Bite my shiny glass

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Phasmatis
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Bite my shiny glass

Post by Phasmatis »

Recently Fred has been working the pinball machine again. One of the problems was getting the glass to shine.

I always thought you couldn't have a shiny and translucent surface, not because they didn't do it in the original game, because they did, on several occasions. The Chinese sword has a translucent and shiny shell... but I thought WE couldn't do it because 3ds2de didn't convert it correctly.

I have tried making shiny translucent spheres before now and they didn't shine like they should have, this is why I assumed it didn't work...

I was wrong... Yesterday Fred and I got the shiny glass to work on the pinball machine and it looks fantastic.

It would seem it depends on the surface type. The spheres do not shine very well but a sheet like glass does.

Anyway, my point is assuming the tests I'm about to do go well? We should be able to have shiny glass in our objects. The flask for instance will look a lot better, anything that needs to shine like a lamp base, polished metal, screens etc can have a shell and shine properly as well. There are quite a few benefits to this.
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Post by EER »

So glass will have a reflection like the floors of the training facility?
Excellent! 8)
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Phasmatis
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Post by Phasmatis »

Sort of yeah, they won't be true reflections like the mirrors, shiny floors etc but it should still look good. :D
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Post by Mr_Cyberpunk »

Care for a demonstration sometime
droooool.....
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Phasmatis
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Post by Phasmatis »

Well hopefully Metche will upload the vending machine Monday so I can try adding some shine to the front. Then I'll post it in the modelling forum so the HDTP team can have a look... Assuming it goes well of course heh.
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Post by ZylonBane »

EER wrote:So glass will have a reflection like the floors of the training facility? Excellent! 8)
You do realize how old the DX engine is, right? :?

Think more of the "reflection" on Jock's helicopter. It's actually a form of environment map, not a true real-time world reflection.
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Post by EER »

Phasmatis wrote:Then I'll post it in the modelling forum so the HDTP team can have a look...
And if the HDTP team thinks it's cool enough to show us, you'll show us. At least, I hope so ;)
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Re: Bite my shiny glass

Post by Jonas »

Phasmatis wrote:We should be able to have shiny glass in our objects. The flask for instance will look a lot better, anything that needs to shine like a lamp base, polished metal, screens etc can have a shell and shine properly as well.
Phas, forgive me for asking, but can you make our bucket shine? I really think our bucket needs to shine :)
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Phasmatis
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Post by Phasmatis »

EER wrote:
Phasmatis wrote:Then I'll post it in the modelling forum so the HDTP team can have a look...
And if the HDTP team thinks it's cool enough to show us, you'll show us. At least, I hope so ;)
I'll ask Metche if she will show the pinball video, that's a very good example.
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Post by Phasmatis »

Jonas, I don't think it would look very good on the bucket. It's really only for VERY shiny surfaces, the bucket isn't very clean.
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Post by EER »

Phasmatis wrote:I'll ask Metche if she will show the pinball video, that's a very good example.
Cool, thanks :D
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Post by ZylonBane »

Doesn't the updated credit chit have a shiny surface? That was done ages ago.
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Post by Fred »

Yes, it is a kind of shiny surface, it use the same techniqe. :)
The Datacube has a shiny surface, if you look exactly, but it is not a good sample. :lol:
My Pinball video is a good sample as phantasmis said. :D
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