I like consistency. I don't really mind being a consistent space faring idiot that much (see mass effect), but I really don't like it in DA when BW basically hand you a character sheet and say: This is your motivation, and 2 hours later, they never let you act upon that motivation (again). It feels so very shoehorned.
DDL wrote:
"Heee! They implemented quite a few different convos for different races and backgrounds! That's awesome!"
That's basically what mass effect did as well... and it did it without causing consistency faults.
I kinda approve of BW making DA, because at least it represents them trying to do something new and deep and "RPG"y, its just to bad they failed so utterly at making a game I could enjoy. The only reason I managed to get through it all was because of that potential, it felt as though the game kept going "keep playing, i'll get to the promised awesomeness soon". The problem is that it never really gets there, and when it does it is quickly interrupted by the new shit. I just couldn't buy anything about the game's writing. My character was utterly dull and uninteresting (why not give me the option to exact some revenge against the humans that have oppresed my race(and (my) magekind?) for thousands of years. Seems like a reasonable thing to do in that position.), both the villains are complete shit(RAAARGH I'M A ZOMBIII, gief me your brains except with EVEN less characterization, and I'm just looking to do the best for the peopl RAGAHHAH turns out I'm just insane and am going to kill the only people that can defeat the darkspawn) and this sentence is getting way to long.