UT III-demo is out!
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What the hell are you talking about, the UT theme is the one constant through out all UT games!Mr_Cyberpunk wrote:It's pretty pathetic that they didn't even change the intro music.
I like the new UT III demo, even if the colors are a muted. Turning down the DoF and the brightness up helped a bit. I'm also surprised that it's playable at < 30 FPS; at 1024x768 I'm getting ~25 FPS.
Also: Impact Hammer
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You might want to search the UT3 forums, http://utforums.epicgames.com/forumdisp ... order=desc I expect there are some fixes for the troubles you're having.
Keeper of the pointy stick of injustice™.
That was posted by an Epic rep so it might help.Okay I have more than enough logs on the Kernel32.dll crash, thanks guys. We're looking into it. Can you try this potential workaround:
If you are an administrator, Open: Program Files\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini
Otherwise open: My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini
Change the line
bInitializeShadersOnDemand=False
to
bInitializeShadersOnDemand=True
Edit:*RESTART BEFORE TRYING TO RUN THE DEMO AGAIN*
Does it still crash?
Here's the thread I got that info from.
http://utforums.epicgames.com/showthread.php?t=578480
Keeper of the pointy stick of injustice™.
Dave, you hardware-fascist, not everybody has endless disposable funds to spend on game-related computer upgrades!
*BANNED!*
*BANNED!*
Jonas Wæver
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Chief Poking Manager of TNM
I've made some videogames:
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I hate it when people say that. >_>; Honestly.
I also hate that PC game makers tend to push for higher and higher minimum requirements. There's a reason that Counterstrike is the most played online FPS in existence, and it's not that it's a fun, awesome game that everyone loves. System requirements that support anything from DX6 and up makes your available customers a very large group. Even for Valve's recent games; while games like Bioshock and Jericho are coming out and requiring SM3, Source games still support SM1.1 and up, and the older games still down to DX6 hardware. The only category where Source is remotely "modern" in its requirements is needing 512 MB of RAM minimum.
And for having such low requirements, the game doesn't suffer at all visually.
I also hate that PC game makers tend to push for higher and higher minimum requirements. There's a reason that Counterstrike is the most played online FPS in existence, and it's not that it's a fun, awesome game that everyone loves. System requirements that support anything from DX6 and up makes your available customers a very large group. Even for Valve's recent games; while games like Bioshock and Jericho are coming out and requiring SM3, Source games still support SM1.1 and up, and the older games still down to DX6 hardware. The only category where Source is remotely "modern" in its requirements is needing 512 MB of RAM minimum.
And for having such low requirements, the game doesn't suffer at all visually.
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Actually UT2004's was a significant improvement over UT1, I don't know why they went back to the UT1 instruments because the UT2004's sounded more cooler. aw well.What the hell are you talking about, the UT theme is the one constant through out all UT games!
And snipa, my Mac is running Hellgate london on full and hitting over 40FPS so trust me, it plays games perfectly fine. (also it'll run better come the 26th when Leopard comes out. Bout time we got a real Bootcamp)
Portal needs DX8 or higher to function properly btw.
That said, it runs quite well on my laptop with intel graphics (teh suck). Unreal 3 runs very well with settings on low on my parent's machine with an X300 (less teh suck, but still el cheapo). So really, I think the games run on a wide range of mediocre systems.
The problem is what the consumers expect, I've worked in a local computer store before I started my current job. When asking customers what kind of graphics card they wanted they nearly always said:
"Yeah, just the cheapest I guess, it's only for the kids, they don't do anything but play videogames."
I don't think the requirements are THAT high, sure Bioshock is annoyingly high, but you would know it in advance. If you play games on your PC, you need to upgrade every two years, OR accept the fact that you can't play all games with all settings on high. Also, if you buy the cheapest card, you'll have to upgrade more often.
That said, it runs quite well on my laptop with intel graphics (teh suck). Unreal 3 runs very well with settings on low on my parent's machine with an X300 (less teh suck, but still el cheapo). So really, I think the games run on a wide range of mediocre systems.
The problem is what the consumers expect, I've worked in a local computer store before I started my current job. When asking customers what kind of graphics card they wanted they nearly always said:
"Yeah, just the cheapest I guess, it's only for the kids, they don't do anything but play videogames."
I don't think the requirements are THAT high, sure Bioshock is annoyingly high, but you would know it in advance. If you play games on your PC, you need to upgrade every two years, OR accept the fact that you can't play all games with all settings on high. Also, if you buy the cheapest card, you'll have to upgrade more often.
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Wow, what an astounding affront to conventional wisdom.EER wrote:"Yeah, just the cheapest I guess, it's only for the kids, they don't do anything but play videogames."
Keeping a PC up-to-date is an expensive hobby, but considering how many games I buy, I can't help but wonder if I've already earned it back in the money I save on the games. Seeing how console games are meant to make up for the low-priced high-end consoles with their ridicular prices.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
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