, you can travel back to previous levels in BioShock at any time, but there's not really any reason to do so, unless you want to see if you missed anything your first time through.
Don't make me comment on the gameplay though, 'cus then I will have to get all negative and shit.
"Delays are temporary; mediocrity is forever."
odio ergo sum
odio ergo sum
Re: What are you playing?
Oh? A console to PC game?
Growing old is inevitable.......Growing up is optional
Re: What are you playing?
No, just not very good gameplay. I mean if it had had the gameplay of System shock 2 and the story/atmosphere of itself, it would sit comfortly on my top 10 games evar list. Unfortunately, it has a very shallow RPG system and don't expect to be challanged once you've found the heavy weapons.bobby 55 wrote:Oh? A console to PC game?
"Delays are temporary; mediocrity is forever."
odio ergo sum
odio ergo sum
Re: What are you playing?
I found it to be a perfectly satisfying tactile FPS with a good sprinkling of RPG mechanics.
I think BioShock's levels compare favourably with DX's interior maps. BioShock just doesn't have any exteriors, but I hear BioShock 2 is going to change that. We'll see.
I think BioShock's levels compare favourably with DX's interior maps. BioShock just doesn't have any exteriors, but I hear BioShock 2 is going to change that. We'll see.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Re: What are you playing?
Ahhhh, thanks Jaedar. I've played a few games where the extra fire power makes it less challenging. However my interest in the game after tonights' divulgences has only increased.
Thanks Jonas, it sounds pretty damned good to me now.
Thanks Jonas, it sounds pretty damned good to me now.
Growing old is inevitable.......Growing up is optional
- Hassat Hunter
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Re: What are you playing?
Well, System Shock2 was pretty awesome.
And yeah; guess I have to do a runthrough of myself now after this discussion. Already got the game anyways...
And yeah; guess I have to do a runthrough of myself now after this discussion. Already got the game anyways...
Can somebody tell me how I can get a custom avatar?
Oh wait, I already got one...
Oh wait, I already got one...
Re: What are you playing?
It certainly was, thus after watching many episodes of the "pacifists approach" to surviving on the Von Braun I think I'II give it a shot with my measly shotgun.Hassat Hunter wrote:Well, System Shock2 was pretty awesome.
That is after I finally clock STALKER...