HDTP beta
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Re: HDTP beta
Thank you.
Planescape: Torment Hi-Res UI mod
Let's Play : Shadow of the Comet , Strife , Snatcher , Clock Tower.
Let's Play : Shadow of the Comet , Strife , Snatcher , Clock Tower.
Re: HDTP beta
Hi,
great to hear that a new beta is out. thank you folks.
now my question. I use steam, i import all files in the neccesars paths , but nothing change. (maybe a ini problem? i use NV too)
thanks
- done -
great to hear that a new beta is out. thank you folks.
now my question. I use steam, i import all files in the neccesars paths , but nothing change. (maybe a ini problem? i use NV too)
thanks
- done -
Re: HDTP beta
Thank you
Did I forget to say Thank you ?
Oh yeah and
Thank you
Did I forget to say Thank you ?
Oh yeah and
Thank you
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Re: HDTP beta
Thanks to the Team for the great work!
Too bad I won't have much time to play it in the next weeks, but on the other hand, maybe I tehn get to enjoy a final version.
So, again, thank you!
Too bad I won't have much time to play it in the next weeks, but on the other hand, maybe I tehn get to enjoy a final version.
So, again, thank you!
Re: HDTP beta
The DeusExexe Steam uses is different to the retail version and mods won't work with it. I recommend the Kenties: http://kentie.net/article/dxguide/Schlumpf wrote:Hi,
great to hear that a new beta is out. thank you folks.
now my question. I use steam, i import all files in the neccesars paths , but nothing change. (maybe a ini problem? i use NV too)
thanks
- done -
Turn off the automatic updates by using the game's properties thing in the Steam library
Replace the Steam exe with Kenties exe
Run the game for a moment
Install mods as per readmes.
Here's a handy topic as well:http://www.offtopicproductions.com/foru ... f=6&t=1206
Growing old is inevitable.......Growing up is optional
Re: HDTP beta
Apologies for the double.
I have no bugs to report but I'd like to mention that I don't find the old and new models in the same space that jarring. The pots the plants stand in are sweet....so shiny.
I'm currently escaping from the secret MJ12 facility and for the first time in all my playthroughs I managed to lure that MIB and two troopers into the waiting arms Gatling guns of the bot with the changed IFF. I'm taking that as a good omen. It's been a trouble free run so far (with the MJ12 option off) except for being too clever with the result of having a boomeranged LAM land at my feet.
I'm looking forward to finishing this run and installing New Vision along side of HDTP.
I have no bugs to report but I'd like to mention that I don't find the old and new models in the same space that jarring. The pots the plants stand in are sweet....so shiny.
I'm currently escaping from the secret MJ12 facility and for the first time in all my playthroughs I managed to lure that MIB and two troopers into the waiting arms Gatling guns of the bot with the changed IFF. I'm taking that as a good omen. It's been a trouble free run so far (with the MJ12 option off) except for being too clever with the result of having a boomeranged LAM land at my feet.
I'm looking forward to finishing this run and installing New Vision along side of HDTP.
Growing old is inevitable.......Growing up is optional
Re: HDTP beta
The two ladies in the club where you find Nicolette sit like this, too (I didn't check Alex in Everett's place, I should). Since I'm not aware of this in vanilla DX or the first HDTP, I'm guessing it might be worth looking into. That said...ggrotz wrote:I don't know if you'd call it a bug (I'm leaning towards yes), but it's funny as hell. Paul has an aug which makes it so his chair doesn't roll away.
Re: HDTP beta
And finally...
Re: HDTP beta
Mmm, everyone who has been seated at UNATCO HQ and the secret MJ12 facility have had their posteriors firmly planted on their chairs. I'm just heading for Hong Kong now and I'll check to see if that changes.
Growing old is inevitable.......Growing up is optional
Re: HDTP beta
ggrotz, I think that might just be a rendering issue. Which render are you using? You get the same hologram issue as your Bob Page there with DX 10 and Maybe DX9 renders. I am using the DX10 render and get the same with crates and boxes when carrying them around. Although I have not seen this (but it could be because I don't hold a box before starting 3rd person conversation.):
Obvious...I get why it is (to address the "throwing the box of boom in conversation" thing, but still odd).
My nature videos: http://www.youtube.com/user/DynamixWarePro
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
Re: HDTP beta
I'm sure they weren't like that at Liberty Island but I just loaded a save at the MJ12 facility and have the same issue. I have the OpenGL renderer.
Added: I haven't carried any in the dark but you can still see where you want to go in the lighted areas.
Added: I haven't carried any in the dark but you can still see where you want to go in the lighted areas.
Growing old is inevitable.......Growing up is optional
Re: HDTP beta
I'm pretty sure I didn't change any drop/handle code, so carried objects should be behaving exactly as before.
Re: HDTP beta
I've got my brightness turned up to 65. Deus Ex in the fifties and below is too dark for my taste. I don't know if that's relevant.
Growing old is inevitable.......Growing up is optional
Re: HDTP beta
If anyone is planning a playthrough of Deus Ex, or is doing so, I'm about to start uploading a beta build of New Vision.
Re: HDTP beta
DX9, but it really just started playing with this HDTP beta. Everett in the holocomm with his white shades is really interesting.Morpheus wrote:ggrotz, I think that might just be a rendering issue. Which render are you using? You get the same hologram issue as your Bob Page there with DX 10 and Maybe DX9 renders.
It was a quick test just to check something. AFAIR, the normal behavior is to throw a carried object when you enter a conversation. As for the appearance of the boxes, they were this opaque in HDTP release 1 and aren't on the original DX, so this is why I mentioned it. Specifically, I was carrying a box of boom out of the catacombs and was like "damn I can't see, don't want to run into one of those barrels with fire in it or I'm fucked".Although I have not seen this (but it could be because I don't hold a box before starting 3rd person conversation.):
Obvious...I get why it is (to address the "throwing the box of boom in conversation" thing, but still odd).
Cool. I'm in Area51 about to blow Page up, but I'm going to hit a few of the older mods afterwards. Can always check what's going on. What is it specifically that you would like us to check?DaveW wrote:If anyone is planning a playthrough of Deus Ex, or is doing so, I'm about to start uploading a beta build of New Vision.