Phase 1/2 Journal
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Well, perfect roundness doesn't exist.
This is the closest I can make using Milkshape 3D.
Poly count stands at 1984. Cute.
This is the closest I can make using Milkshape 3D.
Poly count stands at 1984. Cute.
Last edited by lofaesofa on Fri Jan 27, 2006 1:11 am, edited 1 time in total.
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- NSF
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- metche_steele
- Illuminati
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Lofa I believe 160 polys is bang on mate. We want to push the engine but not break it because of a couple of beefed up pans lol. I think thats a perfect balance .lofaesofa wrote:Better?
This version is 160 polys. I can easily up that value with more slices, but I don't really think it would be worth the resources.
- metche_steele
- Illuminati
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Rick-sama wrote:I'm sure it could be bumped to 300 polys and look better...
Aren't these pans in indoor areas that dont require that much power?
My rig is 3 years old, so don't think I'm asking for a PC killing mod, but I'd like the pan to be as round as possible...
thats all well and good but if you have 2 pans on the stove and then a a handfull of new characters etc etc - well thats what im worried about tbh. We still havent tested this so God only knows what will happen. Its something we'll test after phases 3 and 4 are done because we need tons of models.
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- Illuminati
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Oh yeah, it's a huge difference, but it still looks kinda odd. I think it's the lighting in the texture that's highlighting the edges (like the original). Sounds like a job for truform anyway. Looks fine as it is now.
The frying pan is central to the story and must be rounded at all costs. There's a pot in HL2, not sure how they got theirs rounded.
The frying pan is central to the story and must be rounded at all costs. There's a pot in HL2, not sure how they got theirs rounded.
Here is a URL to view a HDTP gallery. It's pretty basic but will allow you to compare old and new models.
http://www.zen90149.zen.co.uk/Index.html
Let me know what you all think.
http://www.zen90149.zen.co.uk/Index.html
Let me know what you all think.
Before you rounded the model, the highlighting on the texture was very nice, but it looks rather bumpy with the new 16-side model. I think it would help tremendously if you had your texture-monkey re-adapt the texture to the UV map
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
http://www.zen90149.zen.co.uk/HDTP_Imag ... y/Pan1.jpg
You know, I'm thinking that if the pan can't be completely round, you could just keep the original model and just give it a higher resolution texture...
Both of these look low poly. I say, just keep the original.
http://www.zen90149.zen.co.uk/HDTP_Imag ... Pillow.jpg
The one on the left looks more like a cactus than the original leafy look.
http://www.zen90149.zen.co.uk/HDTP_Imag ... Plant1.jpg
Original looks just as good to me.
http://www.zen90149.zen.co.uk/HDTP_Imag ... plight.jpg
YOU'RE WINNER!
http://www.zen90149.zen.co.uk/HDTP_Imag ... Trophy.jpg
You know, I'm thinking that if the pan can't be completely round, you could just keep the original model and just give it a higher resolution texture...
Both of these look low poly. I say, just keep the original.
http://www.zen90149.zen.co.uk/HDTP_Imag ... Pillow.jpg
The one on the left looks more like a cactus than the original leafy look.
http://www.zen90149.zen.co.uk/HDTP_Imag ... Plant1.jpg
Original looks just as good to me.
http://www.zen90149.zen.co.uk/HDTP_Imag ... plight.jpg
YOU'RE WINNER!
http://www.zen90149.zen.co.uk/HDTP_Imag ... Trophy.jpg
- Shadowtruth
- Thug
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