Hassat Hunter wrote:2001 tech yes. Not modern like you implied.
Uh I believe you mistook my meaning. You also failed to answer my questions that you quoted, but fuck that. My point is this: technology used to not support open world games. Then it advanced, and open world games became possible. Every single element of the games you like is possible because at some point technology became advanced enough to make it happen. You can't have it both ways, you can't just freeze technology in 2005 and say "all right, that's enough! It's all good now, no more progress please." Technology will advance, and you might as well stop complaining about it because it makes you look quite the conservative, reactionary old codger.
Hm I got a little British at the end there, not sure why.
Stream. They have a shitload of loading bars when traveling around the world.
I no longer remember what we were talking about and I can't be bothered to go back and look, so you win by default. Savour your victory!
Freelancer HAS a proper open world. Elite does too. Or is open world in space not "proper", whatever that means...?
I don't know how to put this so you'll understand what I mean. Space is exceptionally easy to do, as demonstrated by the fact that Elite could exist all the way back in the 80's. Comparing that to a game that's set in an actual world (you understand that semantically and practically, "space" is not a world, right?) is just kind of silly to be honest.
Elite wasn't open world? Seriously?
♫ Seeee abooooooove ♫
Because that's part of the genre. Ever other type does have reduced time. RPG's, RTS's, shooters, etc. etc.
I powerfully suspect that by "etc. etc." you actually mean "those are the only ones". Also RPGs haven't gotten shorter, despite your continued insistence that they have. Don't know much about RTS's, pretty much stopped giving any real shit about them after StarCraft, though I've touched on Company of Heroes (far superior a game to anything old and easily longer than 30 hours) and StarCraft 2 which was admittedly rather short but mainly because it didn't have fifty generic filler missions like StarCraft 1 did.
I assure you despite the trials of modern technology, it would be
no trouble at all to create 50 or even 100 generic build-a-base-and-destroy-the-enemy missions like StarCraft 1 was so full of. The problem is players want interesting stuff to do now a days instead of endless busywork. Go figure!