Mass Effect 2 (ME1 spoiler warning!)

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Mr_Cyberpunk
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Re: Mass Effect 2

Post by Mr_Cyberpunk »

Well Jonas you assume that only based on inital development, The TNM 2 Branched storyline rule would instead work MUCH better as a continuing expansion- I realize its an excellent idea, commercially viable IF you use it in the episodic model and constantly update the original game- BioWare's system results in dropping the previous game in pursuit of a more flashier engine- but the way I see it, if you were actually skilled you'd find a way to migrate the first game directly into the second games technology- that also means that you're in an essence continuing the original story with updated technology and content- the result would be a game far far larger than anything that has even been attempted before. (the best trick would be to use CryTek's Futureproofing technique where you develop your content for a system that doesn't exist yet- ideally that would be building your models in the Highest Poly possible and then applying any new technologies to it later on. High Poly would mean Photorealism- so ideally there's no point in going further than that- the idea is to just allow the technology to catch up before the game can use it. Of course this means those models can be used for PR and Cutscenes should you want to put them to good use.)

With users consuming the content, well its simple really, if you make your game modular you can sell them the entire game piece by piece- see THQ's Dawn of War 1 as a perfect example how its done. You make a series of stand alone expansions-- but when combined create a MASSIVE game filled with as much content as you can handle.. Best of all you only pay for what you think you'll use- but you can also get discounts for content when bought in bulk thus passing the savings onto the consumer (We reward them for buying more content than they can handle and with good reason! this keeps us commercially viable to be able to produce that content that no one even plays but they have the option to ;))

I do definitely like the idea of Paragon vs Renegade over Good vs Evil as rather than give us the KARMA system crap, you're instead allowed to craft a personality out of your character- it refers more to how your player acts during play rather than how the game ultimately ends up, because even if you still choose to be a renegade, you've got plenty of options to change your character's attitude. The Paragon ending is similar- but I just enjoy being a xenophobe too much :D reminds me of starship troopers.
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Jonas
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Re: Mass Effect 2

Post by Jonas »

I'm not opposed to making expansions that add branches to the original game, though I question how great the market is for that, but BioWare planned Mass Effect as a trilogy from the beginning, so I trust they know what they're going to do about the different endings. I'm guessing they've found a balance between acknowledging the player's different possible choices in the ending of the first game and not changing the second game too much depending on it.
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Master_Kale
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Re: Mass Effect 2

Post by Master_Kale »

Jonas wrote:I'm guessing they've found a balance between acknowledging the player's different possible choices in the ending of the first game and not changing the second game too much depending on it.
Or maybe they'll combine ALL of the endings into one SUPER ending and finish off the series that way! It's the only decision that makes sense, and if video games have taught us anything, it's that nothing but good can come from it!

:wacko:
Mr_Cyberpunk
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Re: Mass Effect 2

Post by Mr_Cyberpunk »

lol yeah we call that pulling an Invisible War. Ever since they announced the merged endings it got worse and worse press from then on.

I'm actually scared that's what they've done- the Renegade ending can branch out into 3 posibilities (well 2 but it gives you the option for the third), either 1. Put Udina in charge of everything 2. Put the captain in charge of a Human Council or 3. Rebuild the original Council but put the Humans at the top of the hirarchy.

the third sounds more likely- they established the need to keep the aliens in the council as to avoid causing them to rebel against the Alliance- Neither the paragon or Renegade endings resolve that fact and both endings put Humanity in a strong position of power.

The biggest problem I see is that in one ending the Council are all killed, in the other they survive- the easiest solution would be to say they all died no matter what either from the Citadel attack or from a rebel force (I'm thinking the Terrorists- which also apparently killed Shepard)

But yeah Kale, I'm scared.. You may actually be right.
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Re: Mass Effect 2

Post by DDL »

In other news, this thread may contain spoilers. Apparently. :(
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Jonas
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Re: Mass Effect 2 (ME1 spoiler warning!)

Post by Jonas »

Added spoiler warning to thread title.
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Re: Mass Effect 2 (ME1 spoiler warning!)

Post by Mr_Cyberpunk »

lol whoops.. forgot about the spoiler tags. well the game's been out for over a year now.. so you only have yourself for not playing this AWESOME game. :D Thanks Jonas.
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Re: Mass Effect 2 (ME1 spoiler warning!)

Post by DDL »

Well I AM playing it, that's the point.

The important thing is that I'm not FINISHED. Though I have hit the annoying arbitrary level cap already. And the cash cap. And I think I've still got quite a bit of stuff to do.

Anyway, I've never seen the need to play games super super soon after they're out: if they're good they'll keep, plus they'll be cheaper, and more likely to run on a midrange PC by the time I buy them.

I got ME for £3.76, for example, and it runs wonderfully at max everything (with film grain off of course, coz srsly: what the fuck).
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Re: Mass Effect 2 (ME1 spoiler warning!)

Post by Jonas »

Film grain works really well in Left 4 Dead actually, but yeah I have it off in ME too.

You hit level 60 already? That seems kinda crazy. In the X360 version it was practically impossible to hit level 50 in the first playthrough, let alone 60.
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Re: Mass Effect 2 (ME1 spoiler warning!)

Post by DDL »

No, it's capped at 50 for the first playthrough, which is what I'm at (just done the three main story arc quest things, got one more and then possibly it's 'start moving toward endgame' time). If it was 60 I could probably make it almost to the end before hitting it. And get more shotgunning skillz.

You just need to explore a lot and (apparently) get out of the (ludicrously unsmashable) mako when shooting things. Exp is halved for all kills while 'en tanke'.

Agree with you on L4D, though. Still: seems odd to have come so far in rendering things in exquisite detail, only to then put yet more processing into adding a fucking distortion effect over the top. :P
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Re: Mass Effect 2 (ME1 spoiler warning!)

Post by chris the cynic »

DDL wrote:Still: seems odd to have come so far in rendering things in exquisite detail, only to then put yet more processing into adding a fucking distortion effect over the top. :P
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