What are you playing?
Moderators: Master_Kale, TNM Team
-
- MJ12
- Posts: 438
- Joined: Sat Feb 20, 2010 7:15 am
Re: What are you playing?
Metro 2033. I'm loving it, scary and intense. I think I'm about halfway through now.
What the heck are you looking at my signature for?Read my blog
Re: What are you playing?
Then be happy as it gets shittier the longer it goes with the ending totally sucking balls. Hopefully in the sequel they deliver what they planed. The graphics is good and the setting engaging but the rail-shooter approach, the QTEs thrown in randomly (especially towards the end) and the nearly non-existent story kills it. If they take the design crap out of it in the sequel and keep what is good I'm on it. In the mean time go play Stalker SoC or CoP. Graphic wise no where near M2033 but story wise and gameplay wise beats it.shadowblade34 wrote:Metro 2033. I'm loving it, scary and intense. I think I'm about halfway through now.
EDIT: Oh yeah, and the save system is the biggest abomination I've seen since a long time. Whoever did that deserves to die (or never allowed to ever make a game again).
Re: What are you playing?
It can be hard yo!Jane_Denton wrote:I bought that dirt cheap awhile ago on GOG. I like that game, I never did wrap it!AEmer wrote:I bought evil genius for steams midweek 75% off sale.
2,5€ for a game that's really cool. It's really well made, excellent product quality, great feel.
It's also alternative and relatively hard....but f'in great.
Can't remember what I paid for it on GOG, it was on sale.
More times then not Steam can beat GOG sales...
I've been slowly figuring things out, but I didn't _quite_ get how powerful a mechanic the heat system is...as it turns out, get too much heat and you'll get a squad of exceptional soldiers to come by for a visit, and _my god_ do they mess you up. Which is fair, but seriously...you need to really watch the heat.
Also, it looks like I've made a few poor base design decisions...oh well.
But its a really fun game. Very creative.
- Jane_Denton
- X-51
- Posts: 931
- Joined: Fri May 08, 2009 1:22 pm
- Location: Earth
Re: What are you playing?
Love that game!!! Wrapped it a couple of months back. So looking forward 2 coming out!shadowblade34 wrote:Metro 2033. I'm loving it, scary and intense. I think I'm about halfway through now.
I love the STALKER series, and how Metro has the feel of that series but with the straight forward shooter design.
Made those mistakes as well. But it is fun!AEmer wrote:Also, it looks like I've made a few poor base design decisions...oh well.
But its a really fun game. Very creative.
I suppose if I checked a walkthrough of it, or used cheats I'd wrap it. I hate using cheats though with games because I don't feel like I accomplished anything...
Who we are is but a stepping stone to what we can become...
-
- MJ12
- Posts: 438
- Joined: Sat Feb 20, 2010 7:15 am
Re: What are you playing?
Well, the thing is, the story is fine with me as I've already read the book, so I kinda know what's happening. I've been playing it quite stealthily, so it doesn't feel like a rail-shooter to me. It's more about the atmosphere and feeling I get when playing it, that I also got in the STALKER games.Dragon wrote:Then be happy as it gets shittier the longer it goes with the ending totally sucking balls. Hopefully in the sequel they deliver what they planed. The graphics is good and the setting engaging but the rail-shooter approach, the QTEs thrown in randomly (especially towards the end) and the nearly non-existent story kills it. If they take the design crap out of it in the sequel and keep what is good I'm on it. In the mean time go play Stalker SoC or CoP. Graphic wise no where near M2033 but story wise and gameplay wise beats it.shadowblade34 wrote:Metro 2033. I'm loving it, scary and intense. I think I'm about halfway through now.
EDIT: Oh yeah, and the save system is the biggest abomination I've seen since a long time. Whoever did that deserves to die (or never allowed to ever make a game again).
What the heck are you looking at my signature for?Read my blog
Re: What are you playing?
Where is the stealth in this game? There are two map places with explicit "don't walk over glass or they hear you" places but otherwise stealth boils down to you using the air gun or "not". For stealth you need more than one corridor to walk through like pulled by a string. And in the tons of monster-wave situations there exists no stealth at all. That's the major problem with 2033. It's an awful narrow rail-shooter. Besides if you don't know the book one inch the story is non-existent and atmosphere is zero because there is no word nowhere about the world, situation, people, whatever. It's bland and generic with you having no clue what the hell this is all supposed to be or why the hell people are doing the nonsense they are doing.shadowblade34 wrote:Well, the thing is, the story is fine with me as I've already read the book, so I kinda know what's happening. I've been playing it quite stealthily, so it doesn't feel like a rail-shooter to me. It's more about the atmosphere and feeling I get when playing it, that I also got in the STALKER games.Dragon wrote:Then be happy as it gets shittier the longer it goes with the ending totally sucking balls. Hopefully in the sequel they deliver what they planed. The graphics is good and the setting engaging but the rail-shooter approach, the QTEs thrown in randomly (especially towards the end) and the nearly non-existent story kills it. If they take the design crap out of it in the sequel and keep what is good I'm on it. In the mean time go play Stalker SoC or CoP. Graphic wise no where near M2033 but story wise and gameplay wise beats it.shadowblade34 wrote:Metro 2033. I'm loving it, scary and intense. I think I'm about halfway through now.
EDIT: Oh yeah, and the save system is the biggest abomination I've seen since a long time. Whoever did that deserves to die (or never allowed to ever make a game again).
Re: What are you playing?
Well, you can use various strategies. By now, it's clear to me that building up some immense wealth before your notoriety becomes too high is key. Simply put, you'll want money in the bank for contingencies. A good way to do this is to steal a little bit from each of the major factions....you put in some social minons and som military minions and you go nuts with the stealing. Mercernaries and spindoctors are really good for this. Just put like 3 of each in each of the wealthies regions, and you'll generate so little heat that you'll be fine. You'll want to push some cash towards replenishing your minions, and you'll want to be able to keep educating 3 mercernaries and 3 spin doctors at the same time, and the same for valets and guards...that way, you get a steady trickle of cash, and a steady trickle of robbers, and you can replenish your robbers as they get killed every 5-10 minutes or so.Jane_Denton wrote: Made those mistakes as well. But it is fun!
I suppose if I checked a walkthrough of it, or used cheats I'd wrap it. I hate using cheats though with games because I don't feel like I accomplished anything...
Then you can spend your time messing around with base and trap design. It costs some money, but traps can be stored in corridors, so you can make a little trap supply closset (or just put 'em in your hallways) while you mess around so you don't have to buy and sell all the time.
But yeah, keep 20 spin doctors and 20 mercs for stealing and education, and you can still have 60 other minions to mess around with.
Of course, the front base design is like, the biggest deal, biggest part of your defenses. If you can make sure that investigators very rarely make it far enough in that they see anything suspicious, you won't really need insane traps.
- Jane_Denton
- X-51
- Posts: 931
- Joined: Fri May 08, 2009 1:22 pm
- Location: Earth
Re: What are you playing?
Plenty of stealth tactics I used in Metro... one main one is keeping the silenced pistol in my inventory. I'd hide in a dark shadow and start shooting out the light bulbs at a distance. Then I could easily crouch and get closer to take out groups at a time with the pipe bombs with nails in it or something similar...Dragon wrote:Where is the stealth in this game? There are two map places with explicit "don't walk over glass or they hear you" places but otherwise stealth boils down to you using the air gun or "not". For stealth you need more than one corridor to walk through like pulled by a string. And in the tons of monster-wave situations there exists no stealth at all. That's the major problem with 2033. It's an awful narrow rail-shooter. Besides if you don't know the book one inch the story is non-existent and atmosphere is zero because there is no word nowhere about the world, situation, people, whatever. It's bland and generic with you having no clue what the hell this is all supposed to be or why the hell people are doing the nonsense they are doing.shadowblade34 wrote:Well, the thing is, the story is fine with me as I've already read the book, so I kinda know what's happening. I've been playing it quite stealthily, so it doesn't feel like a rail-shooter to me. It's more about the atmosphere and feeling I get when playing it, that I also got in the STALKER games.Dragon wrote:Then be happy as it gets shittier the longer it goes with the ending totally sucking balls. Hopefully in the sequel they deliver what they planed. The graphics is good and the setting engaging but the rail-shooter approach, the QTEs thrown in randomly (especially towards the end) and the nearly non-existent story kills it. If they take the design crap out of it in the sequel and keep what is good I'm on it. In the mean time go play Stalker SoC or CoP. Graphic wise no where near M2033 but story wise and gameplay wise beats it.shadowblade34 wrote:Metro 2033. I'm loving it, scary and intense. I think I'm about halfway through now.
EDIT: Oh yeah, and the save system is the biggest abomination I've seen since a long time. Whoever did that deserves to die (or never allowed to ever make a game again).
Who we are is but a stepping stone to what we can become...
Re: What are you playing?
I'm playing Arkham City. It's not as tight as Asylum, I'm typically a total sucker for open world games, but Arkham City doesn't feel like one, it feels like a regular hub-based game where the hub is just really big. The problem is, every level in Arkham Asylum was really meticulously designed, with all sorts of interesting movement paths, enemy patrol patterns, stealth opportunities, etc. etc. Everything felt extremely carefully designed, and that was really nice, every time you were in a fight, even if it was just a random brawl on your way to somewhere else, it felt like some designer had sat there and taken the time to plan out an interesting fight.
Now, most of the levels in Arkham City are the same, but the city itself isn't - rather than Arkham Asylum's 3 (I think it was?) separate hub maps that felt like genuine game levels, we get a big slightly haphazardly structured city with random fights more or less carelessly thrown in. Some of them are still fun and distinct, make no mistake, but most of the fights in the city just seem like filler, and when the enemies respawn it seems like it's just the exact same enemies as before (though I've noticed it isn't always).
I'm enjoying the game, just not as much as I enjoyed Asylum. Arkham City lacks... focus. But it's still a very kinetic game with mostly excellent level design, beautiful art direction, and solid acting. And now that I'm starting to unlock more of the different movement-related gadgets, it's picking up speed
Now, most of the levels in Arkham City are the same, but the city itself isn't - rather than Arkham Asylum's 3 (I think it was?) separate hub maps that felt like genuine game levels, we get a big slightly haphazardly structured city with random fights more or less carelessly thrown in. Some of them are still fun and distinct, make no mistake, but most of the fights in the city just seem like filler, and when the enemies respawn it seems like it's just the exact same enemies as before (though I've noticed it isn't always).
I'm enjoying the game, just not as much as I enjoyed Asylum. Arkham City lacks... focus. But it's still a very kinetic game with mostly excellent level design, beautiful art direction, and solid acting. And now that I'm starting to unlock more of the different movement-related gadgets, it's picking up speed
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Re: What are you playing?
I guess it can be debated if a pipe bomb fits in with stealth but I certainly used the light-bulb trick myself. I just learned soon though that the AI is totally brain-dead and that shooting light-bulbs has no real effect. They see/hear you as well with light as without (hence no Thief-effect). It's quite random. In my tests I could hide in plain sight or in shadows and the AI passed by me so close I could caught at them without me seeing or being miles away but spot me. If they fix the AI and make it actually respond to visuals properly in the sequel then I assume we've got a top notch game at our hands. Right now though there is very little information about the sequel. Or at least not enough for me to predict correctly how it turns out yet.Jane_Denton wrote:Plenty of stealth tactics I used in Metro... one main one is keeping the silenced pistol in my inventory. I'd hide in a dark shadow and start shooting out the light bulbs at a distance. Then I could easily crouch and get closer to take out groups at a time with the pipe bombs with nails in it or something similar...
Re: What are you playing?
To the Moon: Despite not really being what I'd call a game, this was very good.
Atom Zombie Smasher: Decent enough, but massively unbalanced to the point where crushing defeat and utter victory can depend solely on the first mercenary you get randomed is. It also has huuuuuuge snowball problems.
Anno 2070 demo: Like anno 1404 with some interface changes and retexturing. Preordered it, which I'll probably wind up regretting after I find out what horrible DRM measures ubishit put into it.
Atom Zombie Smasher: Decent enough, but massively unbalanced to the point where crushing defeat and utter victory can depend solely on the first mercenary you get randomed is. It also has huuuuuuge snowball problems.
Anno 2070 demo: Like anno 1404 with some interface changes and retexturing. Preordered it, which I'll probably wind up regretting after I find out what horrible DRM measures ubishit put into it.
"Delays are temporary; mediocrity is forever."
odio ergo sum
odio ergo sum
Re: What are you playing?
With the crap going on in RL I hadn't felt like playing games much. On Friday I was tidying up and came across my STALKER: SoC disc. I decided to install it and in my search for patches I came across a mod, STALKER Complete 2009 (2012), which also was to have fixed some bugs among other things. Well, I fired up the game after patching and adding the mod Friday evening and I've been playing it ever since. I still get a crash, but certainly not nearly as many as I did when first trying to play it some time ago. It was a pretty challenging game early but now that I can afford a decent weapon, and found merc armor, things are looking up. It's an entertaining experience, and at times, chilling.
Growing old is inevitable.......Growing up is optional
Re: What are you playing?
Never heard of that mod. What does it change/add?
Re: What are you playing?
It adds stuff like barmen can do repairs, fixes a few things mission wise (I think). It also improves the graphics but the game still has that bleak look about it.Dragon wrote:Never heard of that mod. What does it change/add?
This is from mod db: http://www.moddb.com/mods/stalker-complete-2009
Growing old is inevitable.......Growing up is optional
Re: What are you playing?
Ah okay, that one. Remember playing it. Yeah, back then their game engine could not handle large amounts of objects and such so it all went a bit bleak. Fitted in though with the intended mood. Will be interesting to see what direction they take with this new Stalker game.