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Re: HDTP scheduled for Archival on ModDB

Posted: Mon Mar 12, 2012 9:04 pm
by gamer0004
Jonas wrote:OMFG THIS MOD IS DEAD IT'S BEEN MORE THAN TWO HOURS SINCE THE LAST UPDATE, YOU PEOPLE HAVE NO RESPECT FOR THE FANS.
I really want to "like" this. I am a facebook sheep.

Anyway, it looks really nice!

Re: HDTP scheduled for Archival on ModDB

Posted: Mon Mar 12, 2012 9:04 pm
by Jonas
I find myself wanting to upvote or downvote comments around here a lot, because I have been spending too much time on Reddit.

Re: HDTP scheduled for Archival on ModDB

Posted: Mon Mar 12, 2012 11:32 pm
by Phasmatis
Yeah I do that too, I even move the mouse ready to click upvote and then realise I'm an idiot.

Re: HDTP scheduled for Archival on ModDB

Posted: Tue Mar 13, 2012 2:20 am
by Cybernetic pig
Does HDTP improve the skins for all NPCs in the game? if so no wonder it has taken years. Argh that Aug canister pic has driven me mad! I love those things in vanilla dx and now they look super awesome! weapons is what I look forward too most though! I also really appreciate you guys are staying true to the original design, I love EVERYTHING about the original designs. The weapon mod items, datacubes, aug canisters, credit chits, ATMs love em! 8-[
DX is fucking unbelievably awesome, and with mods even more so.

Re: HDTP scheduled for Archival on ModDB

Posted: Tue Mar 13, 2012 2:28 am
by Phobosares
I agree, I think Deus Ex remains the top of the three games. Mainly because of the well-executed gameplay and storyline. This mod is going to up the antis and make the game even more intriguing then ever before. Keep up the great work guys!

Re: HDTP scheduled for Archival on ModDB

Posted: Tue Mar 13, 2012 3:32 am
by ggrotz
DDL wrote:DaveW made some Aug cans, so they're now in too.
AUGS.jpg
His work looks great as usual! I'm definitely looking forward to seeing it live when the time comes.

Re: HDTP scheduled for Archival on ModDB

Posted: Tue Mar 13, 2012 5:00 am
by Salk
Excellent! That canister is really sexy!

Thanks a lot!

Re: HDTP scheduled for Archival on ModDB

Posted: Tue Mar 13, 2012 5:47 am
by PlausibleSarge
This thread has been fun to watch

Also, Cybernetic Pig, they have said they can't do ALL the NPC models, only the major ones, because otherwise it will not release until 2027. I just hope they manage to pull it off in such a way that the old NPC models dont glaringly stand out next to the new ones

Re: HDTP scheduled for Archival on ModDB

Posted: Tue Mar 13, 2012 8:46 am
by ~DJ~
This was scary to read!
Thank god, though, all is cleared.

It's Deus Ex, no one can expect someone to release a major contribution in just months, I was actually scared for our mod too as we are generally folks who believe in the same concept that there should be work done before press/media releases.

Also, shouldn't be too harsh on the admin now :P

Re: HDTP scheduled for Archival on ModDB

Posted: Tue Mar 13, 2012 11:19 am
by DDL
I should also note I'm currently working on a method for making the character models optional, since they seem the most contentious (plus since we can't do them all, people might honestly prefer to have no HDTP characters rather than mixed High Def and vanilla characters in the same scene). It's hacky, and may end up requiring the end user to do some ini editing unless I get off my arse and tackle window code (*shudder*), but it seems to work. Plus it's on a per-character basis, so you can pick and choose which ones get HDTPified if you want to.

At the moment I'm working on the premise that everybody is happy with new weapons, though.

Re: HDTP scheduled for Archival on ModDB

Posted: Tue Mar 13, 2012 4:44 pm
by Salk
Customization is always good so thanks for trying to offer different HDTP flavours.

If it was not for the fact that HDTP does not update all the NPC models, I'd have suggested to not bother making it optional but being that the case it does make sense.

The weapons though are all HDTP-ified and you shouldn't worry about that!

Re: HDTP scheduled for Archival on ModDB

Posted: Tue Mar 13, 2012 6:06 pm
by DaveW
DDL wrote:I should also note I'm currently working on a method for making the character models optional, since they seem the most contentious (plus since we can't do them all, people might honestly prefer to have no HDTP characters rather than mixed High Def and vanilla characters in the same scene). It's hacky, and may end up requiring the end user to do some ini editing unless I get off my arse and tackle window code (*shudder*), but it seems to work. Plus it's on a per-character basis, so you can pick and choose which ones get HDTPified if you want to.

At the moment I'm working on the premise that everybody is happy with new weapons, though.
To paraphrase Henry Ford, "You can have any color as long as it's black." Characters, sure, but anything else I think if you don't want HDTP versions then don't use HDTP :) Most of the new weapons look great though (not that I'm biased)

Re: HDTP scheduled for Archival on ModDB

Posted: Tue Mar 13, 2012 11:37 pm
by PlausibleSarge
I think personally the best solution would be a pack for characters, a pack for props and a pack for first person weapons. This way, the purists can pick and choose

it's probably way too much work though, and since it is not a feature I would personally use (I love the FPS weapon models so far), it may go completely unused

Also,I know it probably isnt possible with Deus Ex's horrid engine, but I think instead of an ini edit, either a console command or a "delete the .u files for the characters you dont want" aproach would work better for computer noobs

Re: HDTP scheduled for Archival on ModDB

Posted: Tue Mar 13, 2012 11:56 pm
by Hassat Hunter
Except I am pretty sure there will be just 1 .u file, DeusExCharacters.u

Re: HDTP scheduled for Archival on ModDB

Posted: Wed Mar 14, 2012 12:11 am
by PlausibleSarge
Hassat Hunter wrote:Except I am pretty sure there will be just 1 .u file, DeusExCharacters.u
yeah that was the "think about things without thinking about things" part of my brain talking. its too early in the day